bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							83c214f6d8 
							
						 
					 
					
						
						
							
							Merge pull request  #1062  from aroulin/shader-rcp-rsq  
						
						... 
						
						
						
						Shader: RCP and RSQ computes only the 1st component 
						
						
					 
					
						2015-08-23 17:56:35 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d1b9383d86 
							
						 
					 
					
						
						
							
							HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.  
						
						
						
						
					 
					
						2015-08-23 15:26:17 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							03c5cfead4 
							
						 
					 
					
						
						
							
							Shader: Use std::sqrt for float instead of sqrt  
						
						
						
						
					 
					
						2015-08-23 22:03:07 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							fa552f11ef 
							
						 
					 
					
						
						
							
							Shader: RCP and RSQ computes only the 1st component  
						
						
						
						
					 
					
						2015-08-23 22:01:17 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f1514b904 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in JIT  
						
						
						
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7cf2f6cf 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in interpreter  
						
						... 
						
						
						
						Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
						
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0c7da9b815 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil ops 6 and 7.  
						
						
						
						
					 
					
						2015-08-21 11:05:56 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7c1f84a92b 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil ops 6 and 7.  
						
						... 
						
						
						
						IncrementWrap and DecrementWrap, verified with hwtests. 
						
						
					 
					
						2015-08-21 11:01:42 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e43eb130d4 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil op 1 (GL_ZERO)  
						
						
						
						
					 
					
						2015-08-21 10:59:49 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fef1462371 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil action 1 (GL_ZERO).  
						
						... 
						
						
						
						Verified with hwtests. 
						
						
					 
					
						2015-08-21 10:35:25 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b3e530d005 
							
						 
					 
					
						
						
							
							SWRasterizer: Removed a todo. Verified with hwtests.  
						
						
						
						
					 
					
						2015-08-21 10:09:15 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8e6336d96b 
							
						 
					 
					
						
						
							
							SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.  
						
						... 
						
						
						
						The HW renderer already did this. 
						
						
					 
					
						2015-08-21 09:48:43 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e74825e3d0 
							
						 
					 
					
						
						
							
							Rasterizer: Abstract duplicated stencil code into a lambda.  
						
						
						
						
					 
					
						2015-08-21 09:45:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							46f660a789 
							
						 
					 
					
						
						
							
							GLRasterizer: Implemented stencil testing in the hw renderer.  
						
						
						
						
					 
					
						2015-08-20 10:11:09 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							186873420f 
							
						 
					 
					
						
						
							
							GPU/Rasterizer: Corrected the stencil implementation.  
						
						... 
						
						
						
						Verified the behavior with hardware tests. 
						
						
					 
					
						2015-08-20 10:10:35 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f3e8f42718 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI and SLT in JIT  
						
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							863730f6a7 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI in interpreter  
						
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3c5ff418ca 
							
						 
					 
					
						
						
							
							Merge pull request  #1047  from aroulin/shader-ex2-lg2  
						
						... 
						
						
						
						Shader: Save caller-saved registers in JIT before a CALL 
						
						
					 
					
						2015-08-18 22:02:25 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f9eb98f03 
							
						 
					 
					
						
						
							
							Shader: Save caller-saved registers in JIT before a CALL  
						
						
						
						
					 
					
						2015-08-19 03:40:07 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							026379ed55 
							
						 
					 
					
						
						
							
							Merge pull request  #1037  from aroulin/shader-ex2-lg2  
						
						... 
						
						
						
						Shader: Implement EX2 and LG2 in interpreter/JIT 
						
						
					 
					
						2015-08-18 19:42:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1f18c9f8dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1034  from yuriks/rg8-textures  
						
						... 
						
						
						
						videocore: Added RG8 texture support 
						
						
					 
					
						2015-08-16 22:17:12 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							7d3a6016d6 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in JIT  
						
						
						
						
					 
					
						2015-08-17 01:12:34 +02:00 
						 
				 
			
				
					
						
							
							
								LittleWhite 
							
						 
					 
					
						
						
						
						
							
						
						
							9d6748fa94 
							
						 
					 
					
						
						
							
							Fix Linux GCC 4.9 build (complaining about undeclared memset)  
						
						
						
						
					 
					
						2015-08-16 17:21:08 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							638e47c04d 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in interpreter  
						
						
						
						
					 
					
						2015-08-16 15:54:30 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							96820ae42a 
							
						 
					 
					
						
						
							
							Build fix for Debug configurations.  
						
						
						
						
					 
					
						2015-08-16 15:14:54 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							f5144e6c10 
							
						 
					 
					
						
						
							
							Merge pull request  #997  from Lectem/cmdlist_full_debug  
						
						... 
						
						
						
						citra-qt: Improve pica command list widget (add mask, fix some issues) 
						
						
					 
					
						2015-08-16 13:34:45 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							33ba604fd9 
							
						 
					 
					
						
						
							
							Introduce a shader tracer to allow inspection of input/output values for each processed instruction.  
						
