ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							99e23bd0fd 
							
						 
					 
					
						
						
							
							video_core/surface: Add function to detect sRGB surfaces  
						
						... 
						
						
						
						This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC. 
						
						
					 
					
						2019-09-13 00:27:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6b997c8f7f 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix rebase mistake  
						
						
						
						
					 
					
						2019-09-11 00:09:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							36abf67e79 
							
						 
					 
					
						
						
							
							shader/image: Implement SUATOM and fix SUST  
						
						
						
						
					 
					
						2019-09-10 20:22:31 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e60d281a01 
							
						 
					 
					
						
						
							
							gl_rasterizer: Correct sRGB Fix regression  
						
						
						
						
					 
					
						2019-09-10 19:31:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							78574746bd 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix sRGB blits  
						
						... 
						
						
						
						Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this. 
						
						
					 
					
						2019-09-10 19:31:42 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							34b2c60f95 
							
						 
					 
					
						
						
							
							Merge pull request  #2823  from ReinUsesLisp/shr-clamp  
						
						... 
						
						
						
						shader/shift: Implement SHR wrapped and clamped variants 
						
						
					 
					
						2019-09-10 11:56:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7ec7bc1f5 
							
						 
					 
					
						
						
							
							Merge pull request  #2810  from ReinUsesLisp/mme-opt  
						
						... 
						
						
						
						maxwell_3d: Avoid moving macro_params 
						
						
					 
					
						2019-09-10 11:55:45 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							17a9b0178d 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Avoid writing output attribute when unimplemented  
						
						
						
						
					 
					
						2019-09-06 15:02:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1f43e5296f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Keep track of written images and mark them as modified  
						
						
						
						
					 
					
						2019-09-05 23:26:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7228e22098 
							
						 
					 
					
						
						
							
							texture_cache: Minor changes  
						
						
						
						
					 
					
						2019-09-05 23:25:15 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							322d0200c8 
							
						 
					 
					
						
						
							
							gl_rasterizer: Apply textures and images state  
						
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							80ec2feee8 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add samplers to compute dispatches  
						
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							954fc02fdd 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor code changes  
						
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04cdecb7a1 
							
						 
					 
					
						
						
							
							gl_state: Split textures and samplers into two arrays  
						
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6170337001 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement image bindings  
						
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5edf24b510 
							
						 
					 
					
						
						
							
							gl_state: Add support for glBindImageTextures  
						
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2424eefad2 
							
						 
					 
					
						
						
							
							texture_cache: Pass TIC to texture cache  
						
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a450c1395 
							
						 
					 
					
						
						
							
							kepler_compute: Implement texture queries  
						
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2e5b5c2358 
							
						 
					 
					
						
						
							
							gl_rasterizer: Split SetupTextures  
						
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ee9949639 
							
						 
					 
					
						
						
							
							Merge pull request  #2804  from ReinUsesLisp/remove-gs-special  
						
						... 
						
						
						
						gl_shader_cache: Remove special casing for geometry shaders 
						
						
					 
					
						2019-09-05 16:03:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03badbdd9b 
							
						 
					 
					
						
						
							
							Merge pull request  #2833  from ReinUsesLisp/fix-stencil  
						
						... 
						
						
						
						gl_rasterizer: Fix stencil testing 
						
						
					 
					
						2019-09-05 15:27:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0f7b813d65 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement shared memory  
						
						
						
						
					 
					
						2019-09-05 01:40:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4de04eba39 
							
						 
					 
					
						
						
							
							shader_ir: Implement LD_S  
						
						... 
						
						
						
						Loads from shared memory. 
						
						
					 
					
						2019-09-05 01:38:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f17415d431 
							
						 
					 
					
						
						
							
							shader_ir: Implement ST_S  
						
						... 
						
						
						
						This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL. 
						
						
					 
					
						2019-09-05 01:38:37 -03:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d34fa7c4fa 
							
						 
					 
					
						
						
							
							Merge pull request  #2802  from ReinUsesLisp/hsetp2-pred  
						
						... 
						
						
						
						half_set_predicate: Fix HSETP2 predicate assignments 
						
						
					 
					
						2019-09-05 12:26:39 +10:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6177cbdbe1 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fixup slow path  
						
						
						
						
					 
					
						2019-09-04 15:03:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7bbc98cfc3 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix stencil testing  
						
						... 
						
						
						
						* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled 
						
						
					 
					
						2019-09-04 01:59:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5f309b88db 
							
						 
					 
					
						
						
							
							Revert "Revert  #2466 " and stub FirmwareCall 4  
						
						
						
						
					 
					
						2019-09-04 01:55:45 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							77ef4fa907 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHR wrapped and clamped variants  
						
						... 
						
						
						
						Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires. 
						
						
					 
					
						2019-09-04 01:55:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							701dedcfad 
							
						 
					 
					
						
						
							
							maxwell_3d: Avoid moving macro_params  
						
						
						
						
					 
					
						2019-09-04 01:55:01 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							42e1bb6d46 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove special casing for geometry shaders  
						
						... 
						
