Kelebek1 
							
						 
					 
					
						
						
						
						
							
						
						
							b566c98258 
							
						 
					 
					
						
						
							
							Define SampleMask as an array  
						
						
						
						
					 
					
						2023-04-30 18:37:37 +01:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
						
						
							
						
						
							82b78cde73 
							
						 
					 
					
						
						
							
							shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset  
						
						... 
						
						
						
						Should be more efficient and better readable 
						
						
					 
					
						2023-04-08 16:13:08 +02:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
						
						
							
						
						
							fe91066f46 
							
						 
					 
					
						
						
							
							video_core: Enable ImageGather with subpixel offset on Intel  
						
						
						
						
					 
					
						2023-04-08 16:12:44 +02:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
						
						
							
						
						
							780240e697 
							
						 
					 
					
						
						
							
							shader_recompiler: Add subpixel offset for correct rounding at ImageGather  
						
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						On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/  for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ). 
						
						
					 
					
						2023-04-08 16:12:30 +02:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							600f325d87 
							
						 
					 
					
						
						
							
							general: fix spelling mistakes  
						
						
						
						
					 
					
						2023-03-12 11:33:01 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							2ce5bb9bd6 
							
						 
					 
					
						
						
							
							buffer_cache: Add logic for non-NVN storage buffer tracking  
						
						
						
						
					 
					
						2023-02-25 16:24:21 -05:00 
						 
				 
			
				
					
						
							
							
								liamwhite 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a4d0663158 
							
						 
					 
					
						
						
							
							Merge pull request  #9588  from liamwhite/bylaws-reverts  
						
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						Revert "shader_recompiler: Align SSBO offsets to meet host requirements" 
						
						
					 
					
						2023-02-19 13:11:57 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							04139cb3ed 
							
						 
					 
					
						
						
							
							glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask  
						
						... 
						
						
						
						These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth 
						
						
					 
					
						2023-02-08 19:34:39 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							4678f53463 
							
						 
					 
					
						
						
							
							shader_recompiler/value.h: Remove lingering references to S32  
						
						
						
						
					 
					
						2023-02-04 00:13:47 -05:00 
						 
				 
			
				
					
						
							
							
								liamwhite 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a9a860a4f7 
							
						 
					 
					
						
						
							
							Merge pull request  #9703  from ameerj/txq-ms  
						
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						shaders: Fix TXQ with MSAA textures 
						
						
					 
					
						2023-02-01 22:38:00 -05:00 
						 
				 
			
				
					
						
							
							
								Levi Behunin 
							
						 
					 
					
						
						
						
						
							
						
						
							d5fc56db4b 
							
						 
					 
					
						
						
							
							Move to Clang Format 15  
						
						... 
						
						
						
						Depends on https://github.com/yuzu-emu/build-environments/pull/69 
clang-15 primary run 
						
						
					 
					
						2023-01-29 17:49:42 -07:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							a63e17566a 
							
						 
					 
					
						
						
							
							spirv: Fix TXQ with MSAA textures  
						
						
						
						
					 
					
						2023-01-29 13:47:30 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							a1d8306bfd 
							
						 
					 
					
						
						
							
							emit_glasm_image: Fix TXQ with MSAA textures  
						
						
						
						
					 
					
						2023-01-29 13:42:34 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							08feba2b56 
							
						 
					 
					
						
						
							
							emit_glsl_image: Implement TXQ with MSAA textures  
						
						... 
						
						
						
						Also fixes for texture buffers, which do not have mips eithers. 
						
						
					 
					
						2023-01-29 13:31:47 -05:00 
						 
				 
			
				
					
						
							
							
								liamwhite 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3aab574521 
							
						 
					 
					
						
						
							
							Merge pull request  #9699  from ameerj/texture-pass-desc  
						
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						texture_pass: Fix texture descriptors comparisons 
						
						
					 
					
						2023-01-29 12:27:41 -05:00 
						 
				 
			
				
					
						
							
							
								liamwhite 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							149271923c 
							
						 
					 
					
						
						
							
							Merge pull request  #9698  from ameerj/texture-pass-handle  
						
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						texture_pass: Refactor texture handle retrieval 
						
						
					 
					
						2023-01-29 12:27:33 -05:00 
						 
				 
			
