Hexagon12 
							
						 
					 
					
						
						
						
						
							
						
						
							d626bc8c62 
							
						 
					 
					
						
						
							
							Added predicate comparison GreaterEqualWithNan  
						
						
						
						
					 
					
						2018-08-31 10:40:18 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							915ab81ec2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement POPC ( #1203 )  
						
						... 
						
						
						
						* Implement POPC
* implement invert 
						
						
					 
					
						2018-08-30 21:32:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6accf96ff 
							
						 
					 
					
						
						
							
							Merge pull request  #1200  from bunnei/improve-ipa  
						
						... 
						
						
						
						gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. 
						
						
					 
					
						2018-08-30 10:31:26 -04:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							a6dd577d02 
							
						 
					 
					
						
						
							
							Shaders: Implemented IADD3  
						
						
						
						
					 
					
						2018-08-29 13:44:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b1ccd88434 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.  
						
						
						
						
					 
					
						2018-08-29 00:37:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4d7e1662c8 
							
						 
					 
					
						
						
							
							Merge pull request  #1193  from lioncash/priv  
						
						... 
						
						
						
						gpu: Make memory_manager private 
						
						
					 
					
						2018-08-28 12:28:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eb4f2d5596 
							
						 
					 
					
						
						
							
							Merge pull request  #1192  from lioncash/unused  
						
						... 
						
						
						
						gl_rasterizer: Remove unused variables 
						
						
					 
					
						2018-08-28 12:28:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7dc4cac9 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove unused program_code vector in GetShaderAddress()  
						
						... 
						
						
						
						Given std::vector is a type with a non-trivial destructor, this
variable cannot be optimized away by the compiler, even if unused.
Because of that, something that was intended to be fairly lightweight,
was actually allocating 32KB and deallocating it at the end of the
function. 
						
						
					 
					
						2018-08-28 11:20:41 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							45fb74d262 
							
						 
					 
					
						
						
							
							gpu: Make memory_manager private  
						
						... 
						
						
						
						Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.
Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places. 
						
						
					 
					
						2018-08-28 11:11:50 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6771a18c6c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove unused variables  
						
						
						
						
					 
					
						2018-08-28 10:46:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b55d8111e6 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement a new shader cache.  
						
						
						
						
					 
					
						2018-08-27 18:26:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a0e1566dc5 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Update to use RasterizerCache base class.  
						
						
						
						
					 
					
						2018-08-27 18:26:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							382852418b 
							
						 
					 
					
						
						
							
							video_core: Add RasterizerCache class for common cache management code.  
						
						
						
						
					 
					
						2018-08-27 18:26:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2f5ed3877c 
							
						 
					 
					
						
						
							
							Merge pull request  #1169  from Lakumakkara/sel  
						
						... 
						
						
						
						shader_bytecode: fix SEL_IMM bitstring 
						
						
					 
					
						2018-08-27 18:24:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f96ded9815 
							
						 
					 
					
						
						
							
							Merge pull request  #1174  from lioncash/debug  
						
						... 
						
						
						
						debug_utils: Minor individual interface changes 
						
						
					 
					
						2018-08-27 15:44:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							be2f1eabd7 
							
						 
					 
					
						
						
							
							Merge pull request  #1173  from lioncash/batch  
						
						... 
						
						
						
						maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch() 
						
						
					 
					
						2018-08-25 10:59:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							23b86fd3ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1167  from lioncash/assert  
						
						... 
						
						
						
						gl_rasterizer: Correct assertion condition in SyncLogicOpState() 
						
						
					 
					
						2018-08-25 10:50:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c65713832c 
							
						 
					 
					
						
						
							
							debug_utils: Remove unused includes  
						
						... 
						
						
						
						Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary. 
						
						
					 
					
						2018-08-24 20:49:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1e6a209649 
							
						 
					 
					
						
						
							
							debug_utils: Make BreakpointObserver class' constructor explicit  
						
						... 
						
						
						
						Avoids implicit conversions. 
						
						
					 
					
						2018-08-24 20:49:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b6425c0511 
							
						 
					 
					
						
						
							
							debug_utils: Initialize active_breakpoint member of DebugContext  
						
						... 
						
						
						
						Ensures that all class members are initialized. 
						
						
					 
					
						2018-08-24 20:15:50 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							20800f2df7 
							
						 
					 
					
						
						
							
							maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()  
						
						... 
						
						
						
						The start and finish events should likely not be right after one another
like this, otherwise the batch will appear to complete immediately 
						
						
					 
					
						2018-08-24 19:58:05 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							36093a3e4d 
							
						 
					 
					
						
						
							
							fix SEL_IMM bitstring  
						
						
						
						
					 
					
						2018-08-24 07:18:12 +03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8fd9eb71b4 
							
						 
					 
					
						
						
							
							gl_rasterizer: Correct assertion condition in SyncLogicOpState()  
						
						... 
						
						
						
						Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true. 
						
						
					 
					
						2018-08-23 23:00:54 -04:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							ba2972bc64 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for IADD3 instructions  
						
						
						
						
					 
					
						2018-08-23 15:46:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0dce6d7008 
							
						 
					 
					
						
						
							
							Merge pull request  #1160  from bunnei/surface-reserve  
						
						... 
						
