Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							48d4efbd69 
							
						 
					 
					
						
						
							
							GPU: Pitch textures are now supported, don't assert when encountering them.  
						
						
						
						
					 
					
						2018-04-18 12:52:53 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a3e82e8e1f 
							
						 
					 
					
						
						
							
							GLCache: Take into account the texture's block height when caching and unswizzling.  
						
						
						
						
					 
					
						2018-04-18 12:52:53 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ac09b5a2e9 
							
						 
					 
					
						
						
							
							GLCache: Added a function to convert cached PixelFormats back to texture formats.  
						
						... 
						
						
						
						TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place. 
						
						
					 
					
						2018-04-18 12:52:52 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6b63aaa5b4 
							
						 
					 
					
						
						
							
							GPU: Allow using a configurable block height when unswizzling textures.  
						
						
						
						
					 
					
						2018-04-18 12:52:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							db5f2bfa7e 
							
						 
					 
					
						
						
							
							GPU/TIC: Added the pitch and block height fields to the TIC structure.  
						
						
						
						
					 
					
						2018-04-18 11:38:39 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c93ea96366 
							
						 
					 
					
						
						
							
							Merge pull request  #346  from bunnei/misc-gpu-improvements  
						
						... 
						
						
						
						Misc gpu improvements 
						
						
					 
					
						2018-04-17 22:17:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							71b4a3b9f6 
							
						 
					 
					
						
						
							
							Merge pull request  #344  from bunnei/shader-decompiler-p2  
						
						... 
						
						
						
						Shader decompiler changes part 2 
						
						
					 
					
						2018-04-17 22:10:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7222d9a4c3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add missing LOG statements.  
						
						
						
						
					 
					
						2018-04-17 21:44:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9df8e924fb 
							
						 
					 
					
						
						
							
							texture: Add missing formats.  
						
						
						
						
					 
					
						2018-04-17 21:41:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3ed8a1cac7 
							
						 
					 
					
						
						
							
							gpu: Add several framebuffer formats to RenderTargetFormat.  
						
						
						
						
					 
					
						2018-04-17 21:40:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4a8eb6745e 
							
						 
					 
					
						
						
							
							maxwell3d: Allow Texture2DNoMipmap as Texture2D.  
						
						
						
						
					 
					
						2018-04-17 21:39:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							531c25386e 
							
						 
					 
					
						
						
							
							shader_bytecode: Make ctor's constexpr and explicit.  
						
						
						
						
					 
					
						2018-04-17 21:27:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							174cba5c58 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement BlendEquation and BlendFunc.  
						
						
						
						
					 
					
						2018-04-17 18:11:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1f6fe062ca 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix warnings with MarkAsUsed.  
						
						
						
						
					 
					
						2018-04-17 16:36:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ed542a7309 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.  
						
						
						
						
					 
					
						2018-04-17 16:36:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ef2d5ab0c1 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement several MUFU subops and abs_d.  
						
						
						
						
					 
					
						2018-04-17 16:36:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							59f4ff4659 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix swizzle in GetRegister.  
						
						
						
						
					 
					
						2018-04-17 16:36:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5a28dce9eb 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.  
						
						
						
						
					 
					
						2018-04-17 16:36:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8d4899d6ea 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Allow vertex position to be used in fragment shader.  
						
						
						
						
					 
					
						2018-04-17 16:36:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							95144cc39c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement IPA instruction.  
						
						
						
						
					 
					
						2018-04-17 16:36:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8b4443c966 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add support for TEXS instruction.  
						
						
						
						
					 
					
						2018-04-17 16:36:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5ba71369ac 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use fragment output color for GPR 0-3.  
						
						
						
						
					 
					
						2018-04-17 15:25:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5d529698c9 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Partially implement MUFU.  
						
						
						
						
					 
					
						2018-04-17 15:25:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2b082e2710 
							
						 
					 
					
						
						
							
							Merge pull request  #343  from Subv/tex_wrap_4  
						
						... 
						
						
						
						GPU: Implement some wrap modes 
						
						
					 
					
						2018-04-17 12:25:24 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							636ad34707 
							
						 
					 
					
						
						
							
							MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).  
						
						
						
						
					 
					
						2018-04-17 10:17:18 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7fc516cc1a 
							
						 
					 
					
						
						
							
							MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).  
						
