Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b5eb3905cd 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use in-class member initializers where applicable  
						
						... 
						
						
						
						We can just assign to the members directly in these cases. 
						
						
					 
					
						2018-07-24 12:08:12 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bf608f125e 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()  
						
						... 
						
						
						
						We already have a function that does what this code was doing, so let's
use that instead. 
						
						
					 
					
						2018-07-24 11:56:30 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d71e19fd75 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Avoid repeated unnecessary page slot lookups  
						
						... 
						
						
						
						We don't need to keep calling the same function over and over again in a
loop, especially when the behavior is slightly non-trivial. We can just
keep a reference to the looked up location and do all the checking and
assignments based off it instead. 
						
						
					 
					
						2018-07-24 11:19:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f830d08f1 
							
						 
					 
					
						
						
							
							Merge pull request  #799  from Subv/tex_r32f  
						
						... 
						
						
						
						GPU: Implement texture format R32F. 
						
						
					 
					
						2018-07-24 04:46:07 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b70f757913 
							
						 
					 
					
						
						
							
							Merge pull request  #796  from bunnei/gl-uint  
						
						... 
						
						
						
						maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. 
						
						
					 
					
						2018-07-24 04:44:56 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							69c45ce71c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement texture border color.  
						
						
						
						
					 
					
						2018-07-23 23:34:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6b3e54621f 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement Texture::WrapMode::Border.  
						
						
						
						
					 
					
						2018-07-23 23:34:41 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ccc42702b5 
							
						 
					 
					
						
						
							
							GPU: Implement texture format R32F.  
						
						
						
						
					 
					
						2018-07-23 22:21:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1ff3bea6c7 
							
						 
					 
					
						
						
							
							Merge pull request  #791  from bunnei/rg32f-rgba32f-bgra8  
						
						... 
						
						
						
						gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT 
						
						
					 
					
						2018-07-23 20:13:19 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2ff86f5765 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.  
						
						
						
						
					 
					
						2018-07-23 23:12:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							92304181d5 
							
						 
					 
					
						
						
							
							Merge pull request  #792  from lioncash/retval  
						
						... 
						
						
						
						gl_shader_decompiler: Correct return value of WriteTexsInstruction() 
						
						
					 
					
						2018-07-23 20:06:48 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							47ac369180 
							
						 
					 
					
						
						
							
							Merge pull request  #790  from bunnei/shader-print-instr  
						
						... 
						
						
						
						gl_shader_decompiler: Print instruction value in shader comments. 
						
						
					 
					
						2018-07-23 19:48:47 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c2b4ff5d48 
							
						 
					 
					
						
						
							
							Merge pull request  #788  from bunnei/shader-check-zero  
						
						... 
						
						
						
						gl_shader_decompiler: Check if SetRegister result is ZeroIndex. 
						
						
					 
					
						2018-07-23 19:44:05 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							33e2033af5 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Correct return value of WriteTexsInstruction()  
						
						... 
						
						
						
						This should be returning void, not a std::string 
						
						
					 
					
						2018-07-23 22:31:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9505283989 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement shader instruction TLDS.  
						
						
						
						
					 
					
						2018-07-23 22:02:51 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a27c0099ed 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.  
						
						
						
						
					 
					
						2018-07-23 21:22:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3a19c1098d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.  
						
						
						
						
					 
					
						2018-07-23 21:22:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bcc184acfa 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.  
						
						
						
						
					 
					
						2018-07-23 21:22:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							89db8c2171 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add missing log statements.  
						
						
						
						
					 
					
						2018-07-23 21:20:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c4322ce87e 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Print instruction value in shader comments.  
						
						
						
						
					 
					
						2018-07-23 21:11:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							81aa02424b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Check if SetRegister result is ZeroIndex.  
						
						
						
						
					 
					
						2018-07-23 21:08:40 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3b88ce3dcb 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Simplify GetCommonDeclarations()  
						
						
						
						
					 
					
						2018-07-23 17:11:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e85a528bb9 
							
						 
					 
					
						
						
							
							Merge pull request  #769  from bunnei/shader-mask-fixes  
						
						... 
						
						
						
						shader_bytecode: Implement other TEXS masks. 
						
						
					 
					
						2018-07-22 18:03:31 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0797657bc0 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()  
						
						... 
						
						
						
						We don't need to toss away the Subroutine instance after the find() call
and reconstruct another instance with the same data right after it.
Particularly give Subroutine contains a std::set. 
						
						
					 
					
						2018-07-22 03:30:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							148a5bef7e 
							
						 
					 
					
						
						
							
							shader_bytecode: Implement other TEXS masks.  
						
						
						
						
					 
					
						2018-07-22 03:23:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							af4bde8cd1 
							
						 
					 
					
						
						
							
							Merge pull request  #767  from bunnei/shader-cleanup  
						
						... 
						
						
						
						gl_shader_decompiler: Remove unused state tracking and minor cleanup. 
						