						
						
						
					 
					
						2015-08-16 14:12:11 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2e3601f415 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Include uniform information into shader dumps.  
						
						
						
						
					 
					
						2015-08-16 13:22:01 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							4cb302c8ae 
							
						 
					 
					
						
						
							
							citra-qt: Improve shader debugger.  
						
						... 
						
						
						
						Now supports dumping the current shader and recognizes a larger number of output semantics. 
						
						
					 
					
						2015-08-16 13:22:00 +02:00 
						 
				 
			
				
					
						
							
							
								Patrick Martin 
							
						 
					 
					
						
						
						
						
							
						
						
							5b65d95310 
							
						 
					 
					
						
						
							
							videocore: Added RG8 texture support  
						
						
						
						
					 
					
						2015-08-16 02:21:50 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							db97090cad 
							
						 
					 
					
						
						
							
							Shader: Use a POD struct for registers.  
						
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b39c053785 
							
						 
					 
					
						
						
							
							Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.  
						
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ee00861f6 
							
						 
					 
					
						
						
							
							Common: Cleanup CPU capability detection code.  
						
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a1942238f5 
							
						 
					 
					
						
						
							
							Common: Move cpu_detect to x64 directory.  
						
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd7e691f78 
							
						 
					 
					
						
						
							
							x64: Refactor to remove fake interfaces and general cleanups.  
						
						
						
						
					 
					
						2015-08-15 18:03:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cfb354f11f 
							
						 
					 
					
						
						
							
							JIT: Support negative address offsets.  
						
						
						
						
					 
					
						2015-08-15 18:01:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							094ae6fadb 
							
						 
					 
					
						
						
							
							Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.  
						
						... 
						
						
						
						- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT. 
						
						
					 
					
						2015-08-15 18:01:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d67e2f78b7 
							
						 
					 
					
						
						
							
							Common: Added MurmurHash3 hash function for general-purpose use.  
						
						
						
						
					 
					
						2015-08-15 17:33:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f69c2039d 
							
						 
					 
					
						
						
							
							Shader: Define a common interface for running vertex shader programs.  
						
						
						
						
					 
					
						2015-08-15 17:33:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							18527b9e21 
							
						 
					 
					
						
						
							
							Shader: Move shader code to its own subdirectory, "shader".  
						
						
						
						
					 
					
						2015-08-15 17:33:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							642b9b5030 
							
						 
					 
					
						
						
							
							GPU: Refactor "VertexShader" namespace to "Shader".  
						
						... 
						
						
						
						- Also renames "vertex_shader.*" to "shader_interpreter.*" 
						
						
					 
					
						2015-08-15 17:33:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							35f3360663 
							
						 
					 
					
						
						
							
							Merge pull request  #893  from linkmauve/remove-uint._t-int._t  
						
						... 
						
						
						
						Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types 
						
						
					 
					
						2015-08-11 17:55:24 -04:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							5115d0177e 
							
						 
					 
					
						
						
							
							ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.  
						
						
						
						
					 
					
						2015-08-11 22:38:44 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							254582aa35 
							
						 
					 
					
						
						
							
							OpenGL: Fix state tracking in situations with reused object handles  
						
						... 
						
						
						
						If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games. 
						
						
					 
					
						2015-08-06 00:59:37 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ff68db61bc 
							
						 
					 
					
						
						
							
							OpenGL: Remove redundant texture.enable_2d field from OpenGLState  
						
						... 
						
						
						
						All uses of this field where it's false can just set the texture id to 0
instead. 
						
						
					 
					
						2015-08-05 22:55:22 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a96502edd3 
							
						 
					 
					
						
						
							
							Videocore: Implement simple vertex caching  
						
						... 
						
						
						
						This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup. 
						
						
					 
					
						2015-08-04 23:41:47 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bb7eb5c574 
							
						 
					 
					
						
						
							
							Merge pull request  #1006  from yuriks/fb-commit-profile  
						
						... 
						
						
						
						OpenGL: Add a profiler category measuring framebuffer readback 
						
						
					 
					
						2015-07-30 10:39:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							31c1bb901b 
							
						 
					 
					
						
						
							
							Merge pull request  #963  from yuriks/gpu-fixes  
						
						... 
						
						
						
						Misc. GPU vertex loading fixes 
						
						
					 
					
						2015-07-29 16:45:17 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							428154da45 
							
						 
					 
					
						
						
							
							OpenGL: Add a profiler category measuring framebuffer readback  
						
						
						
						
					 
					
						2015-07-28 17:37:46 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e1a3fed6ff 
							
						 
					 
					
						
						
							
							Merge pull request  #991  from yuriks/globjects  
						
						... 
						
						
						
						OpenGL: Make OpenGL object resource wrappers fully inline 
						
						
					 
					
						2015-07-26 16:37:33 -04:00