unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							3fe542cf60 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Remove per shader compression  
						
						
						
						
					 
					
						2019-04-23 21:40:01 +02:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3118ee316 
							
						 
					 
					
						
						
							
							Fixes and Corrections to DMA Engine  
						
						
						
						
					 
					
						2019-04-23 15:28:18 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8df9449bb8 
							
						 
					 
					
						
						
							
							Merge pull request  #2422  from ReinUsesLisp/fixup-samplers  
						
						... 
						
						
						
						gl_state: Fix samplers memory corruption 
						
						
					 
					
						2019-04-23 18:30:35 +03:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b2fbcaae30 
							
						 
					 
					
						
						
							
							Merge pull request  #2425  from FernandoS27/y-direction  
						
						... 
						
						
						
						Fix flipping on some games by applying Y direction register 
						
						
					 
					
						2019-04-23 18:29:29 +03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f1e5314f1a 
							
						 
					 
					
						
						
							
							Add Swizzle Parameters to the DMA engine  
						
						
						
						
					 
					
						2019-04-23 11:21:00 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e140e2ebc6 
							
						 
					 
					
						
						
							
							Add Documentation Headers to all the GPU Engines  
						
						
						
						
					 
					
						2019-04-23 08:44:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							021d28c9b8 
							
						 
					 
					
						
						
							
							Corrections and styling  
						
						
						
						
					 
					
						2019-04-23 08:02:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4fad91ca45 
							
						 
					 
					
						
						
							
							Merge pull request  #2383  from ReinUsesLisp/aoffi-test  
						
						... 
						
						
						
						gl_shader_decompiler: Disable variable AOFFI on unsupported devices 
						
						
					 
					
						2019-04-22 22:14:02 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							701ce1c9d0 
							
						 
					 
					
						
						
							
							Implement Maxwell3D Data Upload  
						
						
						
						
					 
					
						2019-04-22 19:27:36 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e4ff140b99 
							
						 
					 
					
						
						
							
							Introduce skeleton of the GPU Compute Engine.  
						
						
						
						
					 
					
						2019-04-22 19:05:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a91d3fc639 
							
						 
					 
					
						
						
							
							Revamp Kepler Memory to use a subegine to manage uploads  
						
						
						
						
					 
					
						2019-04-22 18:50:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5889cbd6f 
							
						 
					 
					
						
						
							
							Merge pull request  #2403  from FernandoS27/compressed-linear  
						
						... 
						
						
						
						Support compressed formats on linear textures. 
						
						
					 
					
						2019-04-22 17:09:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							68b707711a 
							
						 
					 
					
						
						
							
							Merge pull request  #2411  from FernandoS27/unsafe-gpu  
						
						... 
						
						
						
						GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe 
						
						
					 
					
						2019-04-22 17:09:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							01100f8afd 
							
						 
					 
					
						
						
							
							Merge pull request  #2400  from FernandoS27/corret-kepler-mem  
						
						... 
						
						
						
						Implement Kepler Memory on both Linear and BlockLinear. 
						
						
					 
					
						2019-04-22 16:47:05 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4c36b78567 
							
						 
					 
					
						
						
							
							Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.  
						
						... 
						
						
						
						This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache. 
						
						
					 
					
						2019-04-21 11:42:07 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							623b2e4b8f 
							
						 
					 
					
						
						
							
							Corrections Half Float operations on const buffers and implement saturation.  
						
						
						
						
					 
					
						2019-04-20 21:11:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da0c3bc658 
							
						 
					 
					
						
						
							
							Merge pull request  #2407  from FernandoS27/f2f  
						
						... 
						
						
						
						Do some corrections in conversion shader instructions. 
						
						
					 
					
						2019-04-20 00:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							650d9b1044 
							
						 
					 
					
						
						
							
							Merge pull request  #2409  from ReinUsesLisp/half-floats  
						
						... 
						
						
						
						shader_ir/decode: Miscellaneous fixes to half-float decompilation 
						
						
					 
					
						2019-04-19 21:31:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							08cdcc2871 
							
						 
					 
					
						
						
							
							Apply Position Y Direction  
						
						
						
						
					 
					
						2019-04-19 20:49:00 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a3eb91ed8c 
							
						 
					 
					
						
						
							
							RasterizerCache Redesign: Flush  
						
						... 
						
						
						
						flushing is now responsability of children caches instead of the cache 
object. This change will allow the specific cache to pass extra 
parameters on flushing and will allow more flexibility. 
						
						
					 
					
						2019-04-19 20:44:56 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							db4b2bc798 
							
						 
					 
					
						
						
							
							make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.  
						
						
						
						
					 
					
						2019-04-19 20:35:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							40dc893c37 
							
						 
					 
					
						
						
							
							Merge pull request  #2374  from lioncash/pagetable  
						
						... 
						
						
						
						core: Reorganize boot order 
						
						
					 
					
						2019-04-19 19:09:20 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d74cb16535 
							
						 
					 
					
						
						
							
							gl_state: Fix samplers memory corruption  
						
						... 
						
						
						
						It was possible for "samplers" to be read without being written. This
addresses that. 
						
						
					 
					
						2019-04-19 17:07:56 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fbe8d1ceaa 
							
						 
					 
					
						
						
							
							video_core: Silent -Wswitch warnings  
						
						
						
						
					 
					
						2019-04-18 15:54:39 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4294062516 
							
						 
					 
					
						
						
							
							Merge pull request  #2318  from ReinUsesLisp/sampler-cache  
						
						... 
						
