ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e24197bb3f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Initialize gl_Position on vertex shaders  
						
						
						
						
					 
					
						2020-03-12 23:31:06 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00e9ba0603 
							
						 
					 
					
						
						
							
							Merge pull request  #3483  from namkazt/patch-1  
						
						... 
						
						
						
						vk_rasterizer: fix mistype on SetupGraphicsImages 
						
						
					 
					
						2020-03-12 22:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f159a12820 
							
						 
					 
					
						
						
							
							Merge pull request  #3480  from ReinUsesLisp/vk-disabled-ubo  
						
						... 
						
						
						
						vk_rasterizer: Support disabled uniform buffers 
						
						
					 
					
						2020-03-12 22:09:49 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a10016e38 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add missing {} on smem GLSL emission  
						
						
						
						
					 
					
						2020-03-12 21:50:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4dcca90ef4 
							
						 
					 
					
						
						
							
							video_core: Implement RGBA16_SNORM  
						
						... 
						
						
						
						Implement RGBA16_SNORM with the current API. Nothing special here. 
						
						
					 
					
						2020-03-12 21:42:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e22816a5bb 
							
						 
					 
					
						
						
							
							texture_cache: Report incompatible textures as black  
						
						... 
						
						
						
						Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.
We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.
As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported. 
						
						
					 
					
						2020-03-12 18:22:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							daae6a323b 
							
						 
					 
					
						
						
							
							texture_cache/surface_params: Force depth=1 on 2D textures  
						
						... 
						
						
						
						Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest. 
						
						
					 
					
						2020-03-12 18:11:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							38fe070d78 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add layer component to texelFetch  
						
						... 
						
						
						
						TexelFetch was not emitting the array component generating invalid GLSL. 
						
						
					 
					
						2020-03-12 18:10:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							825d629565 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix regression in render target declarations  
						
						... 
						
						
						
						A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games. 
						
						
					 
					
						2020-03-12 05:01:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8357908099 
							
						 
					 
					
						
						
							
							gl_shader_manager: Fix interaction between graphics and compute  
						
						... 
						
						
						
						After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline. 
						
						
					 
					
						2020-03-11 01:04:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e4bc3c3342 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement polygon modes and fill rectangles  
						
						
						
						
					 
					
						2020-03-09 20:39:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eb5861e0a2 
							
						 
					 
					
						
						
							
							engines/maxwell_3d: Add TFB registers and store them in shader registry  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1acb4f73f 
							
						 
					 
					
						
						
							
							shader/registry: Address feedback  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1061afed9 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add identifier to decompiled code  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e612242977 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Roll back to GLSL core 430  
						
						... 
						
						
						
						RenderDoc won't build shaders if we use GLSL compatibility. 
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							978172530e 
							
						 
					 
					
						
						
							
							const_buffer_engine_interface: Store component types  
						
						... 
						
						
						
						This is required for Vulkan. Sampling integer textures with float
handles is illegal. 
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							120f688272 
							
						 
					 
					
						
						
							
							yuzu/loading_screen: Remove unused shader progress mode  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1932351a9 
							
						 
					 
					
						
						
							
							gl_shader_cache: Reduce registry consistency to debug assert  
						
						... 
						
						
						
						Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT. 
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							66a8a3e887 
							
						 
					 
					
						
						
							
							shader/registry: Cache tessellation state  
						
						
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0528be5c92 
							
						 
					 
					
						
						
							
							shader/registry: Store graphics and compute metadata  
						
						... 
						
						
						
						Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8efd5a901 
							
						 
					 
					
						
						
							
							video_core: Rename "const buffer locker" to "registry"  
						
						
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd8b9bbcee 
							
						 
					 
					
						
						
							
							gl_shader_cache: Rework shader cache and remove post-specializations  
						
						... 
						
						
						
						Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							22e825a3bc 
							
						 
					 
					
						
						
							
							Merge pull request  #3301  from ReinUsesLisp/state-tracker  
						
						... 
						
						
						
						video_core: Remove gl_state and use a state tracker based on dirty flags 
						
						
					 
					
						2020-03-09 18:34:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1aa75b1081 
							
						 
					 
					
						
						
							
							textures: Fix anisotropy hack  
						
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						Previous code could generate an anisotropy value way higher than x16. 
						
