Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f6679ce422 
							
						 
					 
					
						
						
							
							GPU: Corrected the I2F_R implementation.  
						
						
						
						
					 
					
						2018-06-04 16:41:27 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5d55403f94 
							
						 
					 
					
						
						
							
							GPU: Calculate the correct viewport dimensions based on the scale and translate registers.  
						
						... 
						
						
						
						This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else? 
						
						
					 
					
						2018-06-04 16:36:54 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0c688b421c 
							
						 
					 
					
						
						
							
							GPU: Implemented the LOP32I instruction.  
						
						
						
						
					 
					
						2018-06-04 13:56:31 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							cb47abecc6 
							
						 
					 
					
						
						
							
							GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.  
						
						
						
						
					 
					
						2018-06-04 13:01:53 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							90cddf1996 
							
						 
					 
					
						
						
							
							GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.  
						
						
						
						
					 
					
						2018-06-04 11:22:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7c181fd4f4 
							
						 
					 
					
						
						
							
							GPU: Implemented the ISETP_R and ISETP_C shader instructions.  
						
						
						
						
					 
					
						2018-06-04 11:12:03 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b481d8a00d 
							
						 
					 
					
						
						
							
							GPU: Partially implemented the shader BRA instruction.  
						
						
						
						
					 
					
						2018-06-03 22:26:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							06c72b4fcf 
							
						 
					 
					
						
						
							
							GPU: Added decoding for the BRA instruction.  
						
						
						
						
					 
					
						2018-06-03 22:14:00 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba117854f9 
							
						 
					 
					
						
						
							
							Merge pull request  #500  from Subv/long_queries  
						
						... 
						
						
						
						GPU: Partial implementation of long GPU queries. 
						
						
					 
					
						2018-06-03 21:24:50 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d57333406d 
							
						 
					 
					
						
						
							
							GPU: Partial implementation of long GPU queries.  
						
						... 
						
						
						
						Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.
In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.
This specific type was hwtested, but more rigorous tests should be performed in the future for the other types. 
						
						
					 
					
						2018-06-03 19:17:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1efcba346a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement TEXS component mask.  
						
						
						
						
					 
					
						2018-06-03 12:08:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb9d39b8fe 
							
						 
					 
					
						
						
							
							Merge pull request  #494  from bunnei/shader-tex  
						
						... 
						
						
						
						gl_shader_decompiler: Implement TEX, fixes for TEXS. 
						
						
					 
					
						2018-06-03 12:05:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							27c0f9e02d 
							
						 
					 
					
						
						
							
							Merge pull request  #495  from bunnei/improve-rro  
						
						... 
						
						
						
						gl_shader_decompiler: Implement RRO as a register move. 
						
						
					 
					
						2018-06-03 12:05:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e54ea773fc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement RRO as a register move.  
						
						
						
						
					 
					
						2018-06-03 11:14:31 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							99f9d47d16 
							
						 
					 
					
						
						
							
							GPU: Implemented the DXN1 (BC4) texture format.  
						
						
						
						
					 
					
						2018-06-02 13:17:09 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							888eb345c0 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement TEX instruction.  
						
						
						
						
					 
					
						2018-05-31 23:36:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4c727d0ba8 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Support multi-destination for TEXS.  
						
						
						
						
					 
					
						2018-05-31 22:57:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							49309b5848 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.  
						
						
						
						
					 
					
						2018-05-30 22:50:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ca5a4a704b 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement PixelFormat RGBA16F.  
						
						
						
						
					 
					
						2018-05-30 22:24:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							15086a22be 
							
						 
					 
					
						
						
							
							Merge pull request  #489  from Subv/vertexid  
						
						... 
						
						
						
						Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. 
						
						
					 
					
						2018-05-30 14:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							99f12b05fa 
							
						 
					 
					
						
						
							
							Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.  
						
						
						
						
					 
					
						2018-05-30 10:58:03 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8df011a57f 
							
						 
					 
					
						
						
							
							Merge pull request  #483  from bunnei/sonic  
						
						... 
						
						
						
						Several GPU fixes to boot Sonic Mania 
						
						
					 
					
						2018-05-30 07:31:46 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6fcc7e9c36 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: F2F_R instruction: Implement abs.  
						
						
						
						
					 
					
						2018-05-29 23:52:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							68937a662d 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Partially implement F2F_R instruction.  
						
						
						
						
					 
					
						2018-05-29 23:10:44 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							734106dcb9 
							
						 
					 
					
						
						
							
							GPU: Implemented the R8 texture format (0x1D)  
						
						
						
						
					 
					
						2018-05-29 21:49:37 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0d843eaba6 
							
						 
					 
					
						
						
							
							gl_rasterize_cache: Invert order of tex format RGB565.  
						
						
						
						
					 
					
						2018-05-29 22:16:18 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							220d4672df 
							
						 
					 
					
						
						
							
							add all the known TextureFormat ( #474 )  
						
						
						
						
					 
					
						2018-05-28 19:26:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d809f65827 
							
						 
					 
					
						
						
							
							Merge pull request  #472  from bunnei/greater-equal  
						
						... 
						
