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								 ReinUsesLisp | 97e80dda55 | shader: Add constant propagation to integer vectors | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 27ca8a0e13 | glsl: Better IAdd Overflow CC fix This ensures the original operand values are not overwritten when being used in the overflow detection. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 4397053d5c | shader: Remove IAbs64 | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | bc6e399ae3 | glsl: Fix IADD CC | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | a7536825df | shader_recompiler: Fix IADD3 input partitioning | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 808ef97a08 | shader: Move loop safety tests to code emission | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | cbce9ddd4a | glsl: Remove frag color initialization | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 3a2dd1b483 | glasm: Implement SetAttribute ViewportMask | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 1c648f176c | emit_glsl_special: Skip initialization of frag_color0 Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 1d182fc0f5 | shader: Calibrate loop safety threshold | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 Morph | cfbc85839d | glsl: Add missing ; in EmitSetSampleMask Fixes shader compilation in Okami HD | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 9e066dcb15 | glsl: Fix output varying initialization when transform feedback is used | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | a0365217f5 | texture_pass: Fix is_read image qualification Atomic operations are considered to have both read and write access. This was not  being accounted for. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 0cd08b3e72 | shader: Align constant buffer sizes to 16 bytes WAR for AMD reading zeroes on uniform buffers of size 2. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 59fead3a47 | spirv: Properly handle devices without int8 and int16 | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | b5e78607ad | spirv: Handle small storage buffer loads on devices with no support | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ccbd24fe00 | glsl: Fix cbuf component indexing bug falback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 1091995f8e | shader: Simplify MergeDualVertexPrograms | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 374eeda1a3 | shader: Properly manage attributes not written from previous stages | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 892b8aa2ad | glsl: Only declare fragment outputs on fragment shaders | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 0ffea97e2e | shader: Split profile and runtime info headers | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | cbbca26d18 | shader: Add support for native 16-bit floats | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 376aa94819 | shader: Rename maxwell/program.h to translate_program.h | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 12ef06ba8b | glsl: Obey need_declared_frag_colors to declare and initialize all frag_color Fixes Ori and the blind forest title screen | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | d36f667bc0 | glsl: Address rest of feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | c5dfa0b630 | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 3b339fbbf6 | glsl: Conditionally use fine/coarse derivatives based on device support | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6eea88d614 | glsl: Cleanup/Address feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ae4e452759 | glsl: Add Shader_GLSL logging | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6c6a451d6a | glsl: Add LoopSafety instructions | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | a0d0704aff | glsl: Conditionally add EXT_texture_shadow_lod | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 5e7b2b9661 | glsl: Add stubs for sparse queries and variable aoffi when not supported | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6aa1bf7b6f | glsl: Implement legacy varyings | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 39c29664f9 | glsl: Minor cleanup | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 427a2596a1 | glsl: Fix Cbuf getters for F32 type | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 7c82f20b52 | glsl: Add immediate index oob checking for Cbuf getters | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 84c86e03cd | glsl: Refactor GetCbuf functions to reduce code duplication | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | e81c73a874 | glsl: Address more feedback. Implement indexed texture reads | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 7d89a82a48 | glsl: Remove Signed Integer variables | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 4759db28d0 | glsl: Address Rodrigo's feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 85399e119d | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | e7c8f8911f | glsl: Implement SampleId and SetSampleMask plus some minor refactoring of implementations | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | d1a68f7997 | glsl: Add gl_PerVertex in for GS | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | a926695234 | glsl: Use existing tracking for enabling EXT_shader_image_load_formatted | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 14bd73db36 | glsl: Enable early fragment tests | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 3f31a547e0 | glsl: Implement more attribute getters and setters | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 8bb8bbf4ae | glsl: Implement fswzadd and wip nv thread shuffle impl | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | c542204113 | glsl: Implement indexed attribute loads | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 2a504b4765 | glsl: Conditionally add GL_ARB_sparse_texture2 | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | fc0db612ab | glsl: Conditionally use GL_EXT_shader_image_load_formatted Fix for SULD.D | 2021-07-22 21:51:37 -04:00 |  |