bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6b0bc48a42 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-10 12:47:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a5b65df9cf 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-10 12:46:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							57626fda7b 
							
						 
					 
					
						
						
							
							Merge pull request  #1004  from lioncash/unused  
						
						... 
						
						
						
						gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() 
						
						
					 
					
						2018-08-10 12:13:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6313d54cef 
							
						 
					 
					
						
						
							
							Merge pull request  #1008  from yuzu-emu/revert-697-disable-depth-cull  
						
						... 
						
						
						
						Revert "gl_state: Temporarily disable culling and depth test." 
						
						
					 
					
						2018-08-10 12:13:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2156cb3cbe 
							
						 
					 
					
						
						
							
							Revert "gl_state: Temporarily disable culling and depth test."  
						
						
						
						
					 
					
						2018-08-10 10:39:46 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0e1510ac29 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()  
						
						
						
						
					 
					
						2018-08-09 20:55:41 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b8c43b6080 
							
						 
					 
					
						
						
							
							video_core: Use variable template variants of type_traits interfaces where applicable  
						
						
						
						
					 
					
						2018-08-09 20:45:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3a67876252 
							
						 
					 
					
						
						
							
							textures: Refactor out for Texture/Depth FormatFromPixelFormat.  
						
						
						
						
					 
					
						2018-08-09 20:36:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6828c25498 
							
						 
					 
					
						
						
							
							Merge pull request  #995  from bunnei/gl-buff-bounds  
						
						... 
						
						
						
						gl_rasterizer_cache: Add bounds checking for gl_buffer copies. 
						
						
					 
					
						2018-08-09 20:23:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							05c33d89a1 
							
						 
					 
					
						
						
							
							Merge pull request  #1001  from lioncash/reserve  
						
						... 
						
						
						
						gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() 
						
						
					 
					
						2018-08-09 19:27:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e8c52d4c89 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add bounds checking for gl_buffer copies.  
						
						
						
						
					 
					
						2018-08-09 19:20:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37e1ed3744 
							
						 
					 
					
						
						
							
							Merge pull request  #991  from bunnei/ignore-mac  
						
						... 
						
						
						
						maxwell_3d: Ignore macros that have not been uploaded yet. 
						
						
					 
					
						2018-08-09 19:16:28 -04:00 
						 
				 
			
				
					
						
							
							
								Khangaroo 
							
						 
					 
					
						
						
						
						
							
						
						
							75e12a33ae 
							
						 
					 
					
						
						
							
							Implement SNORM for BC5/DXN2 ( #998 )  
						
						... 
						
						
						
						* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey 
						
						
					 
					
						2018-08-09 19:15:32 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6ef027b958 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()  
						
						... 
						
						
						
						Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand. 
						
						
					 
					
						2018-08-09 17:29:11 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							59ea37daa7 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()  
						
						... 
						
						
						
						A range-based for loop can't be used when the container being iterated
is also being erased from. 
						
						
					 
					
						2018-08-09 15:30:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0bfe974281 
							
						 
					 
					
						
						
							
							Merge pull request  #992  from bunnei/declr-pred  
						
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						gl_shader_decompiler: Declare predicates on use. 
						
						
					 
					
						2018-08-09 14:36:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							88b18b9ba4 
							
						 
					 
					
						
						
							
							Merge pull request  #994  from lioncash/const  
						
						... 
						
						
						
						gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case 
						
						
					 
					
						2018-08-09 14:36:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b125137493 
							
						 
					 
					
						
						
							
							Merge pull request  #993  from bunnei/smo-vtx-pts  
						
						... 
						
						
						
						Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points. 
						
						
					 
					
						2018-08-09 13:28:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f765a6b902 
							
						 
					 
					
						
						
							
							Merge pull request  #984  from bunnei/rt-none  
						
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						gl_rasterizer: Do not render when no render target is configured. 
						
						
					 
					
						2018-08-09 13:12:28 -04:00 
						 
				 
			
				
					
						
							
							
								Khangaroo 
							
						 
					 
					
						
						
						
						
							
						
						
							5cb6eceecf 
							
						 
					 
					
						
						
							
							Implement BC5/DXN2 ( #996 )  
						
						... 
						
						
						
						- Used by Kirby Star Allies. 
						
						
					 
					
						2018-08-09 12:57:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c333bfc193 
							
						 
					 
					
						
						
							
							Merge pull request  #977  from bunnei/bgr565  
						
						... 
						
						
						
						gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. 
						
						
					 
					
						2018-08-08 23:43:04 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e831b80d69 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Invert conditional in LoadGLBuffer()  
						
						... 
						
						
						
						It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark). 
						
						
					 
					
						2018-08-08 23:34:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							434f352eb3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case  
						
						... 
						
						
						
						resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand. 
						
						
					 
					
						2018-08-08 23:34:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dfc3eed0cb 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey (in game). 
						
