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								 ReinUsesLisp | b01dd7d1c8 | gl_state_tracker: Implement dirty flags for blending | 2020-02-28 17:56:42 -03:00 |  | 
			
				
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								 ReinUsesLisp | f7ec078592 | gl_state_tracker: Implement dirty flags for clip distances and shaders | 2020-02-28 17:56:42 -03:00 |  | 
			
				
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								 ReinUsesLisp | 758ad3f75d | gl_state_tracker: Add dirty flags for buffers and divisors | 2020-02-28 17:56:42 -03:00 |  | 
			
				
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								 ReinUsesLisp | 9b08698a0c | maxwell_3d: Change write dirty flags to a bitset | 2020-02-28 17:56:42 -03:00 |  | 
			
				
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								 ReinUsesLisp | 69ad6279e4 | gl_state_tracker: Implement dirty flags for vertex formats | 2020-02-28 17:56:42 -03:00 |  | 
			
				
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								 ReinUsesLisp | 6530144ccb | gl_state_tracker: Implement dirty flags for color masks | 2020-02-28 17:56:42 -03:00 |  | 
			
				
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								 ReinUsesLisp | ba6f390448 | gl_state_tracker: Implement dirty flags for scissors | 2020-02-28 17:56:42 -03:00 |  | 
			
				
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								 ReinUsesLisp | 7f52efdf61 | gl_state_tracker: Implement dirty flags for viewports | 2020-02-28 17:56:41 -03:00 |  | 
			
				
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								 ReinUsesLisp | dacf83ac02 | renderer_opengl: Reintroduce dirty flags for render targets | 2020-02-28 17:56:41 -03:00 |  | 
			
				
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								 ReinUsesLisp | 9e74e6988b | maxwell_3d: Flatten cull and front face registers | 2020-02-28 17:56:41 -03:00 |  | 
			
				
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								 ReinUsesLisp | eed789d0d1 | video_core: Reintroduce dirty flags infrastructure | 2020-02-28 17:56:41 -03:00 |  | 
			
				
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								 ReinUsesLisp | b92dfcd7f2 | gl_state: Remove completely | 2020-02-28 17:56:35 -03:00 |  | 
			
				
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								 ReinUsesLisp | 1c4bf9cbfa | gl_state: Remove program tracking | 2020-02-28 17:52:14 -03:00 |  | 
			
				
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								 ReinUsesLisp | 5ccb07933a | gl_state: Remove framebuffer tracking | 2020-02-28 17:52:10 -03:00 |  | 
			
				
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								 ReinUsesLisp | 17a7fa751b | gl_state: Remove image tracking | 2020-02-28 17:36:40 -03:00 |  | 
			
				
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								 ReinUsesLisp | 9677db03da | gl_state: Remove texture and sampler tracking | 2020-02-28 17:35:58 -03:00 |  | 
			
				
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								 ReinUsesLisp | 1bc0da3dea | gl_state: Remove blend state tracking | 2020-02-28 17:34:43 -03:00 |  | 
			
				
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								 ReinUsesLisp | 7d9a5e9e30 | gl_state: Remove stencil test tracking | 2020-02-28 17:32:05 -03:00 |  | 
			
				
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								 ReinUsesLisp | 07a954e67f | gl_state: Remove clip control tracking | 2020-02-28 17:31:57 -03:00 |  | 
			
				
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								 ReinUsesLisp | 1eee891f6e | gl_state: Remove clip distances tracking | 2020-02-28 17:26:26 -03:00 |  | 
			
				
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								 ReinUsesLisp | e8125af8dd | gl_state: Remove rasterizer disable tracking | 2020-02-28 17:25:28 -03:00 |  | 
			
				
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								 ReinUsesLisp | d3e433a380 | gl_state: Remove viewport and depth range tracking | 2020-02-28 17:25:18 -03:00 |  | 
			
				
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								 ReinUsesLisp | 7c16b3551b | gl_state: Remove scissor test tracking | 2020-02-28 17:00:23 -03:00 |  | 
			
				
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								 ReinUsesLisp | 0914c70b7f | gl_state: Remove color mask tracking | 2020-02-28 16:59:17 -03:00 |  | 
			
				
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								 ReinUsesLisp | 2392b548be | gl_state: Remove clamp framebuffer color tracking This commit doesn't reset it for screen draws because clamping doesn't
change anything there. | 2020-02-28 16:58:30 -03:00 |  | 
			
