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								 bunnei | bcde71d4d9 | decoders: Introduce functions for un/swizzling subrects. | 2018-10-18 22:41:43 -04:00 |  | 
			
				
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								 bunnei | 14286f70f0 | Merge pull request #1488 from Hexagon12/astc-types video_core: Added ASTC 5x4; 8x5 types | 2018-10-14 14:44:24 -04:00 |  | 
			
				
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								 FernandoS27 | 331ce2942c | Shorten the implementation of 3D swizzle to only 3 functions | 2018-10-13 20:58:00 -04:00 |  | 
			
				
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								 FernandoS27 | 1ff20d8538 | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer | 2018-10-13 16:11:11 -04:00 |  | 
			
				
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								 FernandoS27 | e0ca938b22 | Propagate depth and depth_block on modules using decoders | 2018-10-13 15:25:18 -04:00 |  | 
			
				
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								 FernandoS27 | d4ae43f9c1 | Remove old Swizzle algorithms and use 3d Swizzle | 2018-10-13 15:25:17 -04:00 |  | 
			
				
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								 FernandoS27 | 4d959c6bdc | Implement Precise 3D Swizzle | 2018-10-13 15:25:16 -04:00 |  | 
			
				
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								 FernandoS27 | 736db284d2 | Implement Fast 3D Swizzle | 2018-10-13 15:25:15 -04:00 |  | 
			
				
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								 Hexagon12 | cbf723896f | Added ASTC 5x4; 8x5 | 2018-10-13 17:10:26 +03:00 |  | 
			
				
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								 FernandoS27 | 97b6405a17 | Implemented helper function to correctly calculate a texture's size | 2018-10-12 14:21:53 -04:00 |  | 
			
				
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								 FernandoS27 | af653906d0 | Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth | 2018-10-09 21:14:32 -04:00 |  | 
			
				
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								 FernandoS27 | 752faff2bc | Implemented Depth Compare and Shadow Samplers | 2018-10-06 11:27:54 -04:00 |  | 
			
				
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								 bunnei | f543b43fd0 | gl_rasterizer_cache: Implement render to cubemap. | 2018-09-30 14:31:58 -04:00 |  | 
			
				
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								 FernandoS27 | 57b44200a2 | Reverse stride align restriction on FastSwizzle due to lost performance | 2018-09-21 12:09:59 -04:00 |  | 
			
				
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								 FernandoS27 | d2dd1289bd | Join both Swizzle methods within one interface function | 2018-09-21 11:42:34 -04:00 |  | 
			
				
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								 FernandoS27 | 41c6c4593a | Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead | 2018-09-21 11:34:54 -04:00 |  | 
			
				
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								 FernandoS27 | f020319a45 | Remove same output bpp restriction on FastSwizzle | 2018-09-21 11:10:44 -04:00 |  | 
			
				
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								 FernandoS27 | 68aaa83836 | Improved Legacy Swizzler to be better documented and work better | 2018-09-21 10:57:12 -04:00 |  | 
			
				
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								 FernandoS27 | bf2f2a715f | Improved fast swizzle and removed restrictions to it | 2018-09-20 23:06:53 -04:00 |  | 
			
				
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								 bunnei | a94b623dfb | Merge pull request #1311 from FernandoS27/fast-swizzle Optimized Texture Swizzling | 2018-09-17 12:39:34 -04:00 |  | 
			
				
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								 raven02 | 2845348608 | Implement ASTC_2D_8X8 (Bayonetta 2) | 2018-09-17 01:04:27 +08:00 |  | 
			
				
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								 FernandoS27 | f8e994354f | Optimized Texture Swizzling | 2018-09-14 12:45:49 -04:00 |  | 
			
				
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								 bunnei | ce8291f6c5 | gl_rasterizer_cache: Track texture depth. | 2018-09-08 02:53:38 -04:00 |  | 
			
				
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								 greggameplayer | 06578e89b2 | Implement BC6H_UF16 & BC6H_SF16 (#1092) * Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2 | 2018-08-31 12:11:19 -04:00 |  | 
			
				
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								 bunnei | 3a67876252 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | 2018-08-09 20:36:03 -04:00 |  | 
			
