Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7fc516cc1a 
							
						 
					 
					
						
						
							
							MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).  
						
						... 
						
						
						
						This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader. 
						
						
					 
					
						2018-04-17 10:16:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							77bdc49343 
							
						 
					 
					
						
						
							
							gl_rendering: Use NGLOG* for changed code.  
						
						
						
						
					 
					
						2018-04-16 21:23:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1a1af3fda3 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement indexed vertex mode.  
						
						
						
						
					 
					
						2018-04-16 21:10:15 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							477aab5960 
							
						 
					 
					
						
						
							
							GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.  
						
						
						
						
					 
					
						2018-04-15 15:02:50 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							14ac40436e 
							
						 
					 
					
						
						
							
							GPU: Don't use explicit binding points when uploading the constbuffers to opengl.  
						
						... 
						
						
						
						The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage. 
						
						
					 
					
						2018-04-15 14:14:57 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e128e90350 
							
						 
					 
					
						
						
							
							GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.  
						
						
						
						
					 
					
						2018-04-15 11:18:09 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7da47da66e 
							
						 
					 
					
						
						
							
							GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.  
						
						
						
						
					 
					
						2018-04-15 11:15:54 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							73d9c494ea 
							
						 
					 
					
						
						
							
							shaders: Expose hints about used const buffers.  
						
						
						
						
					 
					
						2018-04-15 11:50:10 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c9b511da08 
							
						 
					 
					
						
						
							
							GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.  
						
						... 
						
						
						
						We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader. 
						
						
					 
					
						2018-04-14 23:02:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1957640ea2 
							
						 
					 
					
						
						
							
							GPU: Allow configuring ssbos in the opengl state manager.  
						
						
						
						
					 
					
						2018-04-14 22:54:23 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ae58e46036 
							
						 
					 
					
						
						
							
							GPU: Added a function to determine whether a shader stage is enabled or not.  
						
						
						
						
					 
					
						2018-04-14 22:54:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1b41b875dc 
							
						 
					 
					
						
						
							
							shaders: Add NumTextureSamplers const, remove unused #pragma.  
						
						
						
						
					 
					
						2018-04-14 18:50:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e6224fec27 
							
						 
					 
					
						
						
							
							shaders: Address PR review feedback.  
						
						
						
						
					 
					
						2018-04-14 16:01:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							eabeedf6af 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Cleanup log statements.  
						
						
						
						
					 
					
						2018-04-14 16:01:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0d408b965b 
							
						 
					 
					
						
						
							
							shaders: Fix GCC and clang build issues.  
						
						
						
						
					 
					
						2018-04-14 16:01:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							86135864da 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.  
						
						
						
						
					 
					
						2018-04-14 16:01:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7639667562 
							
						 
					 
					
						
						
							
							shader_bytecode: Add FSETP and KIL to GetInfo.  
						
						
						
						
					 
					
						2018-04-14 16:01:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5a47832221 
							
						 
					 
					
						
						
							
							shader_bytecode: Add SubOp decoding.  
						
						
						
						
					 
					
						2018-04-14 16:01:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							50023bdae7 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add shader stage hint.  
						
						
						
						
					 
					
						2018-04-14 16:01:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a992aac5eb 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix Morton copy byteswap, etc.  
						
						
						
						
					 
					
						2018-04-14 16:01:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ca8fce9d0 
							
						 
					 
					
						
						
							
							gl_shader_manager: Implement SetShaderSamplerBindings.  
						
						
						
						
					 
					
						2018-04-13 23:48:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							beddc8afd2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Generate shaders and upload uniforms.  
						
						
						
						
					 
					
						2018-04-13 23:48:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							85d77a3d24 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Basic impl. for very simple vertex shaders.  
						
						... 
						
						
						
						- Tested with Puyo Puyo Tetris and Cave Story+ 
						
						
					 
					
						2018-04-13 23:48:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							51f37f5061 
							
						 
					 
					
						
						
							
							gl_shader_manager: Cleanup and consolidate uniform handling.  
						
						
						
						
					 
					
						2018-04-13 23:48:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							35aca0bf1f 
							
						 
					 
					
						
						
							
							maxwell_3d: Make memory_manager public.  
						