						
						
						gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. 
						
						
					 
					
						2018-05-27 12:14:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7f155ba713 
							
						 
					 
					
						
						
							
							Merge pull request  #476  from Subv/a1bgr5  
						
						... 
						
						
						
						GPU: Implemented the A1B5G5R5 texture format (0x14) 
						
						
					 
					
						2018-05-27 12:14:08 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7ddc872b52 
							
						 
					 
					
						
						
							
							GPU: Implemented the A1B5G5R5 texture format (0x14)  
						
						
						
						
					 
					
						2018-05-27 09:02:05 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c23ce3365d 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.  
						
						
						
						
					 
					
						2018-05-25 23:21:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ee53688ca7 
							
						 
					 
					
						
						
							
							shader_bytecode: Implement other variants of FMNMX.  
						
						
						
						
					 
					
						2018-05-25 23:18:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							aee356bd10 
							
						 
					 
					
						
						
							
							Merge pull request  #468  from Subv/compound_preds  
						
						... 
						
						
						
						Shader: Implemented compound predicates in the fset and fsetp instructions 
						
						
					 
					
						2018-05-25 22:28:47 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e2cdf54177 
							
						 
					 
					
						
						
							
							Shader: Implemented compound predicates in fset.  
						
						... 
						
						
						
						You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0; 
						
						
					 
					
						2018-05-24 17:39:59 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e2db7a83f6 
							
						 
					 
					
						
						
							
							GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.  
						
						
						
						
					 
					
						2018-05-24 17:32:46 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							126270d963 
							
						 
					 
					
						
						
							
							Shader: Implemented compound predicates in fsetp.  
						
						... 
						
						
						
						You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0; 
						
						
					 
					
						2018-05-24 17:22:36 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							58857b9f46 
							
						 
					 
					
						
						
							
							Merge pull request  #456  from Subv/unmap_buffer  
						
						... 
						
						
						
						Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls. 
						
						
					 
					
						2018-05-20 23:54:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							898f0fa029 
							
						 
					 
					
						
						
							
							Merge pull request  #458  from Subv/fmnmx  
						
						... 
						
						
						
						Shaders: Implemented the FMNMX shader instruction. 
						
						
					 
					
						2018-05-20 23:44:07 -04:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6486544e09 
							
						 
					 
					
						
						
							
							Merge pull request  #452  from Subv/psetp  
						
						... 
						
						
						
						ShadersDecompiler: Added decoding for the PSETP instruction. 
						
						
					 
					
						2018-05-20 20:00:55 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2dbfcd32d7 
							
						 
					 
					
						
						
							
							Merge pull request  #451  from Subv/gl_array_size  
						
						... 
						
						
						
						GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. 
						
						
					 
					
						2018-05-20 20:00:40 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8440cef223 
							
						 
					 
					
						
						
							
							Shaders: Implemented the FMNMX shader instruction.  
						
						
						
						
					 
					
						2018-05-20 17:53:06 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							72b5c448cf 
							
						 
					 
					
						
						
							
							GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.  
						
						... 
						
						
						
						It removes a mapping previously created with the MapBufferEx ioctl. 
						
						
					 
					
						2018-05-20 14:25:56 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a056d5ad8c 
							
						 
					 
					
						
						
							
							ShadersDecompiler: Added decoding for the PSETP instruction.  
						
						
						
						
					 
					
						2018-05-19 11:41:14 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							98b143c2d6 
							
						 
					 
					
						
						
							
							GLRenderer: Remove unused hw_vao_enabled_attributes variable.  
						
						
						
						
					 
					
						2018-05-19 11:36:38 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							370ab5df9b 
							
						 
					 
					
						
						
							
							GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.  
						
						... 
						
						
						
						The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have. 
						
						
					 
					
						2018-05-19 11:36:09 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							21959ddfef 
							
						 
					 
					
						
						
							
							GLRenderer: Log the shader source code when program linking fails.  
						
						
						
						
					 
					
						2018-05-19 11:19:34 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7c9644646f 
							
						 
					 
					
						
						
							
							general: Make formatting of logged hex values more straightforward  
						
						... 
						
						
						
						This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on). 
						
						
					 
					
						2018-05-02 09:49:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							225ff1130f 
							
						 
					 
					
						
						
							
							Merge pull request  #422  from bunnei/shader-mov  
						
						... 
						
						
						
						Shader instructions MOV_C, MOV_R, and several minor GPU things 
						
						
					 
					
						2018-04-29 21:47:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f41eb95e13 
							
						 
					 
					
						
						
							
							maxwell_3d: Reset vertex counts after drawing.  
						
						
						
						
					 
					
						2018-04-29 16:23:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							08b8fcbe6d 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement MOV_R.  
						
						
						
						
					 
					
						2018-04-29 16:05:18 -04:00