				
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								 Khangaroo | 5cb6eceecf | Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. | 2018-08-09 12:57:13 -04:00 |  | 
			
				
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								 greggameplayer | fe64e1d38e | Implement RGB32F PixelFormat (#886) (used by Go Vacation) | 2018-08-02 14:56:38 -04:00 |  | 
			
				
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								 Unknown | 4672a01cbf | Implement R16_G16 correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment | 2018-07-26 02:01:29 +02:00 |  | 
			
				
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								 Subv | daf2504d31 | GPU: Implemented the Z32_S8_X24 depth buffer format. | 2018-07-24 20:41:40 -05:00 |  | 
			
				
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								 Subv | 4cc1e180ec | GPU: Implemented the R16 and R16F texture formats. | 2018-07-24 13:39:16 -05:00 |  | 
			
				
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								 bunnei | 0f830d08f1 | Merge pull request #799 from Subv/tex_r32f GPU: Implement texture format R32F. | 2018-07-24 04:46:07 -07:00 |  | 
			
				
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								 bunnei | 69c45ce71c | gl_rasterizer: Implement texture border color. | 2018-07-23 23:34:42 -04:00 |  | 
			
				
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								 Subv | ccc42702b5 | GPU: Implement texture format R32F. | 2018-07-23 22:21:31 -05:00 |  | 
			
				
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								 bunnei | a27c0099ed | gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. | 2018-07-23 21:22:54 -04:00 |  | 
			
				
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								 Lioncash | bb960c8cb4 | video_core: Use nested namespaces where applicable Compresses a few namespace specifiers to be more compact. | 2018-07-20 18:23:54 -04:00 |  | 
			
				
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								 bunnei | b496a9eefe | decoders: Fix calc of swizzle image_width_in_gobs. | 2018-07-18 21:42:52 -04:00 |  | 
			
				
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								 Lioncash | 6a03badcbc | astc: Initialize vector size directly in Decompress There's no need to perform a separate resize. | 2018-07-17 23:58:14 -04:00 |  | 
			
				
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								 Lioncash | 0f148548f3 | astc: Mark functions as internally linked where applicable | 2018-07-17 23:58:14 -04:00 |  | 
			
				
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								 Lioncash | c5803e30d3 | astc: const-correctness changes where applicable A few member functions didn't actually modify class state, so these can
be amended as necessary. | 2018-07-17 23:58:14 -04:00 |  | 
			
				
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								 Lioncash | e3fadb9616 | astc: Delete Bits' copy contstructor and assignment operator This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value. | 2018-07-17 23:58:14 -04:00 |  | 
			
				
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								 Lioncash | 4cd52a34b9 | astc: In-class initialize member variables where appropriate | 2018-07-17 23:58:10 -04:00 |  | 
			
				
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								 bunnei | 3a96670f2d | gl_rasterizer_cache: Implement texture format G8R8. | 2018-07-15 01:33:42 -04:00 |  | 
			
				
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								 bunnei | e21190f47f | gl_rasterizer_cache: Implement depth format Z16_UNORM. | 2018-07-14 23:43:28 -04:00 |  | 
			
				
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								 Subv | 4633dd9505 | GPU: Implemented the BC7U texture format. Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it. | 2018-07-07 09:17:48 -05:00 |  | 
			
				
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								 Subv | 016e357c75 | GPU: Implemented the 32 bit float depth buffer format. | 2018-07-04 10:42:33 -05:00 |  | 
			
				
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								 bunnei | 9da1552417 | gl_rasterizer_cache: Implement PixelFormat S8Z24. | 2018-07-03 14:58:13 -04:00 |  | 
			
				
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								 Subv | 0f929762b3 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | 2018-07-02 12:42:04 -05:00 |  | 
			
				
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								 Subv | c0e2d52758 | GPU: Implemented the RGBA32_UINT rendertarget format. | 2018-06-30 14:23:13 -05:00 |  | 
			
				
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								 bunnei | 61779fa072 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | 2018-06-18 01:56:59 -04:00 |  | 
			
				
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								 Subv | 47629c89a8 | GPU: Support changing the texture swizzles for Maxwell textures. | 2018-06-06 18:36:15 -05:00 |  |