						
					 
					
						2018-08-08 23:28:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							06d0b96ca9 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::Points.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey (in game). 
						
						
					 
					
						2018-08-08 23:28:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4283019aa0 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Declare predicates on use.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey (when going in game). 
						
						
					 
					
						2018-08-08 23:26:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							efe6b473c5 
							
						 
					 
					
						
						
							
							maxwell_3d: Ignore macros that have not been uploaded yet.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey (in game). 
						
						
					 
					
						2018-08-08 23:25:37 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							557c466994 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Make pointer const in LoadGLBuffer()  
						
						... 
						
						
						
						This is only ever read from, so we can make the data it's pointing to
const. 
						
						
					 
					
						2018-08-08 23:14:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							25ba4d1b68 
							
						 
					 
					
						
						
							
							Merge pull request  #982  from bunnei/stub-unk-63  
						
						... 
						
						
						
						gl_shader_decompiler: Stub input attribute Unknown_63. 
						
						
					 
					
						2018-08-08 22:28:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ddec200290 
							
						 
					 
					
						
						
							
							gl_rasterizer: Do not render when no render target is configured.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-08 19:29:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf917a5e93 
							
						 
					 
					
						
						
							
							Merge pull request  #976  from bunnei/shader-imm  
						
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						gl_shader_decompiler: Let OpenGL interpret floats. 
						
						
					 
					
						2018-08-08 19:17:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9ceceb212f 
							
						 
					 
					
						
						
							
							Merge pull request  #981  from bunnei/cbuf-corrupt  
						
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						maxwell_3d: Use correct const buffer size and check bounds. 
						
						
					 
					
						2018-08-08 19:16:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc2526dd51 
							
						 
					 
					
						
						
							
							Merge pull request  #985  from bunnei/rt-r11g11b10  
						
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						gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel. 
						
						
					 
					
						2018-08-08 18:21:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							096b04f1a4 
							
						 
					 
					
						
						
							
							Merge pull request  #979  from bunnei/vtx88  
						
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						maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. 
						
						
					 
					
						2018-08-08 18:18:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7bf422d58c 
							
						 
					 
					
						
						
							
							gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-08 02:42:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7f0d0a93f7 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Stub input attribute Unknown_63.  
						
						
						
						
					 
					
						2018-08-08 02:35:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							57982df105 
							
						 
					 
					
						
						
							
							maxwell_3d: Use correct const buffer size and check bounds.  
						
						... 
						
						
						
						- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX. 
						
						
					 
					
						2018-08-08 02:10:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8c6338b6f9 
							
						 
					 
					
						
						
							
							renderer_opengl: Use trace log in a few places.  
						
						
						
						
					 
					
						2018-08-08 01:53:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c120ed7d18 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.  
						
						
						
						
					 
					
						2018-08-08 01:50:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							aaf8d9ac2f 
							
						 
					 
					
						
						
							
							gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-08 01:48:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e542356d0c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Let OpenGL interpret floats.  
						
						... 
						
						
						
						- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey. 
						
						
					 
					
						2018-08-08 01:45:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4fa3511a63 
							
						 
					 
					
						
						
							
							Merge pull request  #964  from Hexagon12/lower-logs  
						
						... 
						
						
						
						Lowered down the logging for command processor methods 
						
						
					 
					
						2018-08-07 19:00:19 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
						
						
							
						
						
							7139f05fc5 
							
						 
					 
					
						
						
							
							Fixed the sRGB pixel format ( #963 )  
						
						... 
						
						
						
						* Changed the sRGB pixel format return
* Add a message about SRGBA -> RGBA conversion 
						
						
					 
					
						2018-08-07 18:59:50 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
						
						
							
						
						
							bc6d91a103 
							
						 
					 
					
						
						
							
							Lowered down the logging for methods  
						
						
						
						
					 
					
						2018-08-07 19:51:40 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							904d7eaa94 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove outdated assert.  
						
						
						
						
					 
					
						2018-08-05 23:57:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							57eb936200 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Avoid superfluous surface copies.  
						
						
						
						
					 
					
						2018-08-05 23:40:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8e5c74092 
							
						 
					 
					
						
						
							
							Merge pull request  #927  from bunnei/fix-texs  
						
						... 
						
						
						
						gl_shader_decompiler: Fix TEXS mask and dest. 
						
						
					 
					
						2018-08-05 16:42:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c0af42d6eb 
							
						 
					 
					
						
						
							
							Merge pull request  #912  from lioncash/global-var  
						
						... 
						
						
						
						video_core: Eliminate the g_renderer global variable 
						
						
					 
					
						2018-08-05 16:37:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fd715e54a1 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix TEXS mask and dest.  
						
						
						
						
					 
					
						2018-08-05 01:47:09 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							b96010bfa9 
							
						 
					 
					
						
						
							
							added braces for conditions  
						
						
						
						
					 
					
						2018-08-05 11:36:55 +10:00