						
						
						gl_rasterizer_cache: Several improvements 
						
						
					 
					
						2018-08-23 12:04:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d65f079cc1 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Blit when possible on RecreateSurface.  
						
						
						
						
					 
					
						2018-08-23 11:27:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fee8bdd90c 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Reserve surfaces that have already been created for later use.  
						
						
						
						
					 
					
						2018-08-23 11:27:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fde2017a3f 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove assert for RecreateSurface type.  
						
						
						
						
					 
					
						2018-08-23 11:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebf5768340 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement compressed texture copies.  
						
						
						
						
					 
					
						2018-08-23 11:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a4ac3bed6c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement stencil test.  
						
						... 
						
						
						
						- Used by Splatoon 2. 
						
						
					 
					
						2018-08-23 11:08:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da3da6be90 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement partial color clear and stencil clear.  
						
						
						
						
					 
					
						2018-08-23 11:08:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a472ff54d 
							
						 
					 
					
						
						
							
							maxwell_3d: Update to include additional stencil registers.  
						
						
						
						
					 
					
						2018-08-23 11:08:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c4ed0b16b1 
							
						 
					 
					
						
						
							
							gl_state: Update to handle stencil front/back face separately.  
						
						
						
						
					 
					
						2018-08-23 11:08:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7f2fb2151 
							
						 
					 
					
						
						
							
							Merge pull request  #1157  from lioncash/vec  
						
						... 
						
						
						
						gl_shader_gen: Use a std::vector to represent program code instead of std::array 
						
						
					 
					
						2018-08-23 02:19:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							232b0d9d2a 
							
						 
					 
					
						
						
							
							Merge pull request  #1156  from Lakumakkara/lop3  
						
						... 
						
						
						
						gl_shader_decompiler: Implement LOP3 
						
						
					 
					
						2018-08-23 02:16:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							12ba80a86c 
							
						 
					 
					
						
						
							
							gl_shader_gen: Make ShaderSetup's constructor explicit  
						
						... 
						
						
						
						Prevents implicit conversions. 
						
						
					 
					
						2018-08-22 17:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1fd979f50a 
							
						 
					 
					
						
						
							
							gl_shader_gen: Use a std::vector to represent program code instead of std::array  
						
						... 
						
						
						
						While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance). 
						
						
					 
					
						2018-08-22 17:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							b2ca8089ce 
							
						 
					 
					
						
						
							
							more fixes  
						
						
						
						
					 
					
						2018-08-23 00:01:40 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							e70a3c5a5d 
							
						 
					 
					
						
						
							
							fixes  
						
						
						
						
					 
					
						2018-08-22 21:33:32 +03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dd35b4b18a 
							
						 
					 
					
						
						
							
							renderer_opengl: Namespace OpenGL code  
						
						... 
						
						
						
						Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future. 
						
						
					 
					
						2018-08-22 06:14:47 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							4877e6c2f6 
							
						 
					 
					
						
						
							
							remove debug logging  
						
						
						
						
					 
					
						2018-08-22 11:45:28 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							8e8326595f 
							
						 
					 
					
						
						
							
							implement lop3  
						
						
						
						
					 
					
						2018-08-22 10:09:44 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cea627b0fc 
							
						 
					 
					
						
						
							
							Merge pull request  #840  from FearlessTobi/port-3353  
						
						... 
						
						
						
						Port #3353  from Citra: "citra-qt: Add customizable speed limit target " 
						
						
					 
					
						2018-08-22 01:19:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5abf71fe65 
							
						 
					 
					
						
						
							
							Merge pull request  #1154  from OatmealDome/topology-lines  
						
						... 
						
						
						
						maxwell_to_gl: Implement PrimitiveTopology::Lines 
						
						
					 
					
						2018-08-22 01:08:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							125d7122ac 
							
						 
					 
					
						
						
							
							Merge pull request  #1124  from Subv/logic_ops  
						
						... 
						
						
						
						GPU: Implemented logic ops. 
						
						
					 
					
						2018-08-22 01:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								OatmealDome 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad1220e1b3 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::Lines  
						
						... 
						
						
						
						Used by Splatoon 2's debug menu. 
						
						
					 
					
						2018-08-22 01:01:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d63b1d21f1 
							
						 
					 
					
						
						
							
							Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."  
						
						... 
						
						
						
						- This reverts commit 3ef4b3d4b445960576f10d1ba6521580d03e3da8.
- This commit had broken a lot of games. We really should do a full implementation of this in one change. 
						
						
					 
					
						2018-08-21 20:07:40 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a0e2bd85a5 
							
						 
					 
					
						
						
							
							shader_bytecode: Parenthesize conditional expression within GetTextureType()  
						
						... 
						
						
						
						Resolves a -Wlogical-op-parentheses warning. 
						
						
					 
					
						2018-08-21 15:08:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf89a99839 
							
						 
					 
					
						
						
							
							Merge pull request  #1123  from lioncash/screen  
						
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						rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface 
						
						
					 
					
						2018-08-21 01:18:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0f7713fce 
							
						 
					 
					
						
						
							
							Merge pull request  #1132  from Subv/gl_FragDepth  
						
						... 
						
						
						
						Shaders: Implement depth writing in fragment shaders. 
						
						
					 
					
						2018-08-21 01:17:53 -04:00