Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4aa9c9632d 
							
						 
					 
					
						
						
							
							input_common/udp: Add missing header guard  
						
						
						
						
					 
					
						2020-02-03 09:09:06 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4eed744277 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix stencil back mask  
						
						
						
						
					 
					
						2020-02-02 17:50:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							223a89a19f 
							
						 
					 
					
						
						
							
							shader: Remove curly braces initializers on shared pointers  
						
						
						
						
					 
					
						2020-02-01 22:52:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5bbe7e752 
							
						 
					 
					
						
						
							
							Merge pull request  #3282  from FernandoS27/indexed-samplers  
						
						... 
						
						
						
						Partially implement Indexed samplers in general and specific code in GLSL 
						
						
					 
					
						2020-02-01 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							729ca120e3 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHIFT_RIGHT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the right and returns the low register. 
						
						
					 
					
						2020-02-01 21:20:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							017474c3f8 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHF_LEFT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the left and returns the high register. 
						
						
					 
					
						2020-02-01 21:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2916c1bc25 
							
						 
					 
					
						
						
							
							Merge pull request  #3268  from CJBok/deadzone  
						
						... 
						
						
						
						GUI: Deadzone controls for sdl engine at configuration input 
						
						
					 
					
						2020-02-01 16:35:15 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69a6796de1 
							
						 
					 
					
						
						
							
							Merge pull request  #3284  from CJBok/hid-fix  
						
						... 
						
						
						
						hid: Fix analog sticks directional states 
						
						
					 
					
						2020-02-01 14:02:41 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c18f9898d9 
							
						 
					 
					
						
						
							
							Merge pull request  #3364  from lioncash/thread  
						
						... 
						
						
						
						core/arm: Remove usage of global GetCurrentThread() 
						
						
					 
					
						2020-01-31 11:13:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6b5b01b29f 
							
						 
					 
					
						
						
							
							Merge pull request  #3363  from lioncash/unique_ptr  
						
						... 
						
						
						
						kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr 
						
						
					 
					
						2020-01-30 23:33:02 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91b0a3f799 
							
						 
					 
					
						
						
							
							Revert "system_archive: Fix Korean and Chinese fonts"  
						
						
						
						
					 
					
						2020-01-30 22:02:15 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							472319e573 
							
						 
					 
					
						
						
							
							core/arm: Remove usage of global GetCurrentThread()  
						
						... 
						
						
						
						Now both CPU backends go through their referenced system instance to
obtain the current thread. 
						
						
					 
					
						2020-01-30 18:52:25 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2de2bb980e 
							
						 
					 
					
						
						
							
							kernel/physical_core: Make use of std::unique_ptr  
						
						... 
						
						
						
						shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected. 
						
						
					 
					
						2020-01-30 18:42:40 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							16e7b7b83d 
							
						 
					 
					
						
						
							
							core/cpu_manager: Remove unused includes  
						
						... 
						
						
						
						Nothing from these headers are used within this source file, so we can
remove them. 
						
						
					 
					
						2020-01-30 18:30:57 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							51927bc9dc 
							
						 
					 
					
						
						
							
							kernel/physical_core: Remove unused kernel reference member variable  
						
						... 
						
						
						
						This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call. 
						
						
					 
					
						2020-01-30 18:29:57 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							985d0f35e5 
							
						 
					 
					
						
						
							
							Merge pull request  #3353  from FernandoS27/aries  
						
						... 
						
						
						
						System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel 
						
						
					 
					
						2020-01-30 18:13:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8a7cdfc3ff 
							
						 
					 
					
						
						
							
							Merge pull request  #3151  from FearlessTobi/fix-korean  
						
						... 
						
						
						
						system_archive: Fix Korean and Chinese fonts 
						
						
					 
					
						2020-01-30 15:09:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c593e45dbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3347  from ReinUsesLisp/local-mem  
						
						... 
						
						
						
						shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 
						
						
					 
					
						2020-01-30 10:59:52 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b69321650e 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix instanced draw arrays  
						
						... 
						
						
						
						glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue. 
						
						
					 
					
						2020-01-30 02:22:00 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a7beabb68f 
							
						 
					 
					
						
						
							
							yuzu/bootmanager: Define Vulkan widget only when enabled  
						
						
						
						
					 
					
						2020-01-29 19:20:12 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2db7adc42a 
							
						 
					 
					
						
						
							
							Merge pull request  #3350  from ReinUsesLisp/atom  
						
						... 
						
						
						
						shader/memory: Implement ATOM.ADD 
						
						
					 
					
						2020-01-29 16:49:54 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c29584a090 
							
						 
					 
					
						
						
							
							yuzu_cmd: Fix memcpy on Vulkan handlers  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f92cbc5501 
							
						 
					 
					
						
						
							
							yuzu: Implement Vulkan frontend  
						
						... 
						
						
						
						Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization. 
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8299f1ceef 
							
						 
					 
					
						
						
							
							web_service/telemetry_json: Report USER_CONFIG  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							788d57d723 
							
						 
					 
					
						
						
							
							settings: Add settings for graphics backend  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e651e54b85 
							
						 
					 
					
						
						
							
							core: Only wait for idle on gpu_core when it was initialized  
						
						... 
						