						
						
						gl_sampler_cache: Port sampler cache to OpenGL 
						
						
					 
					
						2019-04-17 21:45:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5bd5140bde 
							
						 
					 
					
						
						
							
							Merge pull request  #2348  from FernandoS27/guest-bindless  
						
						... 
						
						
						
						Implement Bindless Textures on Shader Decompiler and GL backend 
						
						
					 
					
						2019-04-17 20:59:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0cfbd3325b 
							
						 
					 
					
						
						
							
							Merge pull request  #2315  from ReinUsesLisp/severity-decompiler  
						
						... 
						
						
						
						shader_ir/decode: Reduce the severity of common assertions 
						
						
					 
					
						2019-04-16 22:21:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							21d498bc06 
							
						 
					 
					
						
						
							
							Merge pull request  #2384  from ReinUsesLisp/gl-state-clear  
						
						... 
						
						
						
						gl_rasterizer: Apply just the needed state on Clear 
						
						
					 
					
						2019-04-16 22:19:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b83f255c2 
							
						 
					 
					
						
						
							
							Merge pull request  #2092  from ReinUsesLisp/stg  
						
						... 
						
						
						
						shader/memory: Implement STG and global memory flushing 
						
						
					 
					
						2019-04-16 22:15:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							d0082de82a 
							
						 
					 
					
						
						
							
							Implement IsBlockContinous  
						
						... 
						
						
						
						This detects when a GPU Memory Block is not continous within host cpu
memory. 
						
						
					 
					
						2019-04-16 18:49:35 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							da91e6e4b6 
							
						 
					 
					
						
						
							
							Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.  
						
						
						
						
					 
					
						2019-04-16 12:00:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							13d626fc21 
							
						 
					 
					
						
						
							
							Use ReadBlockUnsafe for fetyching DMA CommandLists  
						
						
						
						
					 
					
						2019-04-16 11:22:34 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							06d1c5a991 
							
						 
					 
					
						
						
							
							Document unsafe versions and add BlockCopyUnsafe  
						
						
						
						
					 
					
						2019-04-16 10:11:35 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							6fc562a9aa 
							
						 
					 
					
						
						
							
							Use ReadBlockUnsafe for Shader Cache  
						
						
						
						
					 
					
						2019-04-15 23:34:03 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ef381e6924 
							
						 
					 
					
						
						
							
							Use ReadBlockUnsafe on TIC and TSC reading  
						
						... 
						
						
						
						Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there. 
						
						
					 
					
						2019-04-15 23:10:24 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							367704aa82 
							
						 
					 
					
						
						
							
							GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe  
						
						
						
						
					 
					
						2019-04-15 23:01:35 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3e96c367bd 
							
						 
					 
					
						
						
							
							Use WriteBlock and ReadBlock.  
						
						
						
						
					 
					
						2019-04-15 22:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bec28d692d 
							
						 
					 
					
						
						
							
							Implement Block Linear copies in Kepler Memory.  
						
						
						
						
					 
					
						2019-04-15 21:22:16 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ef8245bed2 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Add missing operations  
						
						
						
						
					 
					
						2019-04-15 21:32:57 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f43995ec53 
							
						 
					 
					
						
						
							
							shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic  
						
						... 
						
						
						
						Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall. 
						
						
					 
					
						2019-04-15 21:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							abcbcb1b2a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix MrgH0 decompilation  
						
						... 
						
						
						
						GLSL decompilation for HMergeH0 was wrong. This addresses that issue. 
						
						
					 
					
						2019-04-15 21:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							64613db605 
							
						 
					 
					
						
						
							
							shader_ir/decode: Implement half float saturation  
						
						
						
						
					 
					
						2019-04-15 21:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							90cbf89303 
							
						 
					 
					
						
						
							
							shader_ir/decode: Reduce severity of unimplemented half-float FTZ  
						
						
						
						
					 
					
						2019-04-15 21:16:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							acf618afbc 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement half float NaN comparisons  
						
						
						
						
					 
					
						2019-04-15 21:13:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ae46ad48ed 
							
						 
					 
					
						
						
							
							shader_ir: Avoid using static on heap-allocated objects  
						
						... 
						
						
						
						Using static here might be faster at runtime, but it adds a heap
allocation called before main. 
						
						
					 
					
						2019-04-15 21:12:43 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							aa471274d9 
							
						 
					 
					
						
						
							
							Do some corrections in conversion shader instructions.  
						
						... 
						
						
						
						Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs. 
						
						
					 
					
						2019-04-15 19:16:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8a099ac99f 
							
						 
					 
					
						
						
							
							Correct Kepler Memory on Linear Pushes.  
						
						
						
						
					 
					
						2019-04-15 14:51:36 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							773d955dfa 
							
						 
					 
					
						
						
							
							Support compressed formats on linear textures.  
						
						
						
						
					 
					
						2019-04-15 13:56:09 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bf561e4340 
							
						 
					 
					
						
						
							
							Correct Pitch in Fermi2D  
						
						
						
						
					 
					
						2019-04-15 12:24:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f15c59a164 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use variable AOFFI on supported hardware  
						
						
						
						
					 
					
						2019-04-14 05:13:19 -03:00