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								 Jules Blok | 7c7f4a9be2 | gl_rasterizer: Get loose on independent blending. | 2018-06-18 09:27:06 +02:00 |  | 
			
				
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								 bunnei | 61779fa072 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | 2018-06-18 01:56:59 -04:00 |  | 
			
				
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								 bunnei | d2277b825e | Merge pull request #569 from bunnei/fix-cache gl_rasterizer_cache: Loosen things up a bit. | 2018-06-18 01:32:12 -04:00 |  | 
			
				
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								 bunnei | fe906fff36 | gl_rasterizer_cache: Loosen things up a bit. | 2018-06-18 00:55:59 -04:00 |  | 
			
				
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								 bunnei | f9af74201c | Merge pull request #568 from bunnei/lop gl_shader_decompiler: Implement LOP instructions. | 2018-06-17 17:44:38 -04:00 |  | 
			
				
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								 bunnei | afdd657d30 | gl_shader_decompiler: Implement LOP instructions. | 2018-06-17 15:27:48 -04:00 |  | 
			
				
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								 bunnei | 5673ce39c7 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | 2018-06-17 13:31:39 -04:00 |  | 
			
				
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								 bunnei | 3c43ea5c68 | Merge pull request #565 from bunnei/shader_conversions gl_shader_decompiler: Implement register size conversions for I2I and I2F. | 2018-06-16 08:50:29 -04:00 |  | 
			
				
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								 bunnei | d383043e07 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | 2018-06-15 22:42:02 -04:00 |  | 
			
				
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								 bunnei | fb5bd0920d | Merge pull request #564 from bunnei/lop32i_passb gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | 2018-06-15 22:04:03 -04:00 |  | 
			
				
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								 bunnei | 46cbb6b090 | Merge pull request #566 from bunnei/set_pos_w gl_shader_gen: Set position.w to 1. | 2018-06-15 22:03:48 -04:00 |  | 
			
				
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								 bunnei | 55c49d5bf4 | gl_shader_gen: Set position.w to 1. | 2018-06-15 20:47:04 -04:00 |  | 
			
				
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								 bunnei | 61f9d9c4ab | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | 2018-06-15 20:43:33 -04:00 |  | 
			
				
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								 Zach Hilman | acc8fe5a2a | Bug fixes, testing, and review changes | 2018-06-14 17:25:40 -04:00 |  | 
			
				
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								 Zach Hilman | f969ddb54e | Add 'Load Folder' menu option | 2018-06-14 12:27:29 -04:00 |  | 
			
				
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								 Zach Hilman | 9f8fbce35b | Add support for main files in file picker | 2018-06-14 12:16:56 -04:00 |  | 
			
				
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								 Zach Hilman | 94d27b1717 | Recognize main files in game list | 2018-06-14 12:02:32 -04:00 |  | 
			
				
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								 Zach Hilman | ac88d3e89f | Narrow down filter of layout configs | 2018-06-13 20:03:12 -04:00 |  | 
			
				
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								 Zach Hilman | a353322b58 | Move loop condition to free function | 2018-06-13 13:44:46 -04:00 |  | 
			
				
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								 Zach Hilman | 50153a1cb2 | Avoid initializing single-joycon layouts with handheld controller | 2018-06-13 13:01:05 -04:00 |  | 
			
				
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								 bunnei | 17f3590d59 | Merge pull request #560 from Subv/crash_widget Qt: Removed the Registers widget. | 2018-06-13 10:15:00 -04:00 |  | 
			
				
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								 Subv | 7786f41cc0 | Qt: Removed the Registers widget. It was crashing and nobody actually uses this. | 2018-06-12 20:33:32 -05:00 |  | 
			
				
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								 bunnei | 019d7208c8 | Merge pull request #556 from Subv/dma_engine GPU: Partially implemented the Maxwell DMA engine. | 2018-06-12 14:25:17 -04:00 |  | 
			
				
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								 bunnei | 2015a1b180 | Merge pull request #558 from Subv/iadd32i GPU: Implemented the iadd32i shader instruction. | 2018-06-12 14:19:25 -04:00 |  | 
			
				
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								 Subv | db0497b808 | GPU: Implemented the iadd32i shader instruction. | 2018-06-12 11:46:45 -05:00 |  | 
			
				
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								 Subv | 987a170665 | GPU: Partially implemented the Maxwell DMA engine. Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. | 2018-06-12 11:27:36 -05:00 |  | 
			
