Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							47543d62cf 
							
						 
					 
					
						
						
							
							Pica: Cleanup color conversion.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							614baa39d1 
							
						 
					 
					
						
						
							
							VideoCore: Remove some unused functions.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d13bd327ba 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							195d73a385 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Clean up long code lines.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							40c7200841 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Coding style fixes.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							323a56f898 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Cleanups.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b2d461020d 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Workaround games not setting the input position's w component.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0f49424022 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement backface culling.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3b78af904e 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Textures seem to be laid out flipped vertically.  
						
						... 
						
						
						
						Not sure if this is a correct fix. Probably should instead change the decoding logic itself. 
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3da52ead9b 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a7ae0330b1 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement alpha blending.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e229ff8c83 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement depth testing.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							77bb58afeb 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Further enhance Tev support.  
						
						
						
						
					 
					
						2014-12-31 15:35:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							36291bc3f6 
							
						 
					 
					
						
						
							
							Pica: Add output merger definitions.  
						
						
						
						
					 
					
						2014-12-31 15:35:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							632655e292 
							
						 
					 
					
						
						
							
							Pica: Fix A4, IA4 and IA8 texture formats.  
						
						... 
						
						
						
						Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel. 
						
						
					 
					
						2014-12-31 15:35:24 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b7a48c422a 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Add support for integer uniforms.  
						
						
						
						
					 
					
						2014-12-31 15:33:09 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							8369ee5803 
							
						 
					 
					
						
						
							
							Rasterizer: Pre-divide vertex attributes by W  
						
						... 
						
						
						
						Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop. 
						
						
					 
					
						2014-12-29 02:08:11 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fe186d3a59 
							
						 
					 
					
						
						
							
							GPU: Bitwise texture swizzling  
						
						... 
						
						
						
						Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code. 
						
						
					 
					
						2014-12-29 02:08:11 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							2012e1420f 
							
						 
					 
					
						
						
							
							Rasterizer: Common sub-expression elimination  
						
						... 
						
						
						
						Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change. 
						
						
					 
					
						2014-12-29 02:08:10 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							7e9bc85cc8 
							
						 
					 
					
						
						
							
							Clipper: Compact buffers on each clipping pass  
						
						... 
						
						
						
						Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache. 
						
						
					 
					
						2014-12-29 02:08:10 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a320d1a5b4 
							
						 
					 
					
						
						
							
							Clipper: Avoid dynamic allocations  
						
						... 
						
						
						
						The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead. 
						
						
					 
					
						2014-12-29 02:08:09 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d151d797b1 
							
						 
					 
					
						
						
							
							Vertex Shader: Zero OutputVertex to avoid denormals  
						
						... 
						
						
						
						Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros. 
						
						
					 
					
						2014-12-29 02:08:09 -02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3b9d181b8e 
							
						 
					 
					
						
						
							
							GPU: Implement frameskip and remove forced framebuffer swap hack.  
						
						
						
						
					 
					
						2014-12-28 22:14:05 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							01c675685e 
							
						 
					 
					
						
						
							
							Merge pull request  #327  from Apology11/master  
						
						... 
						
						
						
						Fix visual studio ambiguous symbol error 
						
						
					 
					
						2014-12-26 21:43:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2188af4a65 
							
						 
					 
					
						
						
							
							Merge pull request  #322  from chinhodado/master  
						
						... 
						
						
						
						More warning cleanups 
						
						
					 
					
						2014-12-22 00:12:43 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0de6a08d75 
							
						 
					 
					
						
						
							
							Merge pull request  #291  from purpasmart96/license  
						
						... 
						
						
						
						License change 
						
						
					 
					
						2014-12-21 16:05:44 -05:00 
						 
				 
			
				
					
						
							
							
								Apology11 
							
						 
					 
					
						
						
						
						
							
						
						
							8d81e23d6e 
							
						 
					 
					
						
						
							
							Fix visual studio ambiguous symbol error  
						
						
						
						
					 
					
						2014-12-21 18:34:20 +01:00 
						 
				 
			
				
					
						
							
							
								Chin 
							
						 
					 
					
						
						
						
						
							
						
						
							0199a7d9ef 
							
						 
					 
					
						
						
							
							More warning cleanups  
						
						
						
						
					 
					
						2014-12-21 10:58:55 -05:00 
						 
				 
			
				
					
						
							
							
								purpasmart96 
							
						 
					 
					
						
						
						
						
							
						
						
							ebfd831ccb 
							
						 
					 
					
						
						
							
							License change  
						
						
						
						
					 
					
						2014-12-20 21:20:24 -08:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							08f42c2b8c 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Promote a log message to critical status.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							17f31de364 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Small optimization.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a664574ecb 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Be robust against invalid inputs.  
						
						... 
						
						
						
						More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that. 
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							ad5db467d7 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Clarify a comment.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							871418e62b 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Further cleanups to LookupTexture.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							88e9efe4b8 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Fix two warnings.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6e275778c9 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Better document LookupTexture.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e4e9710d18 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Get rid of C-style casts.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d81370682f 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Make a number of variables static.  
						
						... 
						
						
						
						Makes for cleaner and faster code. 
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6bd41de276 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							22afb9d830 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Run instruction handlers according to the effective opcode.  
						
						... 
						
						
						
						This allows for proper emulation of the different CMP/LRP/MAD instructions. 
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cd163fb59a 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement MAX instructions.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							aff808b2fd 
							
						 
					 
					
						
						
							
							Pica: Add support for boolean uniforms.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							67618a2c55 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Add support for MOVA, CMP and IFC.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cb1804e0ab 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Move code around a bit.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b85524c760 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Some cleanups using std::array.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							ce36ad454e 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Support negating src2.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cc5746abfe 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							8ce1d32460 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							79c29243ed 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Add an event triggered after loading a vertex.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cd322e328e 
							
						 
					 
					
						
						
							
							Pica/PrimitiveAssembly: Implement triangle strips.  
						
						
						
						
					 
					
						2014-12-20 18:06:54 +01:00