				
					
						
							
							
								liamwhite 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							208e635f37 
							
						 
					 
					
						
						
							
							Merge pull request  #9694  from ameerj/txq-mips  
						
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						shader_recompiler: TXQ: Skip QueryLevels when possible 
						
						
					 
					
						2023-01-29 12:27:26 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							0d820f2dab 
							
						 
					 
					
						
						
							
							texture_pass: Fix texture descriptors comparisons  
						
						
						
						
					 
					
						2023-01-28 21:23:52 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							9bb429999e 
							
						 
					 
					
						
						
							
							texture_pass: Refactor texture handle retrieval  
						
						
						
						
					 
					
						2023-01-28 21:11:38 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							40e7d78179 
							
						 
					 
					
						
						
							
							Merge pull request  #9687  from ameerj/ogl-shader-ms  
						
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						glasm, glsl: Implement multisampled Image Fetch 
						
						
					 
					
						2023-01-28 16:32:11 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							159aab9a97 
							
						 
					 
					
						
						
							
							Merge pull request  #9682  from ameerj/shader-s32  
						
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						shader_recompiler: Remove S32 IR type 
						
						
					 
					
						2023-01-28 14:00:11 -08:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							2c2e019a44 
							
						 
					 
					
						
						
							
							shader_recompiler: TXQ: Skip QueryLevels when possible  
						
						
						
						
					 
					
						2023-01-28 16:25:18 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							c0cedbae94 
							
						 
					 
					
						
						
							
							emit_glsl_image: Fix ImageFetch for MSAA textures  
						
						
						
						
					 
					
						2023-01-28 14:39:27 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							0f795603fc 
							
						 
					 
					
						
						
							
							glasm: Add MS sampler types  
						
						
						
						
					 
					
						2023-01-27 02:09:18 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							5710e90150 
							
						 
					 
					
						
						
							
							glsl: Add MS sampler types  
						
						
						
						
					 
					
						2023-01-27 02:09:17 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							93cc6e4d99 
							
						 
					 
					
						
						
							
							shader_recompiler: Remove S32 IR type  
						
						... 
						
						
						
						The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 
						
						
					 
					
						2023-01-25 22:03:15 -05:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							76a4356e55 
							
						 
					 
					
						
						
							
							spirv: fix multisampled image fetch  
						
						
						
						
					 
					
						2023-01-23 12:03:19 -05:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							505923f0f3 
							
						 
					 
					
						
						
							
							Revert "shader_recompiler: Align SSBO offsets to meet host requirements"  
						
						... 
						
						
						
						This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. 
						
						
					 
					
						2023-01-07 15:50:58 -05:00 
						 
				 
			
				
					
						
							
							
								Billy Laws 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d34275a260 
							
						 
					 
					
						
						
							
							Avoid OOB array access reading passthrough attr mask  
						
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						YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this 
						
						
					 
					
						2023-01-07 18:38:21 +00:00 
						 
				 
			
				
					
						
							
							
								Billy Laws 
							
						 
					 
					
						
						
						
						
							
						
						
							58fec43768 
							
						 
					 
					
						
						
							
							Run clang-format  
						
						
						
						
					 
					
						2023-01-05 22:18:10 +00:00 
						 
				 
			
				
					
						
							
							
								Billy Laws 
							
						 
					 
					
						
						
						
						
							
						
						
							68ed60cee4 
							
						 
					 
					
						
						
							
							shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs  
						
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						The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups. 
						
						
					 
					
						2023-01-05 22:13:07 +00:00 
						 
				 
			
				
					
						
							
							
								Billy Laws 
							
						 
					 
					
						
						
						
						
							
						
						
							625a4af73a 
							
						 
					 
					
						
						
							
							shader_recompiler: Add support for lowering geometry passthrough  
						
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						Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support. 
						
						
					 
					
						2023-01-05 22:13:07 +00:00 
						 
				 
			
				
					
						
							
							
								Billy Laws 
							
						 
					 
					
						
						
						
						
							
						
						
							8804a4eb23 
							
						 
					 
					
						
						
							
							shader_recompiler: Align SSBO offsets to meet host requirements  
						
						... 
						
						
						
						We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. 
						
