ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							287ae2b9e8 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize local memory size for compute shaders  
						
						... 
						
						
						
						Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters. 
						
						
					 
					
						2019-11-22 21:28:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dbeb523879 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize shared memory size  
						
						... 
						
						
						
						Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size. 
						
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4f5d8e4342 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize shader workgroup  
						
						... 
						
						
						
						Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers. 
						
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc9961f341 
							
						 
					 
					
						
						
							
							shader/texture: Handle TLDS texture type mismatches  
						
						... 
						
						
						
						Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0). 
						
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							32c1bc6a67 
							
						 
					 
					
						
						
							
							shader/texture: Deduce texture buffers from locker  
						
						... 
						
						
						
						Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded. 
						
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bedc903c65 
							
						 
					 
					
						
						
							
							Merge pull request  #3140  from FearlessTobi/port-4953  
						
						... 
						
						
						
						Port citra-emu/citra#4953 : "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."" 
						
						
					 
					
						2019-11-21 15:32:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eedb048585 
							
						 
					 
					
						
						
							
							Merge pull request  #3112  from lioncash/skip  
						
						... 
						
						
						
						service/am: Remove unnecessary Skip calls 
						
						
					 
					
						2019-11-21 15:30:01 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d7953b8ee5 
							
						 
					 
					
						
						
							
							Merge pull request  #3111  from lioncash/query  
						
						... 
						
						
						
						am: Stub QueryApplicationPlayStatistics 
						
						
					 
					
						2019-11-21 15:29:34 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							46bb609981 
							
						 
					 
					
						
						
							
							Kernel: Optimize condition variable threads management.  
						
						
						
						
					 
					
						2019-11-21 11:13:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2ab41ceff4 
							
						 
					 
					
						
						
							
							Kernel: Correct SignalProcessWideKey  
						
						... 
						
						
						
						When the target is 0, all threads must be processed. 
						
						
					 
					
						2019-11-21 10:46:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2d16507f9f 
							
						 
					 
					
						
						
							
							Kernel: Correct behavior of Condition Variables to be more similar to real hardware.  
						
						... 
						
						
						
						This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO. 
						
						
					 
					
						2019-11-21 10:46:55 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							73aaf365e7 
							
						 
					 
					
						
						
							
							buffer_cache: Remove brace initialized for objects with default constructor  
						
						
						
						
					 
					
						2019-11-20 16:00:40 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cc81c0ce64 
							
						 
					 
					
						
						
							
							Texture_Cache: Redo invalid Surfaces handling.  
						
						... 
						
						
						
						This commit aims to redo the full setup of invalid textures and
guarantee correct behavior across backends in the case of finding one by
using black dummy textures that match the target of the expected
texture. 
						
						
					 
					
						2019-11-20 14:59:35 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c52f37f259 
							
						 
					 
					
						
						
							
							Merge pull request  #3142  from ReinUsesLisp/depbar-log  
						
						... 
						
						
						
						shader/other: Reduce DEPBAR log severity 
						
						
					 
					
						2019-11-19 19:52:41 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							24f4198cee 
							
						 
					 
					
						
						
							
							shader/other: Reduce DEPBAR log severity  
						
						... 
						
						
						
						While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise. 
						
						
					 
					
						2019-11-19 21:26:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bc10714dcf 
							
						 
					 
					
						
						
							
							gl_shader_gen: Apply default value to gl_Position  
						
						... 
						
						
						
						Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers. 
						
						
					 
					
						2019-11-19 20:32:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0819e2ffb 
							
						 
					 
					
						
						
							
							Merge pull request  #3086  from ReinUsesLisp/format-lookups  
						
						... 
						
						
						
						texture_cache: Use a flat table instead of switch for texture format lookups 
						
						
					 
					
						2019-11-19 18:29:17 -05:00 
						 
				 
			
				
					
						
							
							
								Tobias 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f9d7a6bec6 
							
						 
					 
					
						
						
							
							citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...  
						
