ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b04b4d27f 
							
						 
					 
					
						
						
							
							glasm: Remove unused argument in identity instructions on GLASM  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dc02cb92e4 
							
						 
					 
					
						
						
							
							gl_rasterizer: Flush L2 caches before glFlush on GLASM  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2c81ad8311 
							
						 
					 
					
						
						
							
							glasm: Initial GLASM compute implementation for testing  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6fd190d1ae 
							
						 
					 
					
						
						
							
							glasm: Implement basic GLASM instructions  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c1ba685d9c 
							
						 
					 
					
						
						
							
							glasm: Changes to GLASM register allocator and emit context  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							36f1586267 
							
						 
					 
					
						
						
							
							vk_scheduler: Use locks instead of SPSC a queue  
						
						... 
						
						
						
						This tries to fix a data race where we'd wait forever for the GPU. 
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							56c47951c5 
							
						 
					 
					
						
						
							
							vk_query_cache: Wait before reading queries  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a515036604 
							
						 
					 
					
						
						
							
							vk_master_semaphore: Use fetch_add to increase master semaphore tick  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b10cf64c48 
							
						 
					 
					
						
						
							
							glasm: Add GLASM backend infrastructure  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							09dc23f971 
							
						 
					 
					
						
						
							
							shader: ISET.X implementation  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bfa47539f6 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove code unintentionally committed  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b725db8709 
							
						 
					 
					
						
						
							
							shader: Fixup SPIR-V emit header namespaces  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bed090807a 
							
						 
					 
					
						
						
							
							Move SPIR-V emission functions to their own header  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ee61ec2c39 
							
						 
					 
					
						
						
							
							shader: Optimize NVN Fallthrough  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							153a77efee 
							
						 
					 
					
						
						
							
							shader: Stub SR_AFFINITY  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							7ecc6de56a 
							
						 
					 
					
						
						
							
							shader: Implement Int32 SUATOM/SURED  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d621e96d0d 
							
						 
					 
					
						
						
							
							shader: Initial OpenGL implementation  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							850b08a16c 
							
						 
					 
					
						
						
							
							spirv: Be aware of NAN unaware drivers  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fde47152d9 
							
						 
					 
					
						
						
							
							spirv: Add SSBO read fallbacks when no aliasing is available  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd913bceaf 
							
						 
					 
					
						
						
							
							spirv: Add OpKill fallback to demote  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d2a0f9d7ad 
							
						 
					 
					
						
						
							
							spirv: Do not enable ShaderLayer  
						
						... 
						
						
						
						This is enabled by an extension instead of the capability. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b434b74af 
							
						 
					 
					
						
						
							
							spirv: Enable DemoteToHelperInvocationEXT only when supported  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cfd873275d 
							
						 
					 
					
						
						
							
							spirv: Use OriginLowerLeft when requested  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bafe9e35a9 
							
						 
					 
					
						
						
							
							spirv: Only add image operands mask when needed  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d2e811db2e 
							
						 
					 
					
						
						
							
							spirv: Workaround image unsigned offset bug  
						
						... 
						
						
						
						Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4ead714910 
							
						 
					 
					
						
						
							
							spirv: Add int8 and int16 capabilities only when supported  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							33bebc3412 
							
						 
					 
					
						
						
							
							spirv: Add integer clamping workarounds  
						
						... 
						
						
						
						Workaround more bugs on Nvidia's OpenGL SPIR-V compiler. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7b03b97118 
							
						 
					 
					
						
						
							
							spirv: Implement int8 and int16 conversion fallbacks  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							48a17298d7 
							
						 
					 
					
						
						
							
							spirv: Support OpenGL uniform buffers and change bindings  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d5d6778ba5 
							
						 
					 
					
						
						
							
							spirv: Desambiguate descriptor names  
						
						... 
						
						
						
						Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a46d91b1ef 
							
						 
					 
					
						
						
							
							shader: Add OpenGL shader profile options  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							028f0033bd 
							
						 
					 
					
						
						
							
							shader: Remove shader util  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							c49d56c931 
							
						 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							b541f5e5e3 
							
						 
					 
					
						
						
							
							shader: Implement VertexA stage  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							da936d6ad8 
							
						 
					 
					
						
						
							
							shader: Implement delegation of Exit to dispatcher on CFG  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f4b82b8dd7 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Fix texture buffer descriptors  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							fb14820c86 
							
						 
					 
					
						
						
							
							shader: Fix IADD3.CC  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							53acdda772 
							
						 
					 
					
						
						
							
							vk_scheduler: Allow command submission on worker thread  
						
						... 
						
						
						
						This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.
Scheduler::Finish is unchanged.
To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c5425b38c1 
							
						 
					 
					
						
						
							
							vk_compute_pass: Fix -Wshadow warning  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							025b20f96a 
							
						 
					 
					
						
						
							
							shader: Move pipeline cache logic to separate files  
						
						... 
						
						
						
						Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.
Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ac8835659e 
							
						 
					 
					
						
						
							
							vulkan: Defer descriptor set work to the Vulkan thread  
						
						... 
						
						
						
						Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2f3c3dfc10 
							
						 
					 
					
						
						
							
							vulkan: Rework descriptor allocation algorithm  
						
						... 
						
						
						
						Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5ed871398b 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Generate specialized pipeline config functions and improve code  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f4ace63957 
							
						 
					 
					
						
						
							
							shader: Accelerate pipeline transitions and use dirty flags for shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							20e86fd615 
							
						 
					 
					
						
						
							
							shader: Fix BFE s32 undefined check  
						
						... 
						
						
						
						Our unit tests were hitting this exception. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8fda599a31 
							
						 
					 
					
						
						
							
							vk_compute_pipeline: Fix index comparison oversight on compute texture buffers  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							50eb03382e 
							
						 
					 
					
						
						
							
							shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0c0ee9d897 
							
						 
					 
					
						
						
							
							vulkan_device: Require shaderClipDistance and shaderCullDistance features  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5b1b06f11e 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Guard against non-tessellation pipelines using patches  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							57464e3b72 
							
						 
					 
					
						
						
							
							shader: Fix storage type when reading patches on tess control  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00