				
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								 bunnei | 33dbf24b56 | Merge pull request #557 from shinyquagsire23/libnx-hid-fix hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO | 2018-06-12 09:07:38 -04:00 |  | 
			
				
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								 bunnei | 2dc8b5c224 | Merge pull request #552 from bunnei/sat-fmul gl_shader_decompiler: Implement saturate for float instructions. | 2018-06-11 23:19:37 -04:00 |  | 
			
				
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								 bunnei | 5f3d6c85db | gl_shader_decompiler: Implement saturate for float instructions. | 2018-06-11 21:46:34 -04:00 |  | 
			
				
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								 shinyquagsire23 | 2f9c0e7c7e | hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO | 2018-06-11 19:41:29 -06:00 |  | 
			
				
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								 bunnei | 09b8a16414 | Merge pull request #555 from Subv/gpu_sysregs GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. | 2018-06-10 20:55:27 -04:00 |  | 
			
				
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								 Subv | 004b1b3830 | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. This corrects the invalid position values in some games when doing attribute-less rendering. | 2018-06-10 13:50:19 -05:00 |  | 
			
				
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								 bunnei | 281fd881a0 | Merge pull request #553 from Subv/iset GPU: Implement the ISET family of shader instructions. | 2018-06-10 10:50:38 -04:00 |  | 
			
				
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								 Subv | 2a7653142d | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. This should help a bit with GPU performance once we're GPU-bound. | 2018-06-09 18:02:05 -05:00 |  | 
			
				
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								 Subv | b366b885a1 | GPU: Implement the iset family of shader instructions. | 2018-06-09 16:19:13 -05:00 |  | 
			
				
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								 Subv | 3cb753eeb1 | GPU: Added decodings for the ISET family of instructions. | 2018-06-09 15:56:50 -05:00 |  | 
			
				
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								 bunnei | d81aaa3ed3 | Merge pull request #550 from Subv/ssy GPU: Stub the SSY shader instruction. | 2018-06-09 00:42:53 -04:00 |  | 
			
				
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								 bunnei | e2176dc7ce | Merge pull request #551 from bunnei/shr gl_shader_decompiler: Implement SHR instruction. | 2018-06-09 00:42:44 -04:00 |  | 
			
				
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								 bunnei | 174c22e5f6 | Merge pull request #549 from bunnei/iadd gl_shader_decompiler: Implement IADD instruction. | 2018-06-09 00:34:03 -04:00 |  | 
			
				
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								 bunnei | 5440b9c634 | gl_shader_decompiler: Implement SHR instruction. | 2018-06-09 00:01:17 -04:00 |  | 
			
				
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								 Subv | abec5f82e2 | GPU: Stub the SSY shader instruction. This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. | 2018-06-08 22:46:10 -05:00 |  | 
			
				
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								 bunnei | bbc4f369ed | gl_shader_decompiler: Implement IADD instruction. | 2018-06-08 23:25:22 -04:00 |  | 
			
				
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								 bunnei | 79e9c2e237 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | 2018-06-08 23:24:10 -04:00 |  | 
			
				
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								 bunnei | 83517cb53a | Merge pull request #505 from janisozaur/ccache-travis Enable ccache usage on Travis | 2018-06-08 18:51:59 -04:00 |  | 
			
				
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								 bunnei | 9949e4d508 | Merge pull request #533 from mailwl/array-to-buffer Common/string_util: add StringFromBuffer() function | 2018-06-08 18:51:00 -04:00 |  | 
			
				
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								 bunnei | c116b220e9 | Merge pull request #548 from Subv/blend GPU: Fixed ghosting when drawing with blending disabled | 2018-06-08 18:48:12 -04:00 |  | 
			
				
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								 Subv | c011b6f67e | GPU: Synchronize the blend state on every draw call. Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen. | 2018-06-08 17:05:52 -05:00 |  | 
			
				
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								 Subv | c712dafaee | GPU: Added registers for normal and independent blending. | 2018-06-08 17:04:41 -05:00 |  | 
			
				
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								 bunnei | a931cf9e8b | Merge pull request #547 from Subv/compressed_alignment GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. | 2018-06-08 16:40:49 -04:00 |  | 
			
				
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								 bunnei | a941a94148 | Merge pull request #546 from Subv/flush_ubo_buffer Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. | 2018-06-08 16:39:55 -04:00 |  |