						... 
						
						
						
						..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com> 
						
						
					 
					
						2019-11-19 16:39:58 +01:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c8473f399e 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
						
					 
					
						2019-11-18 07:34:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60993513af 
							
						 
					 
					
						
						
							
							Merge pull request  #3123  from ReinUsesLisp/logging-return  
						
						... 
						
						
						
						common/logging: Silence no return value warnings 
						
						
					 
					
						2019-11-17 20:29:51 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							67a8bd1e70 
							
						 
					 
					
						
						
							
							Merge pull request  #3126  from yuzu-emu/revert-3106-bitfield  
						
						... 
						
						
						
						Revert "common/bit_field: Silence sign-conversion warnings" 
						
						
					 
					
						2019-11-16 14:23:15 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7d16b2d2dd 
							
						 
					 
					
						
						
							
							Kernel: Correct Cancel Synchronization.  
						
						... 
						
						
						
						This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to. 
						
						
					 
					
						2019-11-16 12:41:51 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8ed0d92e32 
							
						 
					 
					
						
						
							
							Revert "common/bit_field: Silence sign-conversion warnings"  
						
						
						
						
					 
					
						2019-11-16 03:29:37 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3026aec9bd 
							
						 
					 
					
						
						
							
							Merge pull request  #3106  from lioncash/bitfield  
						
						... 
						
						
						
						common/bit_field: Silence sign-conversion warnings 
						
						
					 
					
						2019-11-15 18:49:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2ac834c722 
							
						 
					 
					
						
						
							
							common/logging: Silence no return value warnings  
						
						
						
						
					 
					
						2019-11-15 18:43:35 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a8295d2c53 
							
						 
					 
					
						
						
							
							Merge pull request  #3047  from ReinUsesLisp/clip-control  
						
						... 
						
						
						
						gl_rasterizer: Emulate viewport flipping with ARB_clip_control 
						
						
					 
					
						2019-11-15 12:09:19 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3e0e4f146b 
							
						 
					 
					
						
						
							
							Merge pull request  #3091  from lioncash/core-conversion  
						
						... 
						
						
						
						core: Make most implicit type conversion warnings errors on MSVC 
						
						
					 
					
						2019-11-15 12:08:50 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							14581e4a59 
							
						 
					 
					
						
						
							
							common/bit_field: Silence sign-conversion warnings  
						
						... 
						
						
						
						We can just use numeric_limits instead of relying on wraparound behavior
here. 
						
						
					 
					
						2019-11-15 07:09:30 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4681381a34 
							
						 
					 
					
						
						
							
							format_lookup_table: Address feedback  
						
						... 
						
						
						
						format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric> 
						
						
					 
					
						2019-11-14 20:57:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							80eacdf89b 
							
						 
					 
					
						
						
							
							texture_cache: Use a table instead of switch for texture formats  
						
						... 
						
						
						
						Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster. 
						
						
					 
					
						2019-11-14 20:57:10 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb31df62bb 
							
						 
					 
					
						
						
							
							Merge pull request  #3113  from lioncash/semi  
						
						... 
						
						
						
						common_funcs: Remove semicolons from INSERT_PADDING_* macros 
						
						
					 
					
						2019-11-14 20:29:51 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e34efcbb 
							
						 
					 
					
						
						
							
							common_funcs: Remove semicolons from INSERT_PADDING_* macros  
						
						... 
						
						
						
						Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon. 
						
						
					 
					
						2019-11-14 17:05:27 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2c4c2b5eee 
							
						 
					 
					
						
						
							
							service/am: Remove unnecessary Skip calls  
						
						... 
						
						
						
						We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct. 
						
						
					 
					
						2019-11-14 16:31:52 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							48a1687f51 
							
						 
					 
					
						
						
							
							texture_cache: Drop abstracted ComponentType  
						
						... 
						
