Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c011b6f67e 
							
						 
					 
					
						
						
							
							GPU: Synchronize the blend state on every draw call.  
						
						... 
						
						
						
						Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen. 
						
						
					 
					
						2018-06-08 17:05:52 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c712dafaee 
							
						 
					 
					
						
						
							
							GPU: Added registers for normal and independent blending.  
						
						
						
						
					 
					
						2018-06-08 17:04:41 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a931cf9e8b 
							
						 
					 
					
						
						
							
							Merge pull request  #547  from Subv/compressed_alignment  
						
						... 
						
						
						
						GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 
						
						
					 
					
						2018-06-08 16:40:49 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8d9534d830 
							
						 
					 
					
						
						
							
							GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.  
						
						... 
						
						
						
						This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. 
						
						
					 
					
						2018-06-08 12:27:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							47dc5e0dab 
							
						 
					 
					
						
						
							
							Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.  
						
						... 
						
						
						
						This fixes the flip_viewport uniform having invalid values when drawing. 
						
						
					 
					
						2018-06-08 12:22:39 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ee318d4015 
							
						 
					 
					
						
						
							
							Merge pull request  #543  from Subv/uniforms  
						
						... 
						
						
						
						GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 
						
						
					 
					
						2018-06-07 11:21:36 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							86146ef819 
							
						 
					 
					
						
						
							
							GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.  
						
						... 
						
						
						
						This should fix the bug with the vs_config UBO being uninitialized during shader execution. 
						
						
					 
					
						2018-06-07 08:33:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0639e03055 
							
						 
					 
					
						
						
							
							Merge pull request  #542  from bunnei/bfe_imm  
						
						... 
						
						
						
						gl_shader_decompiler: Implement BFE_IMM instruction. 
						
						
					 
					
						2018-06-07 01:49:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							930487c7fb 
							
						 
					 
					
						
						
							
							Merge pull request  #541  from Subv/blittextures  
						
						... 
						
						
						
						GLCache: Fixed copying compressed textures in the rasterizer cache. 
						
						
					 
					
						2018-06-07 01:35:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							92209f905f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement BFE_IMM instruction.  
						
						
						
						
					 
					
						2018-06-07 00:58:12 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f22e090b86 
							
						 
					 
					
						
						
							
							GLCache: Use the full uncompressed size when blitting from one texture to another.  
						
						... 
						
						
						
						This avoids the problem of only copying a tiny piece of the textures when they are compressed. 
						
						
					 
					
						2018-06-06 23:26:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							218a08df93 
							
						 
					 
					
						
						
							
							GLCache: Simplify the logic to copy from one texture to another in BlitTextures.  
						
						... 
						
						
						
						We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access. 
						
						
					 
					
						2018-06-06 23:25:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							128aeba0f3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: F2F: Implement rounding modes.  
						
						
						
						
					 
					
						2018-06-06 22:21:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03f877919d 
							
						 
					 
					
						
						
							
							Merge pull request  #537  from bunnei/misc-shader  
						
						... 
						
						
						
						gl_shader_decompiler: Additional decodings, remove unused stuff from TEX 
						
						
					 
					
						2018-06-06 21:44:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37f50c8773 
							
						 
					 
					
						
						
							
							Merge pull request  #535  from Subv/gpu_swizzle  
						
						... 
						
						
						
						GPU: Support changing the texture swizzles for Maxwell textures. 
						
						
					 
					
						2018-06-06 21:39:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							00c830405b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.  
						
						
						
						
					 
					
						2018-06-06 19:47:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4b114e1b8a 
							
						 
					 
					
						
						
							
							shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.  
						
						
						
						
					 
					
						2018-06-06 19:47:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0a49c46353 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement ISETP_IMM instruction.  
						
						
						
						
					 
					
						2018-06-06 19:45:58 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							47629c89a8 
							
						 
					 
					
						
						
							
							GPU: Support changing the texture swizzles for Maxwell textures.  
						
						
						
						
					 
					
						2018-06-06 18:36:15 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							89e81a9be2 
							
						 
					 
					
						
						
							
							GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.  
						
						
						
						
					 
					
						2018-06-06 18:36:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ff2929644 
							
						 
					 
					
						
						
							
							Merge pull request  #534  from Subv/multitexturing  
						
						... 
						
						
						
						GPU: Implement sampling multiple textures in the generated glsl shaders. 
						
						
					 
					
						2018-06-06 19:12:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4669f15f8b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LD_C instruction.  
						
						
						
						
					 
					
						2018-06-06 18:09:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4112aa68a6 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add uniform handling for indirect const buffer access.  
						
						
						
						
					 
					
						2018-06-06 18:09:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e386a334b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Refactor uniform handling to allow different decodings.  
						
						
						
						
					 
					
						2018-06-06 17:57:15 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							dbfc39d214 
							
						 
					 
					
						
						
							
							GPU: Implement sampling multiple textures in the generated glsl shaders.  
						
						... 
						
						
						
						All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible. 
						
