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								 bunnei | c7c379bd19 | gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. | 2018-06-27 00:08:04 -04:00 |  | 
			
				
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								 bunnei | 6a28a66832 | maxwell_3d: Add a struct for RenderTargetConfig. | 2018-06-27 00:08:04 -04:00 |  | 
			
				
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								 bunnei | 3f9f047375 | gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. | 2018-06-27 00:08:03 -04:00 |  | 
			
				
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								 bunnei | ff6785f3e8 | gl_rasterizer_cache: Cache size_in_bytes as a const per surface. | 2018-06-27 00:08:03 -04:00 |  | 
			
				
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								 bunnei | 9f2f819bb6 | gl_rasterizer_cache: Refactor to make SurfaceParams members const. | 2018-06-27 00:08:03 -04:00 |  | 
			
				
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								 bunnei | 5f57ab1b2a | gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. | 2018-06-27 00:08:03 -04:00 |  | 
			
				
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								 bunnei | 10422f3c18 | gl_rasterizer: Workaround for when exceeding max UBO size. | 2018-06-26 23:07:34 -04:00 |  | 
			
				
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								 bunnei | dfac394e60 | Merge pull request #593 from bunnei/fix-swizzle gl_state: Fix state management for texture swizzle. | 2018-06-26 22:05:49 -04:00 |  | 
			
				
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								 bunnei | 73de9bab1a | Merge pull request #592 from bunnei/cleanup-gl-state gl_state: Remove unused state management from 3DS. | 2018-06-26 22:05:03 -04:00 |  | 
			
				
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								 bunnei | 8447d20a11 | gl_state: Fix state management for texture swizzle. | 2018-06-26 17:15:58 -04:00 |  | 
			
				
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								 bunnei | 20b58bab9c | gl_state: Remove unused state management from 3DS. | 2018-06-26 17:09:25 -04:00 |  | 
			
				
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								 bunnei | 41b3725d28 | gl_rasterizer_cache: Fix inverted B5G6R5 format. | 2018-06-26 17:07:36 -04:00 |  | 
			
				
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								 bunnei | 36dedae842 | Merge pull request #554 from Subv/constbuffer_ubo Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | 2018-06-26 10:25:56 -04:00 |  | 
			
				
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								 mailwl | ad39bab271 | Fix crash at exit | 2018-06-25 18:01:08 +03:00 |  | 
			
				
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								 Subv | a3d82ef5d9 | Build: Fixed some MSVC warnings in various parts of the code. | 2018-06-20 11:39:10 -05:00 |  | 
			
				
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								 bunnei | 7a0bb406d5 | Merge pull request #574 from Subv/shader_abs_neg GPU: Perform negation after absolute value in the float shader instructions. | 2018-06-18 22:24:57 -04:00 |  | 
			
				
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								 Subv | 38989bef43 | GPU: Perform negation after absolute value in the float shader instructions. | 2018-06-18 19:56:29 -05:00 |  | 
			
				
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								 Subv | eab7457c00 | GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions. | 2018-06-18 19:50:35 -05:00 |  | 
			
				
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								 bunnei | 0e13d9cb7b | Merge pull request #570 from bunnei/astc gl_rasterizer: Implement texture format ASTC_2D_4X4. | 2018-06-18 19:08:49 -04:00 |  | 
			
				
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								 bunnei | ea080501fb | Merge pull request #571 from Armada651/loose-blend gl_rasterizer: Get loose on independent blending. | 2018-06-18 11:36:50 -04:00 |  | 
			
				
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								 Jules Blok | 7c7f4a9be2 | gl_rasterizer: Get loose on independent blending. | 2018-06-18 09:27:06 +02:00 |  | 
			
				
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								 bunnei | 61779fa072 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | 2018-06-18 01:56:59 -04:00 |  | 
			
				
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								 bunnei | fe906fff36 | gl_rasterizer_cache: Loosen things up a bit. | 2018-06-18 00:55:59 -04:00 |  | 
			
				
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								 bunnei | afdd657d30 | gl_shader_decompiler: Implement LOP instructions. | 2018-06-17 15:27:48 -04:00 |  | 
			
				
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								 bunnei | 5673ce39c7 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | 2018-06-17 13:31:39 -04:00 |  | 
			