						... 
						
						
						
						This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader. 
						
						
					 
					
						2018-04-17 10:16:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							77bdc49343 
							
						 
					 
					
						
						
							
							gl_rendering: Use NGLOG* for changed code.  
						
						
						
						
					 
					
						2018-04-16 21:23:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1a1af3fda3 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement indexed vertex mode.  
						
						
						
						
					 
					
						2018-04-16 21:10:15 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							477aab5960 
							
						 
					 
					
						
						
							
							GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.  
						
						
						
						
					 
					
						2018-04-15 15:02:50 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							14ac40436e 
							
						 
					 
					
						
						
							
							GPU: Don't use explicit binding points when uploading the constbuffers to opengl.  
						
						... 
						
						
						
						The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage. 
						
						
					 
					
						2018-04-15 14:14:57 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e128e90350 
							
						 
					 
					
						
						
							
							GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.  
						
						
						
						
					 
					
						2018-04-15 11:18:09 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7da47da66e 
							
						 
					 
					
						
						
							
							GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.  
						
						
						
						
					 
					
						2018-04-15 11:15:54 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							73d9c494ea 
							
						 
					 
					
						
						
							
							shaders: Expose hints about used const buffers.  
						
						
						
						
					 
					
						2018-04-15 11:50:10 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c9b511da08 
							
						 
					 
					
						
						
							
							GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.  
						
						... 
						
						
						
						We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader. 
						
						
					 
					
						2018-04-14 23:02:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1957640ea2 
							
						 
					 
					
						
						
							
							GPU: Allow configuring ssbos in the opengl state manager.  
						
						
						
						
					 
					
						2018-04-14 22:54:23 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ae58e46036 
							
						 
					 
					
						
						
							
							GPU: Added a function to determine whether a shader stage is enabled or not.  
						
						
						
						
					 
					
						2018-04-14 22:54:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1b41b875dc 
							
						 
					 
					
						
						
							
							shaders: Add NumTextureSamplers const, remove unused #pragma.  
						
						
						
						
					 
					
						2018-04-14 18:50:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e6224fec27 
							
						 
					 
					
						
						
							
							shaders: Address PR review feedback.  
						
						
						
						
					 
					
						2018-04-14 16:01:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							eabeedf6af 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Cleanup log statements.  
						
						
						
						
					 
					
						2018-04-14 16:01:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0d408b965b 
							
						 
					 
					
						
						
							
							shaders: Fix GCC and clang build issues.  
						
						
						
						
					 
					
						2018-04-14 16:01:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							86135864da 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.  
						
						
						
						
					 
					
						2018-04-14 16:01:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7639667562 
							
						 
					 
					
						
						
							
							shader_bytecode: Add FSETP and KIL to GetInfo.  
						
						
						
						
					 
					
						2018-04-14 16:01:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5a47832221 
							
						 
					 
					
						
						
							
							shader_bytecode: Add SubOp decoding.  
						
						
						
						
					 
					
						2018-04-14 16:01:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							50023bdae7 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add shader stage hint.  
						
						
						
						
					 
					
						2018-04-14 16:01:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a992aac5eb 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix Morton copy byteswap, etc.  
						
						
						
						
					 
					
						2018-04-14 16:01:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ca8fce9d0 
							
						 
					 
					
						
						
							
							gl_shader_manager: Implement SetShaderSamplerBindings.  
						
						
						
						
					 
					
						2018-04-13 23:48:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							beddc8afd2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Generate shaders and upload uniforms.  
						
						
						
						
					 
					
						2018-04-13 23:48:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							85d77a3d24 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Basic impl. for very simple vertex shaders.  
						
						... 
						
						
						
						- Tested with Puyo Puyo Tetris and Cave Story+ 
						
						
					 
					
						2018-04-13 23:48:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							51f37f5061 
							
						 
					 
					
						
						
							
							gl_shader_manager: Cleanup and consolidate uniform handling.  
						
						
						
						
					 
					
						2018-04-13 23:48:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							35aca0bf1f 
							
						 
					 
					
						
						
							
							maxwell_3d: Make memory_manager public.  
						
						
						
						
					 
					
						2018-04-13 23:48:27 -04:00