						
					 
					
						2020-03-08 15:59:38 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							84e9f9f395 
							
						 
					 
					
						
						
							
							Merge pull request  #3452  from Morph1984/anisotropic-filtering  
						
						... 
						
						
						
						frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support 
						
						
					 
					
						2020-03-07 22:28:35 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							16cfbb068c 
							
						 
					 
					
						
						
							
							vk_reasterizer: fix mistype on SetupGraphicsImages  
						
						... 
						
						
						
						This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games. 
						
						
					 
					
						2020-03-08 10:06:59 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							662feb8c1c 
							
						 
					 
					
						
						
							
							Merge pull request  #3481  from ReinUsesLisp/abgr5-storage  
						
						... 
						
						
						
						maxwell_to_vk: Remove Storage capability for A1B5G5R5U 
						
						
					 
					
						2020-03-07 19:51:33 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e4f9ce0379 
							
						 
					 
					
						
						
							
							vk_rasterizer: Support disabled uniform buffers  
						
						
						
						
					 
					
						2020-03-06 18:47:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							aa6fe3f1aa 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Remove Storage capability for A1B5G5R5U  
						
						
						
						
					 
					
						2020-03-06 18:47:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							49eff536d0 
							
						 
					 
					
						
						
							
							Merge pull request  #3463  from ReinUsesLisp/vk-toctou  
						
						... 
						
						
						
						vk_swapchain: Silence TOCTOU race condition 
						
						
					 
					
						2020-03-05 19:38:42 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0361aa1915 
							
						 
					 
					
						
						
							
							Merge pull request  #3451  from ReinUsesLisp/indexed-textures  
						
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						vk_shader_decompiler: Implement indexed textures 
						
						
					 
					
						2020-03-05 11:42:46 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa1d625eed 
							
						 
					 
					
						
						
							
							Merge pull request  #3469  from namkazt/patch-1  
						
						... 
						
						
						
						shader_decode: Fix LD, LDG when track constant buffer 
						
						
					 
					
						2020-03-04 23:10:01 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							67e7186d79 
							
						 
					 
					
						
						
							
							Merge pull request  #3455  from ReinUsesLisp/attr-scaled  
						
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						video_core: Implement more scaled attribute formats 
						
						
					 
					
						2020-03-03 22:46:20 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85a4222a8c 
							
						 
					 
					
						
						
							
							nit: move comment to right place.  
						
						
						
						
					 
					
						2020-02-29 13:50:10 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							735c003a70 
							
						 
					 
					
						
						
							
							video_core/dirty_flags: Address feedback  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ef7f6eb67d 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix edge-case where alpha testing might cull presentation  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a6a350ddc3 
							
						 
					 
					
						
						
							
							gl_texture_cache: Remove blending disable on blits  
						
						... 
						
						
						
						Blending doesn't affect blits. Rasterizer discard does, update the
commentaries. 
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							887d5288ef 
							
						 
					 
					
						
						
							
							gl_rasterizer: Don't disable blending on clears  
						
						... 
						
						
						
						Blending doesn't affect clears. 
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ac204754d4 
							
						 
					 
					
						
						
							
							dirty_flags: Deduplicate code between OpenGL and Vulkan  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6669b359a3 
							
						 
					 
					
						
						
							
							vk_rasterizer: Pass Maxwell registers to dynamic updates  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							042256c6bb 
							
						 
					 
					
						
						
							
							state_tracker: Remove type traits with named structures  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6ac3eb4d87 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for stencil properties  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f9df2c6bcd 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for depth bounds  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cd0e28c9ec 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for blend constants  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a33870996b 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for depth bias  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							42f1874965 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for scissors  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1bd95a314f 
							
						 
					 
					
						
						
							
							vk_state_tracker: Initial implementation  
						
						... 
						
						
						
						Add support for render targets and viewports. 
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1498d2c54 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove num vertex buffers magic number  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							62437943a7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Only apply polygon offset clamp if enabled  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2eeea90713 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for depth clamp enabling  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00