						
						
						Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies. 
						
						
					 
					
						2019-09-04 01:54:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dfae2d141a 
							
						 
					 
					
						
						
							
							half_set_predicate: Fix predicate assignments  
						
						
						
						
					 
					
						2019-09-04 01:54:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9cf52d027d 
							
						 
					 
					
						
						
							
							gl_device: Disable precise in fragment shaders on bugged drivers  
						
						
						
						
					 
					
						2019-09-04 01:54:00 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							03276e7490 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fixup AMD's slow path type  
						
						
						
						
					 
					
						2019-09-04 01:54:00 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6c449793b8 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Rework GLSL decompiler type system  
						
						... 
						
						
						
						GLSL decompiler type system was broken. We converted all return values
to float except for some cases where returning we couldn't and
implicitly broke the rule of returning floats (e.g. for bools or bool
pairs).
Instead of doing this introduce class Expression that knows what type a
return value has and when a consumer wants to use the string it asks for
it with a required type, emitting a runtime error if types are
incompatible.
This has the disadvantage that there's more C++ code, but we can emit
better GLSL code that's easier to read. 
						
						
					 
					
						2019-09-04 01:54:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							19af91434e 
							
						 
					 
					
						
						
							
							Merge pull request  #2793  from ReinUsesLisp/bgr565  
						
						... 
						
						
						
						renderer_opengl: Implement RGB565 framebuffer format 
						
						
					 
					
						2019-09-03 22:36:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							81fbc5370d 
							
						 
					 
					
						
						
							
							Merge pull request  #2812  from ReinUsesLisp/f2i-selector  
						
						... 
						
						
						
						shader_ir/conversion: Implement F2I and F2F F16 selector 
						
						
					 
					
						2019-09-03 22:35:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d4f33b822b 
							
						 
					 
					
						
						
							
							Merge pull request  #2811  from ReinUsesLisp/fsetp-fix  
						
						... 
						
						
						
						float_set_predicate: Add missing negation bit for the second operand 
						
						
					 
					
						2019-09-03 22:34:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							137d165672 
							
						 
					 
					
						
						
							
							Merge pull request  #2826  from ReinUsesLisp/macro-binding  
						
						... 
						
						
						
						maxwell_3d: Fix macro binding cursor 
						
						
					 
					
						2019-09-03 22:32:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							50b5bb44a0 
							
						 
					 
					
						
						
							
							Merge pull request  #2765  from FernandoS27/dma-fix  
						
						... 
						
						
						
						MaxwellDMA: Fixes, corrections and relaxations. 
						
						
					 
					
						2019-09-01 13:13:05 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							52a41f482f 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix macro binding cursor  
						
						
						
						
					 
					
						2019-09-01 05:01:11 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
						
						
							
						
						
							4d4f9cc104 
							
						 
					 
					
						
						
							
							video_core: Silent miscellaneous warnings  ( #2820 )  
						
						... 
						
						
						
						* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables 
						
						
					 
					
						2019-08-30 14:08:00 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							878adee0a3 
							
						 
					 
					
						
						
							
							gl_buffer_cache: Add missing include  
						
						... 
						
						
						
						RasterizerInterface was considered an incomplete object by clang. 
						
						
					 
					
						2019-08-29 22:02:52 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a67c4e6e02 
							
						 
					 
					
						
						
							
							Merge pull request  #2742  from ReinUsesLisp/fix-texture-buffers  
						
						... 
						
						
						
						gl_texture_cache: Miscellaneous texture buffer fixes 
						
						
					 
					
						2019-08-29 15:59:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e424615839 
							
						 
					 
					
						
						
							
							Merge pull request  #2783  from FernandoS27/new-buffer-cache  
						
						... 
						
						
						
						Implement a New LLE Buffer Cache 
						
						
					 
					
						2019-08-29 13:07:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f8cc5668f8 
							
						 
					 
					
						
						
							
							Merge pull request  #2758  from ReinUsesLisp/packed-tid  
						
						... 
						
						
						
						shader/decode: Implement S2R Tic 
						
						
					 
					
						2019-08-29 12:58:43 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3534700d7 
							
						 
					 
					
						
						
							
							shader_ir/conversion: Split int and float selector and implement F2F H1  
						
						
						
						
					 
					
						2019-08-28 16:09:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b13fbc25b8 
							
						 
					 
					
						
						
							
							shader_ir/conversion: Implement F2I F16 Ra.H1  
						
						
						
						
					 
					
						2019-08-27 23:40:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6207751b00 
							
						 
					 
					
						
						
							
							float_set_predicate: Add missing negation bit for the second operand  
						
						
						
						
					 
					
						2019-08-27 21:57:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4e35177e23 
							
						 
					 
					
						
						
							
							shader_ir: Implement VOTE  
						
						... 
						
						
						
						Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics 
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers. 
						
						
					 
					
						2019-08-21 14:50:38 -03:00