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								 bunnei | 09b8e8fb6a | changed a comment | 2014-05-17 13:47:55 -04:00 |  | 
			
				
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								 bunnei | 14ae026386 | - added enum ThreadProcessorId - reorganized some kernel thread functions
- added placeholder __KernelWaitThread_Synchronization function | 2014-05-17 00:56:00 -04:00 |  | 
			
				
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								 bunnei | 7cdb705059 | - replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTH - added KERNEL_DEFAULT_STACK_SIZE definition (0x4000) | 2014-05-16 23:48:15 -04:00 |  | 
			
				
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								 bunnei | 940330c6e1 | completely gutted/refactored threading code to be simpler | 2014-05-15 18:27:08 -04:00 |  | 
			
				
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								 bunnei | a7cc430aa4 | changed "UID" to "Handle" to be a little more consistent with CTR naming | 2014-05-15 18:26:28 -04:00 |  | 
			
				
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								 bunnei | b99a5da65b | - added helper function for __KernelCreateThread - added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue | 2014-05-14 20:50:30 -04:00 |  | 
			
				
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								 bunnei | 9f5588725c | changed primary thread priority to 0x30 - this is typical, not 0x31 | 2014-05-14 20:49:27 -04:00 |  | 
			
				
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								 bunnei | 0de78eb3c4 | fixed thread reset to not set stack address | 2014-05-13 23:18:28 -04:00 |  | 
			
				
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								 bunnei | 7d078189da | various cleanups / remove unused code | 2014-05-13 22:29:31 -04:00 |  | 
			
				
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								 bunnei | 3838d46b90 | added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point | 2014-05-13 22:00:11 -04:00 |  | 
			
				
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								 bunnei | 1583d2b6f3 | - added __KernelLoadExec function - fixed some logging | 2014-05-13 21:57:12 -04:00 |  | 
			
				
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								 bunnei | 6b264518a5 | added initial kernel/thread modules | 2014-05-09 22:11:18 -04:00 |  |