						
					 
					
						2023-01-05 22:13:07 +00:00 
						 
				 
			
				
					
						
							
							
								Billy Laws 
							
						 
					 
					
						
						
						
						
							
						
						
							3f0985c7b0 
							
						 
					 
					
						
						
							
							shader_recompiler: SPIRV: Only enable int64 feature when supported  
						
						
						
						
					 
					
						2023-01-05 22:13:07 +00:00 
						 
				 
			
				
					
						
							
							
								Billy Laws 
							
						 
					 
					
						
						
						
						
							
						
						
							c1cc99584c 
							
						 
					 
					
						
						
							
							shader_recompiler: Add comparison operators to descriptor types  
						
						
						
						
					 
					
						2023-01-05 22:13:07 +00:00 
						 
				 
			
				
					
						
							
							
								Billy Laws 
							
						 
					 
					
						
						
						
						
							
						
						
							bbfad79c89 
							
						 
					 
					
						
						
							
							Vulkan: Add a workaround for input_position on Adreno drivers  
						
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						Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. 
						
						
					 
					
						2023-01-05 22:13:07 +00:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a0c697124c 
							
						 
					 
					
						
						
							
							Video_core: Address feedback  
						
						
						
						
					 
					
						2023-01-04 14:39:42 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a045e860dd 
							
						 
					 
					
						
						
							
							ShaderCompiler: Inline driver specific constants.  
						
						
						
						
					 
					
						2023-01-03 16:29:25 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							d09aa0182f 
							
						 
					 
					
						
						
							
							MacroHLE: Final cleanup and fixes.  
						
						
						
						
					 
					
						2023-01-01 16:43:58 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8d694701bc 
							
						 
					 
					
						
						
							
							MacroHLE: Add OpenGL Support  
						
						
						
						
					 
					
						2023-01-01 16:43:58 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							aad0cbf024 
							
						 
					 
					
						
						
							
							MacroHLE: Add HLE replacement for base vertex and base instance.  
						
						
						
						
					 
					
						2023-01-01 16:43:57 -05:00 
						 
				 
			
				
					
						
							
							
								liamwhite 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5da72a891f 
							
						 
					 
					
						
						
							
							Merge pull request  #7450  from FernandoS27/ndc-vulkan  
						
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						Vulkan: Add support for VK_EXT_depth_clip_control. 
						
						
					 
					
						2022-12-17 16:08:10 -05:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							0104e28fe4 
							
						 
					 
					
						
						
							
							Vulkan: Add support for VK_EXT_depth_clip_control.  
						
						
						
						
					 
					
						2022-12-13 21:39:18 -05:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							77b0d01639 
							
						 
					 
					
						
						
							
							spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId  
						
						
						
						
					 
					
						2022-12-13 18:25:53 -05:00 
						 
				 
			
				
					
						
							
							
								liamwhite 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							75e16547f8 
							
						 
					 
					
						
						
							
							Merge pull request  #9300  from ameerj/pch  
						
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						CMake: Use precompiled headers to improve compile times 
						
						
					 
					
						2022-12-03 14:10:06 -05:00 
						 
				 
			
				
					
						
							
							
								liamwhite 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							22aff09b33 
							
						 
					 
					
						
						
							
							Merge pull request  #9289  from liamwhite/fruit-company  
						
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						general: fix compile for Apple Clang 
						
						
					 
					
						2022-12-03 12:09:21 -05:00 
						 
				 
			
				
					
						
							
							
								Matías Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c043ba8467 
							
						 
					 
					
						
						
							
							Merge pull request  #9303  from liamwhite/new-vulkan-init  
						
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						Vulkan: update initialization 
						
						
					 
					
						2022-12-02 18:32:54 -03:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							3ef006b5ab 
							
						 
					 
					
						
						
							
							shader_recompiler: add gl_Layer translation GS for older hardware  
						
						
						
						
					 
					
						2022-12-01 09:51:27 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							5b5612c1cc 
							
						 
					 
					
						
						
							
							CMake: Consolidate common PCH headers  
						
						
						
						
					 
					
						2022-11-30 18:30:30 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							37bc5118ea 
							
						 
					 
					
						
						
							
							CMake: Use precompiled headers  
						
						
						
						
					 
					
						2022-11-29 18:50:49 -05:00