ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							3e10709091 
							
						 
					 
					
						
						
							
							glasm: Reimplement bitwise ops and BFI/BFE  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4502595bc2 
							
						 
					 
					
						
						
							
							glasm: Initial GLASM fp64 support  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f851e3832 
							
						 
					 
					
						
						
							
							glasm: Implement GLASM fp16 packing and move bitwise insns  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4de65fbff4 
							
						 
					 
					
						
						
							
							glasm: Remove unused functions left from rebase  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6358b0d0c1 
							
						 
					 
					
						
						
							
							glasm: Specify namespace when using FormatTo  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							939dab7120 
							
						 
					 
					
						
						
							
							glasm: Implement more GLASM composite instructions  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							01e18581b9 
							
						 
					 
					
						
						
							
							vk_pipeline_cache: Enable int8 and int16 types on Vulkan  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1c9307969c 
							
						 
					 
					
						
						
							
							glasm: Make GLASM aware of types  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							934d300246 
							
						 
					 
					
						
						
							
							glasm: Use CMP.S for Select32  
						
						... 
						
						
						
						also fixes ADD and SUB to use U modifier 
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							68cc445b8e 
							
						 
					 
					
						
						
							
							glasm: Implement more logical ops  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							941c6dc740 
							
						 
					 
					
						
						
							
							glasm: Implement BFI, BFE  
						
						... 
						
						
						
						Along with implementations of common instructions along the way 
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3e841f6441 
							
						 
					 
					
						
						
							
							glasm: Use BitField instead of C bitfields  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b04b4d27f 
							
						 
					 
					
						
						
							
							glasm: Remove unused argument in identity instructions on GLASM  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dc02cb92e4 
							
						 
					 
					
						
						
							
							gl_rasterizer: Flush L2 caches before glFlush on GLASM  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2c81ad8311 
							
						 
					 
					
						
						
							
							glasm: Initial GLASM compute implementation for testing  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6fd190d1ae 
							
						 
					 
					
						
						
							
							glasm: Implement basic GLASM instructions  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c1ba685d9c 
							
						 
					 
					
						
						
							
							glasm: Changes to GLASM register allocator and emit context  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							36f1586267 
							
						 
					 
					
						
						
							
							vk_scheduler: Use locks instead of SPSC a queue  
						
						... 
						
						
						
						This tries to fix a data race where we'd wait forever for the GPU. 
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							56c47951c5 
							
						 
					 
					
						
						
							
							vk_query_cache: Wait before reading queries  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a515036604 
							
						 
					 
					
						
						
							
							vk_master_semaphore: Use fetch_add to increase master semaphore tick  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b10cf64c48 
							
						 
					 
					
						
						
							
							glasm: Add GLASM backend infrastructure  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							09dc23f971 
							
						 
					 
					
						
						
							
							shader: ISET.X implementation  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bfa47539f6 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove code unintentionally committed  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b725db8709 
							
						 
					 
					
						
						
							
							shader: Fixup SPIR-V emit header namespaces  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bed090807a 
							
						 
					 
					
						
						
							
							Move SPIR-V emission functions to their own header  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ee61ec2c39 
							
						 
					 
					
						
						
							
							shader: Optimize NVN Fallthrough  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							153a77efee 
							
						 
					 
					
						
						
							
							shader: Stub SR_AFFINITY  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							7ecc6de56a 
							
						 
					 
					
						
						
							
							shader: Implement Int32 SUATOM/SURED  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d621e96d0d 
							
						 
					 
					
						
						
							
							shader: Initial OpenGL implementation  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							850b08a16c 
							
						 
					 
					
						
						
							
							spirv: Be aware of NAN unaware drivers  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fde47152d9 
							
						 
					 
					
						
						
							
							spirv: Add SSBO read fallbacks when no aliasing is available  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd913bceaf 
							
						 
					 
					
						
						
							
							spirv: Add OpKill fallback to demote  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d2a0f9d7ad 
							
						 
					 
					
						
						
							
							spirv: Do not enable ShaderLayer  
						
						... 
						
						
						
						This is enabled by an extension instead of the capability. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b434b74af 
							
						 
					 
					
						
						
							
							spirv: Enable DemoteToHelperInvocationEXT only when supported  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cfd873275d 
							
						 
					 
					
						
						
							
							spirv: Use OriginLowerLeft when requested  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bafe9e35a9 
							
						 
					 
					
						
						
							
							spirv: Only add image operands mask when needed  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d2e811db2e 
							
						 
					 
					
						
						
							
							spirv: Workaround image unsigned offset bug  
						
						... 
						
						
						
						Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4ead714910 
							
						 
					 
					
						
						
							
							spirv: Add int8 and int16 capabilities only when supported  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							33bebc3412 
							
						 
					 
					
						
						
							
							spirv: Add integer clamping workarounds  
						
						... 
						
						
						
						Workaround more bugs on Nvidia's OpenGL SPIR-V compiler. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7b03b97118 
							
						 
					 
					
						
						
							
							spirv: Implement int8 and int16 conversion fallbacks  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							48a17298d7 
							
						 
					 
					
						
						
							
							spirv: Support OpenGL uniform buffers and change bindings  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d5d6778ba5 
							
						 
					 
					
						
						
							
							spirv: Desambiguate descriptor names  
						
						... 
						
						
						
						Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a46d91b1ef 
							
						 
					 
					
						
						
							
							shader: Add OpenGL shader profile options  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							028f0033bd 
							
						 
					 
					
						
						
							
							shader: Remove shader util  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							c49d56c931 
							
						 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							b541f5e5e3 
							
						 
					 
					
						
						
							
							shader: Implement VertexA stage  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							da936d6ad8 
							
						 
					 
					
						
						
							
							shader: Implement delegation of Exit to dispatcher on CFG  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f4b82b8dd7 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Fix texture buffer descriptors  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							fb14820c86 
							
						 
					 
					
						
						
							
							shader: Fix IADD3.CC  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							53acdda772 
							
						 
					 
					
						
						
							
							vk_scheduler: Allow command submission on worker thread  
						
						... 
						
						
						
						This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.
Scheduler::Finish is unchanged.
To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00