Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							eab7457c00 
							
						 
					 
					
						
						
							
							GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.  
						
						... 
						
						
						
						Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions. 
						
						
					 
					
						2018-06-18 19:50:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0e13d9cb7b 
							
						 
					 
					
						
						
							
							Merge pull request  #570  from bunnei/astc  
						
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						gl_rasterizer: Implement texture format ASTC_2D_4X4. 
						
						
					 
					
						2018-06-18 19:08:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ea080501fb 
							
						 
					 
					
						
						
							
							Merge pull request  #571  from Armada651/loose-blend  
						
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						gl_rasterizer: Get loose on independent blending. 
						
						
					 
					
						2018-06-18 11:36:50 -04:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
						
						
							
						
						
							7c7f4a9be2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Get loose on independent blending.  
						
						
						
						
					 
					
						2018-06-18 09:27:06 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							61779fa072 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement texture format ASTC_2D_4X4.  
						
						
						
						
					 
					
						2018-06-18 01:56:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fe906fff36 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Loosen things up a bit.  
						
						
						
						
					 
					
						2018-06-18 00:55:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afdd657d30 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LOP instructions.  
						
						
						
						
					 
					
						2018-06-17 15:27:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5673ce39c7 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.  
						
						
						
						
					 
					
						2018-06-17 13:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d383043e07 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.  
						
						
						
						
					 
					
						2018-06-15 22:42:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb5bd0920d 
							
						 
					 
					
						
						
							
							Merge pull request  #564  from bunnei/lop32i_passb  
						
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						gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 
						
						
					 
					
						2018-06-15 22:04:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							55c49d5bf4 
							
						 
					 
					
						
						
							
							gl_shader_gen: Set position.w to 1.  
						
						
						
						
					 
					
						2018-06-15 20:47:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							61f9d9c4ab 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LOP32I LogicOperation PassB.  
						
						
						
						
					 
					
						2018-06-15 20:43:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							019d7208c8 
							
						 
					 
					
						
						
							
							Merge pull request  #556  from Subv/dma_engine  
						
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						GPU: Partially implemented the Maxwell DMA engine. 
						
						
					 
					
						2018-06-12 14:25:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2015a1b180 
							
						 
					 
					
						
						
							
							Merge pull request  #558  from Subv/iadd32i  
						
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						GPU: Implemented the iadd32i shader instruction. 
						
						
					 
					
						2018-06-12 14:19:25 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							db0497b808 
							
						 
					 
					
						
						
							
							GPU: Implemented the iadd32i shader instruction.  
						
						
						
						
					 
					
						2018-06-12 11:46:45 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							987a170665 
							
						 
					 
					
						
						
							
							GPU: Partially implemented the Maxwell DMA engine.  
						
						... 
						
						
						
						Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. 
						
						
					 
					
						2018-06-12 11:27:36 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f3d6c85db 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement saturate for float instructions.  
						
						
						
						
					 
					
						2018-06-11 21:46:34 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							004b1b3830 
							
						 
					 
					
						
						
							
							GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.  
						
						... 
						
						
						
						This corrects the invalid position values in some games when doing attribute-less rendering. 
						
						
					 
					
						2018-06-10 13:50:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2a7653142d 
							
						 
					 
					
						
						
							
							Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.  
						
						... 
						
						
						
						This should help a bit with GPU performance once we're GPU-bound. 
						
						
					 
					
						2018-06-09 18:02:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b366b885a1 
							
						 
					 
					
						
						
							
							GPU: Implement the iset family of shader instructions.  
						
						
						
						
					 
					
						2018-06-09 16:19:13 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3cb753eeb1 
							
						 
					 
					
						
						
							
							GPU: Added decodings for the ISET family of instructions.  
						
						
						
						
					 
					
						2018-06-09 15:56:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d81aaa3ed3 
							
						 
					 
					
						
						
							
							Merge pull request  #550  from Subv/ssy  
						
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						GPU: Stub the SSY shader instruction. 
						
						
					 
					
						2018-06-09 00:42:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e2176dc7ce 
							
						 
					 
					
						
						
							
							Merge pull request  #551  from bunnei/shr  
						
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						gl_shader_decompiler: Implement SHR instruction. 
						
						
					 
					
						2018-06-09 00:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5440b9c634 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement SHR instruction.  
						
						
						
						
					 
					
						2018-06-09 00:01:17 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							abec5f82e2 
							
						 
					 
					
						
						
							
							GPU: Stub the SSY shader instruction.  
						
						... 
						
						
						
						This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. 
						
						
					 
					
						2018-06-08 22:46:10 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bbc4f369ed 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement IADD instruction.  
						