				
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								 bunnei | d383043e07 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | 2018-06-15 22:42:02 -04:00 |  | 
			
				
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								 bunnei | fb5bd0920d | Merge pull request #564 from bunnei/lop32i_passb gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | 2018-06-15 22:04:03 -04:00 |  | 
			
				
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								 bunnei | 55c49d5bf4 | gl_shader_gen: Set position.w to 1. | 2018-06-15 20:47:04 -04:00 |  | 
			
				
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								 bunnei | 61f9d9c4ab | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | 2018-06-15 20:43:33 -04:00 |  | 
			
				
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								 bunnei | 019d7208c8 | Merge pull request #556 from Subv/dma_engine GPU: Partially implemented the Maxwell DMA engine. | 2018-06-12 14:25:17 -04:00 |  | 
			
				
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								 bunnei | 2015a1b180 | Merge pull request #558 from Subv/iadd32i GPU: Implemented the iadd32i shader instruction. | 2018-06-12 14:19:25 -04:00 |  | 
			
				
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								 Subv | db0497b808 | GPU: Implemented the iadd32i shader instruction. | 2018-06-12 11:46:45 -05:00 |  | 
			
				
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								 Subv | 987a170665 | GPU: Partially implemented the Maxwell DMA engine. Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. | 2018-06-12 11:27:36 -05:00 |  | 
			
				
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								 bunnei | 5f3d6c85db | gl_shader_decompiler: Implement saturate for float instructions. | 2018-06-11 21:46:34 -04:00 |  | 
			
				
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								 Subv | 004b1b3830 | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. This corrects the invalid position values in some games when doing attribute-less rendering. | 2018-06-10 13:50:19 -05:00 |  | 
			
				
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								 Subv | 2a7653142d | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. This should help a bit with GPU performance once we're GPU-bound. | 2018-06-09 18:02:05 -05:00 |  | 
			
				
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								 Subv | b366b885a1 | GPU: Implement the iset family of shader instructions. | 2018-06-09 16:19:13 -05:00 |  | 
			
				
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								 Subv | 3cb753eeb1 | GPU: Added decodings for the ISET family of instructions. | 2018-06-09 15:56:50 -05:00 |  | 
			
				
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								 bunnei | d81aaa3ed3 | Merge pull request #550 from Subv/ssy GPU: Stub the SSY shader instruction. | 2018-06-09 00:42:53 -04:00 |  | 
			
				
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								 bunnei | e2176dc7ce | Merge pull request #551 from bunnei/shr gl_shader_decompiler: Implement SHR instruction. | 2018-06-09 00:42:44 -04:00 |  | 
			
				
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								 bunnei | 5440b9c634 | gl_shader_decompiler: Implement SHR instruction. | 2018-06-09 00:01:17 -04:00 |  | 
			
				
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								 Subv | abec5f82e2 | GPU: Stub the SSY shader instruction. This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. | 2018-06-08 22:46:10 -05:00 |  | 
			
				
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								 bunnei | bbc4f369ed | gl_shader_decompiler: Implement IADD instruction. | 2018-06-08 23:25:22 -04:00 |  | 
			
				
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								 bunnei | 79e9c2e237 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | 2018-06-08 23:24:10 -04:00 |  | 
			
				
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								 Subv | c011b6f67e | GPU: Synchronize the blend state on every draw call. Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen. | 2018-06-08 17:05:52 -05:00 |  | 
			
				
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								 Subv | c712dafaee | GPU: Added registers for normal and independent blending. | 2018-06-08 17:04:41 -05:00 |  | 
			
				
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								 bunnei | a931cf9e8b | Merge pull request #547 from Subv/compressed_alignment GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. | 2018-06-08 16:40:49 -04:00 |  | 
			
				
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								 Subv | 8d9534d830 | GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. | 2018-06-08 12:27:19 -05:00 |  | 
			
				
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								 Subv | 47dc5e0dab | Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. This fixes the flip_viewport uniform having invalid values when drawing. | 2018-06-08 12:22:39 -05:00 |  | 
			
				
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								 bunnei | ee318d4015 | Merge pull request #543 from Subv/uniforms GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | 2018-06-07 11:21:36 -04:00 |  |