						
						
						
					 
					
						2018-04-13 23:48:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							33bb53571b 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix shader_config decodings.  
						
						
						
						
					 
					
						2018-04-13 23:48:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5617831d5f 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use shader program manager, remove test shader.  
						
						
						
						
					 
					
						2018-04-13 23:48:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							459826a705 
							
						 
					 
					
						
						
							
							renderer_opengl: Add gl_shader_manager class.  
						
						
						
						
					 
					
						2018-04-13 23:48:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8aa21a03b3 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Add a few types, etc.  
						
						
						
						
					 
					
						2018-04-13 23:48:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							10953495c1 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add hashable setup/config structs.  
						
						
						
						
					 
					
						2018-04-13 23:48:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2fcbb35ad2 
							
						 
					 
					
						
						
							
							gl_shader_util: Add missing includes.  
						
						
						
						
					 
					
						2018-04-13 23:48:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da1114ca59 
							
						 
					 
					
						
						
							
							renderer_opengl: Use OGLProgram instead of OGLShader.  
						
						
						
						
					 
					
						2018-04-13 23:48:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4f2b2d0bc5 
							
						 
					 
					
						
						
							
							gl_shader_util: Grab latest upstream.  
						
						
						
						
					 
					
						2018-04-13 23:48:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dbfd106ba0 
							
						 
					 
					
						
						
							
							gl_resource_manager: Grab latest upstream.  
						
						
						
						
					 
					
						2018-04-13 23:48:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ed7e597b44 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add skeleton code from Citra for shader analysis.  
						
						
						
						
					 
					
						2018-04-13 23:48:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4e7e0f8112 
							
						 
					 
					
						
						
							
							shader_bytecode: Add initial module for shader decoding.  
						
						
						
						
					 
					
						2018-04-13 23:48:19 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							0b855f1c21 
							
						 
					 
					
						
						
							
							Fix clang format issues  
						
						
						
						
					 
					
						2018-04-06 22:00:48 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							dcc27d6dc1 
							
						 
					 
					
						
						
							
							GPU: Assert when finding a texture with a format type other than UNORM.  
						
						
						
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b0ca330e14 
							
						 
					 
					
						
						
							
							GL: Set up the textures used for each draw call.  
						
						... 
						
						
						
						Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses. 
						
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							cb3183212d 
							
						 
					 
					
						
						
							
							GL: Bind the textures to the shaders used for drawing.  
						
						
						
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							65faeb9b2a 
							
						 
					 
					
						
						
							
							GLCache: Specialize the MortonCopy function for the DXT1 texture format.  
						
						... 
						
						
						
						It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures. 
						
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b258403f0d 
							
						 
					 
					
						
						
							
							GLCache: Implemented GetTextureSurface.  
						
						
						
						
					 
					
						2018-04-06 20:44:45 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							65ea52394b 
							
						 
					 
					
						
						
							
							GLCache: Support uploading compressed textures to the GPU.  
						
						... 
						
						
						
						Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU. 
						
						
					 
					
						2018-04-06 20:44:45 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							73eaef9c05 
							
						 
					 
					
						
						
							
							GL: Remove remaining references to 3DS-specific pixel formats  
						
						
						
						
					 
					
						2018-04-06 20:44:42 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b305646c44 
							
						 
					 
					
						
						
							
							RasterizerCache: Remove 3DS-specific pixel formats.  
						
						... 
						
						
						
						We're only left with RGB8 and DXT1 for now. More will be added as they are needed. 
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c28ed85875 
							
						 
					 
					
						
						
							
							GL: Create the sampler objects when starting up the GL rasterizer.  
						
						
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ca96b04a0c 
							
						 
					 
					
						
						
							
							GL: Ported the SamplerInfo struct from citra.  
						
						
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0171ec606b 
							
						 
					 
					
						
						
							
							GL: Rename PicaTexture to MaxwellTexture.  
						
						
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f73a280eeb 
							
						 
					 
					
						
						
							
							GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.  
						
						
						
						
					 
					
						2018-04-06 20:40:23 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ad1810e895 
							
						 
					 
					
						
						
							
							Textures: Added a helper function to know if a texture is blocklinear or pitch.  
						
						
						
						
					 
					
						2018-04-06 20:40:23 -06:00