bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e542356d0c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Let OpenGL interpret floats.  
						
						... 
						
						
						
						- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey. 
						
						
					 
					
						2018-08-08 01:45:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4fa3511a63 
							
						 
					 
					
						
						
							
							Merge pull request  #964  from Hexagon12/lower-logs  
						
						... 
						
						
						
						Lowered down the logging for command processor methods 
						
						
					 
					
						2018-08-07 19:00:19 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
						
						
							
						
						
							7139f05fc5 
							
						 
					 
					
						
						
							
							Fixed the sRGB pixel format ( #963 )  
						
						... 
						
						
						
						* Changed the sRGB pixel format return
* Add a message about SRGBA -> RGBA conversion 
						
						
					 
					
						2018-08-07 18:59:50 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
						
						
							
						
						
							bc6d91a103 
							
						 
					 
					
						
						
							
							Lowered down the logging for methods  
						
						
						
						
					 
					
						2018-08-07 19:51:40 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							904d7eaa94 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove outdated assert.  
						
						
						
						
					 
					
						2018-08-05 23:57:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							57eb936200 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Avoid superfluous surface copies.  
						
						
						
						
					 
					
						2018-08-05 23:40:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8e5c74092 
							
						 
					 
					
						
						
							
							Merge pull request  #927  from bunnei/fix-texs  
						
						... 
						
						
						
						gl_shader_decompiler: Fix TEXS mask and dest. 
						
						
					 
					
						2018-08-05 16:42:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c0af42d6eb 
							
						 
					 
					
						
						
							
							Merge pull request  #912  from lioncash/global-var  
						
						... 
						
						
						
						video_core: Eliminate the g_renderer global variable 
						
						
					 
					
						2018-08-05 16:37:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fd715e54a1 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix TEXS mask and dest.  
						
						
						
						
					 
					
						2018-08-05 01:47:09 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							b96010bfa9 
							
						 
					 
					
						
						
							
							added braces for conditions  
						
						
						
						
					 
					
						2018-08-05 11:36:55 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							6d1e30e041 
							
						 
					 
					
						
						
							
							fix the attrib format for ints  
						
						
						
						
					 
					
						2018-08-05 11:29:21 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							13d6593753 
							
						 
					 
					
						
						
							
							Merge pull request  #919  from lioncash/sign  
						
						... 
						
						
						
						gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() 
						
						
					 
					
						2018-08-04 14:29:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3b678b9e8e 
							
						 
					 
					
						
						
							
							gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()  
						
						... 
						
						
						
						This lets us indent the majority of the code and places the error case
first. 
						
						
					 
					
						2018-08-04 02:57:11 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dde5dce736 
							
						 
					 
					
						
						
							
							gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()  
						
						... 
						
						
						
						Ensures both operands have the same sign in the comparison.
While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level). 
						
						
					 
					
						2018-08-04 02:55:03 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2665457f4a 
							
						 
					 
					
						
						
							
							renderer_base: Make Rasterizer() return the rasterizer by reference  
						
						... 
						
						
						
						All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init(). 
						
						
					 
					
						2018-08-04 02:36:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6030c5ce41 
							
						 
					 
					
						
						
							
							video_core: Eliminate the g_renderer global variable  
						
						... 
						
						
						
						We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency. 
						
						
					 
					
						2018-08-04 02:36:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							762fcaf5de 
							
						 
					 
					
						
						
							
							Merge pull request  #911  from lioncash/prototype  
						
						... 
						
						
						
						video_core: Remove unimplemented Start() function prototype 
						
						
					 
					
						2018-08-04 02:18:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							29f31356d8 
							
						 
					 
					
						
						
							
							Merge pull request  #910  from lioncash/unused  
						
						... 
						
						
						
						gl_shader_decompiler: Remove unused variable in GenerateDeclarations() 
						
						
					 
					
						2018-08-03 15:54:11 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b4e050e6c4 
							
						 
					 
					
						
						
							
							video_core: Remove unimplemented Start() function prototype  
						
						... 
						
						
						
						Given this has no definition, we can just remove it entirely. 
						
						
					 
					
						2018-08-03 12:48:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b45e5c2399 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove unused variable in GenerateDeclarations()  
						
						... 
						
						
						
						This variable was being incremented, but we were never actually using
it. 
						
						
					 
					
						2018-08-03 12:18:31 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							555d76d065 
							
						 
					 
					
						
						
							
							gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function  
						
						... 
						
						
						
						This function doesn't modify class state, so it can be made const. 
						
						
					 
					
						2018-08-03 12:08:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00ba704a7f 
							
						 
					 
					
						
						
							
							Merge pull request  #892  from lioncash/global  
						
						... 
						
						
						
						video_core: Make global EmuWindow instance part of the base renderer … 
						
						
					 
					
						2018-08-03 00:31:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							52da0ce399 
							
						 
					 
					
						
						
							
							Merge pull request  #901  from lioncash/ref  
						
						... 
						
						
						
						gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() 
						
						
					 
					
						2018-08-02 23:00:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bae1822aed 
							
						 
					 
					
						
						
							
							Merge pull request  #902  from lioncash/array  
						
						... 
						
						
						
						gl_state: Make texture_units a std::array 
						
						
					 
					
						2018-08-02 14:57:42 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							fe64e1d38e 
							
						 
					 
					
						
						
							
							Implement RGB32F PixelFormat ( #886 ) (used by Go Vacation)  
						
						
						
						
					 
					
						2018-08-02 14:56:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6b32e24161 
							
						 
					 
					
						
						
							
							gl_state: Make texture_units a std::array  
						
						... 
						