						
						
						Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour. 
						
						
					 
					
						2019-11-14 18:21:42 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							790a482bb4 
							
						 
					 
					
						
						
							
							Merge pull request  #3110  from greggameplayer/CompleteRGBA16UI  
						
						... 
						
						
						
						Complete the implementation of RGBA16UI 
						
						
					 
					
						2019-11-14 18:21:12 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1cd8637bf0 
							
						 
					 
					
						
						
							
							am: Stub QueryApplicationPlayStatistics  
						
						... 
						
						
						
						Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.
These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID. 
						
						
					 
					
						2019-11-14 16:02:39 -05:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							c6bc13d0aa 
							
						 
					 
					
						
						
							
							correct the implementation of RGBA16UI  
						
						
						
						
					 
					
						2019-11-14 21:37:39 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							885d88825e 
							
						 
					 
					
						
						
							
							Merge pull request  #3089  from SciresM/play_statistics  
						
						... 
						
						
						
						Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid 
						
						
					 
					
						2019-11-14 13:54:29 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							360b0d1b30 
							
						 
					 
					
						
						
							
							Merge pull request  #3093  from lioncash/mbedtls  
						
						... 
						
						
						
						core: Migrate off deprecated mbedtls functions 
						
						
					 
					
						2019-11-14 13:47:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							02880a8195 
							
						 
					 
					
						
						
							
							Merge pull request  #3092  from lioncash/util  
						
						... 
						
						
						
						key_manager: Make use of IOFile in WriteKeyToFile() 
						
						
					 
					
						2019-11-14 13:46:55 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cd0f5dfc17 
							
						 
					 
					
						
						
							
							Shader_IR: Implement TXD instruction.  
						
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f3d1b370aa 
							
						 
					 
					
						
						
							
							Shader_IR: Implement FLO instruction.  
						
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							95137a04e1 
							
						 
					 
					
						
						
							
							Shader_Bytecode: Add encodings for FLO, SHF and TXD  
						
						
						
						
					 
					
						2019-11-14 11:15:26 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6f6733131 
							
						 
					 
					
						
						
							
							Merge pull request  #3081  from ReinUsesLisp/fswzadd-shuffles  
						
						... 
						
						
						
						shader: Implement FSWZADD and reimplement SHFL 
						
						
					 
					
						2019-11-14 10:27:27 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7f424d0f60 
							
						 
					 
					
						
						
							
							Merge pull request  #3107  from lioncash/hashable  
						
						... 
						
						
						
						common/hash: Remove unused HashableStruct 
						
						
					 
					
						2019-11-13 17:30:30 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ebb30cbefb 
							
						 
					 
					
						
						
							
							Merge pull request  #3104  from lioncash/xts  
						
						... 
						
						
						
						xts_archive: Remove redundant std::string constructor 
						
						
					 
					
						2019-11-13 17:00:02 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c5c89a4d5c 
							
						 
					 
					
						
						
							
							common/hash: Remove unused HashableStruct  
						
						... 
						
						
						
						This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow. 
						
						
					 
					
						2019-11-13 14:58:43 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7990220df7 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix stencil_back_func_mask offset  
						
						... 
						
						
						
						stencil_back_func_mask and stencil_back_mask were misplaced. This commit
addresses that issue. 
						
						
					 
					
						2019-11-13 16:35:17 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc9e682021 
							
						 
					 
					
						
						
							
							Merge pull request  #3103  from lioncash/cfunc  
						
						... 
						
						
						
						common_funcs: silence sign-conversion warnings in MakeMagic() 
						
						
					 
					
						2019-11-13 16:26:34 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							03b73aa575 
							
						 
					 
					
						
						
							
							xts_archive: Remove redundant std::string constructor  
						
						... 
						
						
						
						We can just call the .data() member of path instead of constructing a
completely new string. 
						
						
					 
					
						2019-11-13 10:02:10 -05:00