						
						
						
					 
					
						2018-06-08 23:25:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							79e9c2e237 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add missing asserts for saturate_a instructions.  
						
						
						
						
					 
					
						2018-06-08 23:24:10 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c011b6f67e 
							
						 
					 
					
						
						
							
							GPU: Synchronize the blend state on every draw call.  
						
						... 
						
						
						
						Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen. 
						
						
					 
					
						2018-06-08 17:05:52 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c712dafaee 
							
						 
					 
					
						
						
							
							GPU: Added registers for normal and independent blending.  
						
						
						
						
					 
					
						2018-06-08 17:04:41 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a931cf9e8b 
							
						 
					 
					
						
						
							
							Merge pull request  #547  from Subv/compressed_alignment  
						
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						GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 
						
						
					 
					
						2018-06-08 16:40:49 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8d9534d830 
							
						 
					 
					
						
						
							
							GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.  
						
						... 
						
						
						
						This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. 
						
						
					 
					
						2018-06-08 12:27:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							47dc5e0dab 
							
						 
					 
					
						
						
							
							Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.  
						
						... 
						
						
						
						This fixes the flip_viewport uniform having invalid values when drawing. 
						
						
					 
					
						2018-06-08 12:22:39 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ee318d4015 
							
						 
					 
					
						
						
							
							Merge pull request  #543  from Subv/uniforms  
						
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						GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 
						
						
					 
					
						2018-06-07 11:21:36 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							86146ef819 
							
						 
					 
					
						
						
							
							GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.  
						
						... 
						
						
						
						This should fix the bug with the vs_config UBO being uninitialized during shader execution. 
						
						
					 
					
						2018-06-07 08:33:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0639e03055 
							
						 
					 
					
						
						
							
							Merge pull request  #542  from bunnei/bfe_imm  
						
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						gl_shader_decompiler: Implement BFE_IMM instruction. 
						
						
					 
					
						2018-06-07 01:49:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							930487c7fb 
							
						 
					 
					
						
						
							
							Merge pull request  #541  from Subv/blittextures  
						
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						GLCache: Fixed copying compressed textures in the rasterizer cache. 
						
						
					 
					
						2018-06-07 01:35:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							92209f905f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement BFE_IMM instruction.  
						
						
						
						
					 
					
						2018-06-07 00:58:12 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f22e090b86 
							
						 
					 
					
						
						
							
							GLCache: Use the full uncompressed size when blitting from one texture to another.  
						
						... 
						
						
						
						This avoids the problem of only copying a tiny piece of the textures when they are compressed. 
						
						
					 
					
						2018-06-06 23:26:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							218a08df93 
							
						 
					 
					
						
						
							
							GLCache: Simplify the logic to copy from one texture to another in BlitTextures.  
						
						... 
						
						
						
						We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access. 
						
						
					 
					
						2018-06-06 23:25:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							128aeba0f3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: F2F: Implement rounding modes.  
						
						
						
						
					 
					
						2018-06-06 22:21:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03f877919d 
							
						 
					 
					
						
						
							
							Merge pull request  #537  from bunnei/misc-shader  
						
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						gl_shader_decompiler: Additional decodings, remove unused stuff from TEX 
						
						
					 
					
						2018-06-06 21:44:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37f50c8773 
							
						 
					 
					
						
						
							
							Merge pull request  #535  from Subv/gpu_swizzle  
						
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						GPU: Support changing the texture swizzles for Maxwell textures. 
						
						
					 
					
						2018-06-06 21:39:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							00c830405b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.  
						
						
						
						
					 
					
						2018-06-06 19:47:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4b114e1b8a 
							
						 
					 
					
						
						
							
							shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.  
						
						
						
						
					 
					
						2018-06-06 19:47:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0a49c46353 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement ISETP_IMM instruction.  
						
						
						
						
					 
					
						2018-06-06 19:45:58 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							47629c89a8 
							
						 
					 
					
						
						
							
							GPU: Support changing the texture swizzles for Maxwell textures.  
						
						
						
						
					 
					
						2018-06-06 18:36:15 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							89e81a9be2 
							
						 
					 
					
						
						
							
							GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.  
						
						
						
						
					 
					
						2018-06-06 18:36:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ff2929644 
							
						 
					 
					
						
						
							
							Merge pull request  #534  from Subv/multitexturing  
						
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						GPU: Implement sampling multiple textures in the generated glsl shaders. 
						
						
					 
					
						2018-06-06 19:12:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4669f15f8b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LD_C instruction.  
						
						
						
						
					 
					
						2018-06-06 18:09:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4112aa68a6 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add uniform handling for indirect const buffer access.  
						
						
						
						
					 
					
						2018-06-06 18:09:05 -04:00