FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							258f0f5c31 
							
						 
					 
					
						
						
							
							Implement Mip Filter  
						
						
						
						
					 
					
						2018-10-28 19:00:01 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							dc85e3bff1 
							
						 
					 
					
						
						
							
							Zero out memory region of recreated surface before flushing  
						
						
						
						
					 
					
						2018-10-28 19:00:00 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							bbf3b2da0c 
							
						 
					 
					
						
						
							
							Implement Mipmaps  
						
						
						
						
					 
					
						2018-10-28 18:59:59 -04:00 
						 
				 
			
				
					
						
							
							
								Michael 
							
						 
					 
					
						
						
						
						
							
						
						
							635d1e5651 
							
						 
					 
					
						
						
							
							Enable alpha channel for DXT1 texture format  
						
						
						
						
					 
					
						2018-10-28 14:11:04 -07:00 
						 
				 
			
				
					
						
							
							
								Tobias 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							351d5a2227 
							
						 
					 
					
						
						
							
							Correct bpp value for ASTC_2D_8X5  
						
						
						
						
					 
					
						2018-10-28 19:49:10 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							aa1cf608ed 
							
						 
					 
					
						
						
							
							Merge pull request  #1601  from FernandoS27/shader-precision  
						
						... 
						
						
						
						Improved Shader accuracy on Vertex and Geometry Shaders. 
						
						
					 
					
						2018-10-28 13:06:21 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e5ca097e32 
							
						 
					 
					
						
						
							
							Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332  
						
						
						
						
					 
					
						2018-10-28 11:38:40 -04:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							0287b2be6d 
							
						 
					 
					
						
						
							
							Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support  
						
						
						
						
					 
					
						2018-10-28 01:13:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d63f5acb15 
							
						 
					 
					
						
						
							
							Merge pull request  #1594  from FreddyFunk/static-cast  
						
						... 
						
						
						
						gl_rasterizer_cache: Fix compiler warning 
						
						
					 
					
						2018-10-27 21:09:06 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							d8d557df86 
							
						 
					 
					
						
						
							
							Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD  
						
						
						
						
					 
					
						2018-10-27 20:09:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ed95ce6bb7 
							
						 
					 
					
						
						
							
							Merge pull request  #1592  from bunnei/prim-restart  
						
						... 
						
						
						
						gl_rasterizer: Implement primitive restart. 
						
						
					 
					
						2018-10-27 13:25:00 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							705300992e 
							
						 
					 
					
						
						
							
							Implement Default Block Height for each format  
						
						
						
						
					 
					
						2018-10-27 10:17:39 -04:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
						
						
							
						
						
							0bf24d310e 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Fix compiler warning  
						
						
						
						
					 
					
						2018-10-27 13:06:26 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							58444a0376 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement primitive restart.  
						
						
						
						
					 
					
						2018-10-26 00:42:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d278f25bda 
							
						 
					 
					
						
						
							
							Merge pull request  #1533  from FernandoS27/lmem  
						
						... 
						
						
						
						Implemented Shader Local Memory 
						
						
					 
					
						2018-10-26 00:16:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							949d9a7136 
							
						 
					 
					
						
						
							
							maxwell_3d: Add code for initializing register defaults.  
						
						
						
						
					 
					
						2018-10-25 23:42:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8cea598158 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement depth range.  
						
						
						
						
					 
					
						2018-10-25 21:53:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f7a173de6c 
							
						 
					 
					
						
						
							
							Merge pull request  #1524  from FernandoS27/layers-fix  
						
						... 
						
						
						
						rasterizer: Fix Layered Textures Loading and Cubemaps 
						
						
					 
					
						2018-10-25 00:29:18 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ca142f35c0 
							
						 
					 
					
						
						
							
							Implemented LD_L and ST_L  
						
						
						
						
					 
					
						2018-10-24 17:51:53 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							abefe29398 
							
						 
					 
					
						
						
							
							Implement Shader Local Memory  
						
						
						
						
					 
					
						2018-10-24 17:50:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69b35d7615 
							
						 
					 
					
						
						
							
							Merge pull request  #1554  from FernandoS27/pointsize  
						
						... 
						
						
						
						Implement PointSize Output Attribute. 
						
						
					 
					
						2018-10-24 17:38:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							257b7bbfee 
							
						 
					 
					
						
						
							
							decoders: Remove unused variable within SwizzledData()  
						
						
						
						
					 
					
						2018-10-23 23:51:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a97cdb5eb4 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove unused variable within ProcessQueryGet()  
						
						
						
						
					 
					
						2018-10-23 23:50:16 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ed8ca608a0 
							
						 
					 
					
						
						
							
							Implement PointSize  
						
						
						
						
					 
					
						2018-10-23 15:08:00 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e0ea2f5f6e 
							
						 
					 
					
						
						
							
							Fixed Layered Textures Loading and Cubemaps  
						
						
						
						
					 
					
						2018-10-23 14:27:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5716496239 
							
						 
					 
					
						
						
							
							Merge pull request  #1519  from ReinUsesLisp/vsetp  
						
						... 
						