						
					 
					
						2018-06-06 12:58:16 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ce026332a5 
							
						 
					 
					
						
						
							
							Merge pull request  #531  from bunnei/fix-shl  
						
						... 
						
						
						
						gl_shader_decompiler: Fix un/signed mismatch with SHL. 
						
						
					 
					
						2018-06-06 08:28:42 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa220dd709 
							
						 
					 
					
						
						
							
							Merge pull request  #530  from bunnei/wrap-mirror  
						
						... 
						
						
						
						maxwell_to_gl: Implement WrapMode Mirror. 
						
						
					 
					
						2018-06-06 08:28:27 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a85277d83 
							
						 
					 
					
						
						
							
							Merge pull request  #527  from Subv/rgba32f_texcopy  
						
						... 
						
						
						
						GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine. 
						
						
					 
					
						2018-06-06 00:24:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							05dc93399b 
							
						 
					 
					
						
						
							
							Merge pull request  #528  from Subv/rg11b10f  
						
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						GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 
						
						
					 
					
						2018-06-06 00:22:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							566f97b580 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix un/signed mismatch with SHL.  
						
						
						
						
					 
					
						2018-06-05 23:58:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bf0543af23 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement WrapMode Mirror.  
						
						
						
						
					 
					
						2018-06-05 23:56:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							adf47cd59a 
							
						 
					 
					
						
						
							
							GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.  
						
						
						
						
					 
					
						2018-06-05 22:01:20 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c531a92eda 
							
						 
					 
					
						
						
							
							GPU: Implemented the R11FG11FB10F texture and rendertarget formats.  
						
						
						
						
					 
					
						2018-06-05 21:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							14afc704d4 
							
						 
					 
					
						
						
							
							GPU: Fixed the compression factor for RGBA16F textures.  
						
						... 
						
						
						
						They're not compressed. 
						
						
					 
					
						2018-06-05 21:55:17 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8d70d1ea45 
							
						 
					 
					
						
						
							
							GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.  
						
						
						
						
					 
					
						2018-06-05 21:07:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5fb99e6a16 
							
						 
					 
					
						
						
							
							Merge pull request  #516  from Subv/f2i_r  
						
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						GPU: Implemented the F2I_R shader instruction. 
						
						
					 
					
						2018-06-05 22:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38eb33f150 
							
						 
					 
					
						
						
							
							Merge pull request  #521  from Subv/bra  
						
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						GPU: Corrected the branch targets for the shader bra instruction. 
						
						
					 
					
						2018-06-05 10:09:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b54a72afc0 
							
						 
					 
					
						
						
							
							Merge pull request  #520  from bunnei/shader-shl  
						
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						gl_shader_decompiler: Implement SHL instruction. 
						
						
					 
					
						2018-06-05 10:08:42 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e7dfcdde74 
							
						 
					 
					
						
						
							
							GPU: Corrected the branch targets for the shader bra instruction.  
						
						
						
						
					 
					
						2018-06-04 22:56:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4b89348c00 
							
						 
					 
					
						
						
							
							GPU: Implemented the F2I_R shader instruction.  
						
						
						
						
					 
					
						2018-06-04 22:06:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8c99dd055c 
							
						 
					 
					
						
						
							
							Merge pull request  #518  from Subv/incomplete_shaders  
						
						... 
						
						
						
						GPU: Implemented predicated exit instructions in the shader programs. 
						
						
					 
					
						2018-06-04 22:43:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							799e632ccb 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix typo with ISCADD instruction.  
						
						
						
						
					 
					
						2018-06-04 22:41:10 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c23c30c76f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement SHL instruction.  
						
						
						
						
					 
					
						2018-06-04 22:36:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6ea1576513 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement PredCondition::NotEqual.  
						
						
						
						
					 
					
						2018-06-04 22:00:47 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							23b1e6eded 
							
						 
					 
					
						
						
							
							GPU: Implement the ISCADD shader instructions.  
						
						
						
						
					 
					
						2018-06-04 20:17:41 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							438a9b70cc 
							
						 
					 
					
						
						
							
							GPU: Added decodings for the ISCADD instructions.  
						
						
						
						
					 
					
						2018-06-04 20:17:39 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e8bfff7b4b 
							
						 
					 
					
						
						
							
							Merge pull request  #514  from Subv/lop32i  
						
						... 
						
						
						
						GPU: Implemented the LOP32I instruction. 
						
						
					 
					
						2018-06-04 20:48:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f564822e78 
							
						 
					 
					
						
						
							
							Merge pull request  #510  from Subv/isetp  
						
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						GPU: Implemented the ISETP_R and ISETP_C instructions 
						
						
					 
					
						2018-06-04 20:47:11 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6cf6fa2842 
							
						 
					 
					
						
						
							
							GPU: Implement predicated exit instructions in the shader programs.  
						
						
						
						
					 
					
						2018-06-04 19:18:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d27279092f 
							
						 
					 
					
						
						
							
							GPU: Take into account predicated exits when performing shader control flow analysis.  
						
						
						
						
					 
					
						2018-06-04 19:14:23 -05:00