						
						
						Gets rid of the use of a raw C array. 
						
						
					 
					
						2018-08-02 11:19:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d92e8ab062 
							
						 
					 
					
						
						
							
							gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()  
						
						... 
						
						
						
						Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.
Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten. 
						
						
					 
					
						2018-08-02 11:09:46 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0f2ac928f2 
							
						 
					 
					
						
						
							
							video_core: Make global EmuWindow instance part of the base renderer class  
						
						... 
						
						
						
						Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer. 
						
						
					 
					
						2018-08-01 21:40:30 -04:00 
						 
				 
			
				
					
						
							
							
								Unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							0d8fcab136 
							
						 
					 
					
						
						
							
							Implement R32_FLOAT RenderTargetFormat  
						
						
						
						
					 
					
						2018-08-01 15:31:42 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3575c076cb 
							
						 
					 
					
						
						
							
							Merge pull request  #869  from Subv/ubsan  
						
						... 
						
						
						
						Corrected a few error cases detected by asan/ubsan 
						
						
					 
					
						2018-07-31 09:24:13 -07:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8191273a3d 
							
						 
					 
					
						
						
							
							MacroInterpreter: Avoid left shifting negative values.  
						
						... 
						
						
						
						The branch target is signed, so multiply by 4 instead of left shifting by 2 
						
						
					 
					
						2018-07-30 20:38:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e013fdc2b2 
							
						 
					 
					
						
						
							
							Merge pull request  #808  from lioncash/mem-dedup  
						
						... 
						
						
						
						video_core/memory_manager: Avoid repeated unnecessary page slot lookups 
						
						
					 
					
						2018-07-26 11:50:27 -07:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f85cff0f48 
							
						 
					 
					
						
						
							
							GPU: Allow using R16F as a render target format.  
						
						
						
						
					 
					
						2018-07-26 08:52:21 -05:00 
						 
				 
			
				
					
						
							
							
								Unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							4672a01cbf 
							
						 
					 
					
						
						
							
							Implement R16_G16  
						
						... 
						
						
						
						correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment 
						
						
					 
					
						2018-07-26 02:01:29 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c88382517c 
							
						 
					 
					
						
						
							
							Merge pull request  #819  from Subv/srgb  
						
						... 
						
						
						
						GPU: Use the right texture format for sRGBA framebuffers. 
						
						
					 
					
						2018-07-25 14:47:26 -07:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c5b838aeef 
							
						 
					 
					
						
						
							
							GPU: Use the right texture format for sRGBA framebuffers.  
						
						
						
						
					 
					
						2018-07-25 09:52:39 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ee8123bf13 
							
						 
					 
					
						
						
							
							GPU: Allow the use of Z24S8 as a texture format.  
						
						
						
						
					 
					
						2018-07-25 09:41:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0686183c3e 
							
						 
					 
					
						
						
							
							Merge pull request  #816  from Subv/z32_s8  
						
						... 
						
						
						
						GPU: Implemented the Z32_S8_X24 depth buffer format. 
						
						
					 
					
						2018-07-25 07:37:00 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							af787744ab 
							
						 
					 
					
						
						
							
							Merge pull request  #815  from Subv/z32f_tex  
						
						... 
						
						
						
						GPU: Allow using Z32 as a texture format. 
						
						
					 
					
						2018-07-25 07:33:09 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							704824d50a 
							
						 
					 
					
						
						
							
							Merge pull request  #814  from Subv/rt_r8  
						
						... 
						
						
						
						GPU: Allow the usage of R8 as a render target format. 
						
						
					 
					
						2018-07-25 07:32:18 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a6ea6febc9 
							
						 
					 
					
						
						
							
							Merge pull request  #809  from lioncash/rasterizer  
						
						... 
						
						
						
						gl_rasterizer: Minor cleanup 
						
						
					 
					
						2018-07-24 19:31:34 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e0106a7d68 
							
						 
					 
					
						
						
							
							Merge pull request  #811  from Subv/code_address_assert  
						
						... 
						
						
						
						GPU: Remove the assert that required the CODE_ADDRESS to be 0. 
						
						
					 
					
						2018-07-24 19:31:09 -07:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							daf2504d31 
							
						 
					 
					
						
						
							
							GPU: Implemented the Z32_S8_X24 depth buffer format.  
						
						
						
						
					 
					
						2018-07-24 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f747a7e35d 
							
						 
					 
					
						
						
							
							GPU: Allow using Z32 as a texture format.  
						
						
						
						
					 
					
						2018-07-24 19:54:23 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4f574201ea 
							
						 
					 
					
						
						
							
							GPU: Allow the usage of R8 as a render target format.  
						
						
						
						
					 
					
						2018-07-24 19:49:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8f2c4191ab 
							
						 
					 
					
						
						
							
							GPU: Remove the assert that required the CODE_ADDRESS to be 0.  
						
						... 
						
						
						
						Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless. 
						
						
					 
					
						2018-07-24 13:54:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4cc1e180ec 
							
						 
					 
					
						
						
							
							GPU: Implemented the R16 and R16F texture formats.  
						
						
						
						
					 
					
						2018-07-24 13:39:16 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0162f8b3a7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()  
						
						... 
						
						
						
						This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1 
						
						
					 
					
						2018-07-24 12:24:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							16139ed53b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use std::string_view instead of std::string when checking for extensions  
						
						... 
						
						
						
						We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data. 
						
						
					 
					
						2018-07-24 12:10:37 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b5eb3905cd 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use in-class member initializers where applicable  
						
						... 
						
						
						
						We can just assign to the members directly in these cases. 
						
						
					 
					
						2018-07-24 12:08:12 -04:00