				
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								 ReinUsesLisp | f92236976b | gl_state: Remove multisample tracking | 2020-02-28 16:57:47 -03:00 |  | 
			
				
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								 ReinUsesLisp | 04d1134191 | gl_state: Remove framebuffer sRGB tracking | 2020-02-28 16:55:23 -03:00 |  | 
			
				
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								 ReinUsesLisp | d5ab0358b6 | gl_state: Remove VAO cache and tracking | 2020-02-28 16:54:37 -03:00 |  | 
			
				
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								 ReinUsesLisp | 2a662fea36 | gl_state: Remove depth clamp tracking | 2020-02-28 16:53:35 -03:00 |  | 
			
				
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								 ReinUsesLisp | e1a16a52fa | gl_state: Remove depth tracking | 2020-02-28 16:52:46 -03:00 |  | 
			
				
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								 ReinUsesLisp | 0f343d32c4 | gl_state: Remove primitive restart tracking | 2020-02-28 16:51:45 -03:00 |  | 
			
				
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								 ReinUsesLisp | 42708c762e | gl_state: Remove logic op tracker | 2020-02-28 16:51:23 -03:00 |  | 
			
				
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								 ReinUsesLisp | 915d73f3b8 | gl_state: Remove blend color tracking | 2020-02-28 16:50:58 -03:00 |  | 
			
				
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								 ReinUsesLisp | a0321b984f | gl_state: Remove polygon offset tracking | 2020-02-28 16:49:20 -03:00 |  | 
			
				
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								 ReinUsesLisp | f646321dd0 | gl_state: Remove alpha test tracking | 2020-02-28 16:48:57 -03:00 |  | 
			
				
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								 ReinUsesLisp | c8f5f54a44 | gl_state: Remove cull mode tracking | 2020-02-28 16:48:23 -03:00 |  | 
			
				
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								 ReinUsesLisp | 925521da5f | gl_state: Remove front face tracking | 2020-02-28 16:47:59 -03:00 |  | 
			
				
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								 ReinUsesLisp | d2d5554296 | gl_state: Remove point size tracking | 2020-02-28 16:39:44 -03:00 |  | 
			
				
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								 ReinUsesLisp | b95f064b51 | gl_rasterizer: Add oglEnablei helper | 2020-02-28 16:39:44 -03:00 |  | 
			
				
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								 ReinUsesLisp | 1698143a1d | gl_rasterizer: Add OpenGL enable/disable helper | 2020-02-28 16:39:44 -03:00 |  | 
			
				
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								 ReinUsesLisp | 96ac3d518a | gl_rasterizer: Remove dirty flags | 2020-02-28 16:39:27 -03:00 |  | 
			
				
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								 ReinUsesLisp | e38ed26b98 | common/math_util: Support float type rectangles | 2020-02-28 16:22:11 -03:00 |  | 
			
				
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								 bunnei | c7db1ef565 | Merge pull request #3470 from bunnei/fix-smash-srgb renderer_opengl: Fix SRGB presentation frame tracking. | 2020-02-28 01:22:00 -05:00 |  | 
			
				
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								 namkazy | 1326e326f5 | Merge branch 'patch-1' of https://github.com/namkazt/yuzu into patch-2 | 2020-02-28 13:14:49 +07:00 |  | 
			
				
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								 bunnei | 5056d23d0d | renderer_opengl: Fix SRGB presentation frame tracking. - Fixes SRGB in Super Smash Bros. Ultimate. | 2020-02-28 01:13:38 -05:00 |  | 
			
				
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								 Nguyen Dac Nam | 6c0c2dfabc | shader_decode: Fix LD, LDG when track constant buffer | 2020-02-28 13:11:19 +07:00 |  | 
			
				
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								 Nguyen Dac Nam | 1c385362f5 | shader_decode: keep it search on all code It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual. | 2020-02-28 11:59:05 +07:00 |  | 
			
				
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								 Morph | 7ee6065178 | Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. | 2020-02-27 21:34:00 -05:00 |  | 
			
				
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								 bunnei | 969357af1a | Merge pull request #3430 from bunnei/split-presenter Port citra-emu/citra#4940: "Split Presentation thread from Render thread" | 2020-02-27 19:51:55 -05:00 |  | 
			
				
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								 bunnei | ebbfe73557 | renderer_opengl: Reduce swap chain size to 3. | 2020-02-27 19:50:17 -05:00 |  |