						
						
						This fixes crashes when a Vulkan device fails to initialize. 
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f0162e4b5 
							
						 
					 
					
						
						
							
							shader/other: Fix skips for SYNC and BRK  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							270177f38a 
							
						 
					 
					
						
						
							
							shader/other: Stub S2R LaneId  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b35449c85d 
							
						 
					 
					
						
						
							
							buffer_cache: Delay buffer destructions  
						
						... 
						
						
						
						Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox. 
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b11aeced18 
							
						 
					 
					
						
						
							
							Merge pull request  #3355  from ReinUsesLisp/break-down  
						
						... 
						
						
						
						texture_cache/surface_base: Fix layered break down 
						
						
					 
					
						2020-01-29 12:29:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91f79225e7 
							
						 
					 
					
						
						
							
							Merge pull request  #3358  from ReinUsesLisp/implicit-texture-cache  
						
						... 
						
						
						
						gl_texture_cache: Silence implicit sign cast warnings 
						
						
					 
					
						2020-01-29 11:23:50 -05:00 
						 
				 
			
				
					
						
							
							
								CJBok 
							
						 
					 
					
						
						
						
						
							
						
						
							8d6b4e836c 
							
						 
					 
					
						
						
							
							clang  
						
						
						
						
					 
					
						2020-01-29 05:43:55 +01:00 
						 
				 
			
				
					
						
							
							
								CJBok 
							
						 
					 
					
						
						
						
						
							
						
						
							6e87111f91 
							
						 
					 
					
						
						
							
							minor corrections  
						
						
						
						
					 
					
						2020-01-29 00:02:28 +01:00 
						 
				 
			
				
					
						
							
							
								CJBok 
							
						 
					 
					
						
						
						
						
							
						
						
							4bc4fdf5ff 
							
						 
					 
					
						
						
							
							GUI: Togglable graphics settings buttons in status bar  
						
						
						
						
					 
					
						2020-01-28 23:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c457e47297 
							
						 
					 
					
						
						
							
							Merge pull request  #3359  from ReinUsesLisp/assert-point-size  
						
						... 
						
						
						
						gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize 
						
						
					 
					
						2020-01-28 15:19:51 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8178fe8960 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize  
						
						... 
						
						
						
						This was implemented by a previous commit and it's no longer required. 
						
						
					 
					
						2020-01-28 16:32:30 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bea6327d74 
							
						 
					 
					
						
						
							
							Merge pull request  #3354  from ReinUsesLisp/depth-stencil  
						
						... 
						
						
						
						gl_texture_cache: Properly implement depth/stencil sampling 
						
						
					 
					
						2020-01-28 12:06:11 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							abae795986 
							
						 
					 
					
						
						
							
							gl_texture_cache: Silence implicit sign cast warnings  
						
						
						
						
					 
					
						2020-01-27 20:59:11 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2d1984c20c 
							
						 
					 
					
						
						
							
							System: Address Feedback  
						
						
						
						
					 
					
						2020-01-27 09:54:11 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							137a8aa55c 
							
						 
					 
					
						
						
							
							shader/bfi: Implement register-constant buffer variant  
						
						... 
						
						
						
						It's the same as the variant that was implemented, but it takes the
operands from another source. 
						
						
					 
					
						2020-01-27 01:20:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3fc3459c8 
							
						 
					 
					
						
						
							
							shader/arithmetic: Implement FCMP  
						
						... 
						
						
						
						Compares the third operand with zero, then selects between the first and
second. 
						
						
					 
					
						2020-01-27 01:15:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f55f6ff9bb 
							
						 
					 
					
						
						
							
							texture_cache/surface_base: Fix layered break down  
						
						... 
						
						
						
						Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that. 
						
						
					 
					
						2020-01-26 21:48:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d17dfa6104 
							
						 
					 
					
						
						
							
							gl_texture_cache: Properly implement depth/stencil sampling  
						
						... 
						
						
						
						This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle. 
						
						
					 
					
						2020-01-26 21:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							de4b01f75d 
							
						 
					 
					
						
						
							
							System: Correct PrepareReschedule.  
						
						
						
						
					 
					
						2020-01-26 14:32:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a1630ab53e 
							
						 
					 
					
						
						
							
							Kernel: Remove a few global instances from the kernel.  
						
						
						
						
					 
					
						2020-01-26 14:23:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e4a1ead897 
							
						 
					 
					
						
						
							
							Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.  
						
						... 
						
						
						
						This commit instends on better naming the new purpose of this classes. 
						
						
					 
					
						2020-01-26 14:07:22 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							450341b397 
							
						 
					 
					
						
						
							
							ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.  
						
						
						
						
					 
					
						2020-01-26 10:28:23 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d95d4ac843 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
						... 
						
						
						
						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
						
					 
					
						2020-01-26 01:54:24 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4d6a86b03f 
							
						 
					 
					
						
						
							
							Core: Refactor CPU Management.  
						
						... 
						
						
						
						This commit moves ARM Interface and Scheduler handling into the kernel. 
						
						
					 
					
						2020-01-25 18:55:32 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8eb15d39 
							
						 
					 
					
						
						
							
							Shader_IR: Address feedback.  
						
						
						
						
					 
					
						2020-01-25 09:04:59 -04:00