						
						
						gl_shader_decompiler: Implement VSETP 
						
						
					 
					
						2018-10-23 10:22:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f3d8c2574 
							
						 
					 
					
						
						
							
							Merge pull request  #1539  from lioncash/dma  
						
						... 
						
						
						
						maxwell_dma: Silence compilation warnings 
						
						
					 
					
						2018-10-23 10:22:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							75d807788c 
							
						 
					 
					
						
						
							
							Merge pull request  #1470  from FernandoS27/alpha_testing  
						
						... 
						
						
						
						Implemented Alpha Test using Shader Emulation 
						
						
					 
					
						2018-10-23 10:21:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7d6dca0d0a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement VSETP  
						
						
						
						
					 
					
						2018-10-23 01:07:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5dfb43531c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Abstract VMAD into a video subset  
						
						
						
						
					 
					
						2018-10-23 01:07:20 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							848a49112a 
							
						 
					 
					
						
						
							
							Merge pull request  #1512  from ReinUsesLisp/brk  
						
						... 
						
						
						
						gl_shader_decompiler: Implement PBK and BRK 
						
						
					 
					
						2018-10-23 00:01:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							496d155d7b 
							
						 
					 
					
						
						
							
							Merge pull request  #1550  from FernandoS27/fmul32  
						
						... 
						
						
						
						Added Saturation to FMUL32I 
						
						
					 
					
						2018-10-22 23:58:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4cccfb4190 
							
						 
					 
					
						
						
							
							Merge pull request  #1537  from lioncash/shader  
						
						... 
						
						
						
						gl_shader_decompiler: Minor changes 
						
						
					 
					
						2018-10-22 22:49:49 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							259da93567 
							
						 
					 
					
						
						
							
							Added Saturation to FMUL32I  
						
						
						
						
					 
					
						2018-10-22 20:22:15 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							8e1239fbc5 
							
						 
					 
					
						
						
							
							Assert that multiple render targets are not set while alpha testing  
						
						
						
						
					 
					
						2018-10-22 15:35:45 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							59a004f915 
							
						 
					 
					
						
						
							
							Use standard UBO and fix/stylize the code  
						
						
						
						
					 
					
						2018-10-22 15:07:33 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							17315cee16 
							
						 
					 
					
						
						
							
							Cache uniform locations and restructure the implementation  
						
						
						
						
					 
					
						2018-10-22 15:07:32 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							bcb5b924fd 
							
						 
					 
					
						
						
							
							Remove SyncAlphaTest and clang format  
						
						
						
						
					 
					
						2018-10-22 15:07:31 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							7b39107e3a 
							
						 
					 
					
						
						
							
							Added Alpha Func  
						
						
						
						
					 
					
						2018-10-22 15:07:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							aa620c14af 
							
						 
					 
					
						
						
							
							Implemented Alpha Testing  
						
						
						
						
					 
					
						2018-10-22 15:07:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1226a5706e 
							
						 
					 
					
						
						
							
							Merge pull request  #1547  from FernandoS27/fix-fset  
						
						... 
						
						
						
						Fixed FSETP and FSET 
						
						
					 
					
						2018-10-22 12:53:47 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							5c5b4e8e7d 
							
						 
					 
					
						
						
							
							Fixed FSETP and FSET  
						
						
						
						
					 
					
						2018-10-22 11:31:17 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e2416bbd1f 
							
						 
					 
					
						
						
							
							Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT  
						
						
						
						
					 
					
						2018-10-22 09:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c1e5525fc6 
							
						 
					 
					
						
						
							
							engines/maxwell_*: Use nested namespace specifiers where applicable  
						
						... 
						
						
						
						These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent. 
						
						
					 
					
						2018-10-20 15:58:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d53c73adaa 
							
						 
					 
					
						
						
							
							maxwell_dma: Make variables const where applicable within HandleCopy()  
						
						... 
						
						
						
						These are never modified, so we can make that assumption explicit. 
						
						
					 
					
						2018-10-20 15:56:01 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dd1ee39426 
							
						 
					 
					
						
						
							
							maxwell_dma: Make FlushAndInvalidate's size parameter a u64  
						
						... 
						
						
						
						This prevents truncation warnings at the lambda's usage sites. 
						
						
					 
					
						2018-10-20 15:54:45 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							08e574eec4 
							
						 
					 
					
						
						
							
							maxwell_dma: Remove unused variables in HandleCopy()  
						
						... 
						
						
						
						These pointer variables are never used, so we can get rid of them. 
						
						
					 
					
						2018-10-20 15:53:24 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8a86c8d48b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Allow std::move to function in SetPredicate  
						
						... 
						
						
						
						If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data). 
						
						
					 
					
						2018-10-20 14:25:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							381baf783d 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Get rid of variable shadowing warnings  
						
						... 
						
						
						
						A variable with the same name was previously declared in an outer scope. 
						
						
					 
					
						2018-10-20 14:22:37 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							61ef8af1e2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix a few comment typos  
						
						
						
						
					 
					
						2018-10-20 14:19:28 -04:00