						
					 
					
						2018-07-22 00:03:17 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f5a2944ab6 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove unused state tracking and minor cleanup.  
						
						
						
						
					 
					
						2018-07-22 01:00:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c43eaa94f3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement SEL instruction.  
						
						
						
						
					 
					
						2018-07-22 00:37:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							63fbf9a7d3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.  
						
						
						
						
					 
					
						2018-07-21 21:51:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4301f0b539 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.  
						
						
						
						
					 
					
						2018-07-21 21:51:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cd47391c2d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.  
						
						
						
						
					 
					
						2018-07-21 21:51:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d8c60029d6 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use zeta_enable register to enable depth buffer.  
						
						
						
						
					 
					
						2018-07-21 21:51:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5287991a36 
							
						 
					 
					
						
						
							
							maxwell_3d: Add depth buffer enable, width, and height registers.  
						
						
						
						
					 
					
						2018-07-21 21:51:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3ac736c003 
							
						 
					 
					
						
						
							
							Merge pull request  #748  from lioncash/namespace  
						
						... 
						
						
						
						video_core: Use nested namespaces where applicable 
						
						
					 
					
						2018-07-21 18:50:14 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff8754f921 
							
						 
					 
					
						
						
							
							Merge pull request  #747  from lioncash/unimplemented  
						
						... 
						
						
						
						gl_shader_manager: Remove unimplemented function prototype 
						
						
					 
					
						2018-07-21 10:54:58 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d5bc9aef4e 
							
						 
					 
					
						
						
							
							gl_shader_manager: Replace unimplemented function prototype  
						
						... 
						
						
						
						This was just a linker error waiting to happen. 
						
						
					 
					
						2018-07-20 18:39:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							863579736c 
							
						 
					 
					
						
						
							
							gpu: Rename Get3DEngine() to Maxwell3D()  
						
						... 
						
						
						
						This makes it match its const qualified equivalent. 
						
						
					 
					
						2018-07-20 18:34:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bb960c8cb4 
							
						 
					 
					
						
						
							
							video_core: Use nested namespaces where applicable  
						
						... 
						
						
						
						Compresses a few namespace specifiers to be more compact. 
						
						
					 
					
						2018-07-20 18:23:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							29f49bd3c1 
							
						 
					 
					
						
						
							
							Merge pull request  #738  from lioncash/sign  
						
						... 
						
						
						
						gl_state: Get rid of mismatched sign conversions in Apply() 
						
						
					 
					
						2018-07-20 09:21:57 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fbc2bcd4a9 
							
						 
					 
					
						
						
							
							Merge pull request  #735  from lioncash/video-unused  
						
						... 
						
						
						
						maxwell_3d: Remove unused variable within GetStageTextures() 
						
						
					 
					
						2018-07-20 09:16:15 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							204d707ce7 
							
						 
					 
					
						
						
							
							Merge pull request  #731  from lioncash/shadow  
						
						... 
						
						
						
						gl_shader_decompiler: Eliminate variable and declaration shadowing 
						
						
					 
					
						2018-07-20 09:13:36 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0faa13baeb 
							
						 
					 
					
						
						
							
							gl_state: Make references const where applicable in Apply()  
						
						
						
						
					 
					
						2018-07-20 01:12:29 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e6b3d3a9ea 
							
						 
					 
					
						
						
							
							gl_state: Get rid of mismatched sign conversions  
						
						... 
						
						
						
						While we're at it, amend the loop variable type to be the same width as
that returned by the .size() call. 
						
						
					 
					
						2018-07-20 01:11:20 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8b08f82dc7 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove unused variable within GetStageTextures()  
						
						
						
						
					 
					
						2018-07-19 22:38:28 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f26866ff6a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Eliminate variable and declaration shadowing  
						
						... 
						
						
						
						Ensures that no identifiers are being hidden, which also reduces
compiler warnings. 
						
						
					 
					
						2018-07-19 20:32:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c2121cb059 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove unnecessary const from return values  
						
						... 
						
						
						
						This adds nothing from a behavioral point of view, and can inhibit the
move constructor/RVO 
						
						
					 
					
						2018-07-19 20:11:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cf30c4be22 
							
						 
					 
					
						
						
							
							gl_state: Temporarily disable culling and depth test.  
						
						
						
						
					 
					
						2018-07-18 23:21:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							49b0966003 
							
						 
					 
					
						
						
							
							Merge pull request  #687  from lioncash/instance  
						
						... 
						
						
						
						core: Don't construct instance of Core::System, just to access its live instance 
						
						
					 
					
						2018-07-18 18:55:58 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b496a9eefe 
							
						 
					 
					
						
						
							
							decoders: Fix calc of swizzle image_width_in_gobs.  
						
						
						
						
					 
					
						2018-07-18 21:42:52 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3a4841e403 
							
						 
					 
					
						
						
							
							core: Don't construct instance of Core::System, just to access its live instance  
						
						... 
						
						
						
						This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.
These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances. 
						
						
					 
					
						2018-07-18 18:18:27 -04:00