bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							faf5ae6a50 
							
						 
					 
					
						
						
							
							Merge pull request  #3198  from ReinUsesLisp/tessellation-maxwell  
						
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						maxwell_3d: Add tessellation state entries 
						
						
					 
					
						2019-12-08 22:28:25 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ea362e134 
							
						 
					 
					
						
						
							
							externals: Update Vulkan-Headers  
						
						
						
						
					 
					
						2019-12-08 22:08:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f632d00eb1 
							
						 
					 
					
						
						
							
							vk_swapchain: Add support for swapping sRGB  
						
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						We don't know until the game is running if it's using an sRGB color
space or not. Add support for hot-swapping swapchain surface formats. 
						
						
					 
					
						2019-12-06 22:42:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							36651f215a 
							
						 
					 
					
						
						
							
							maxwell_3d: Add tessellation tess level registers  
						
						
						
						
					 
					
						2019-12-06 22:08:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							707bf41c6f 
							
						 
					 
					
						
						
							
							maxwell_3d: Add tessellation mode register  
						
						
						
						
					 
					
						2019-12-06 22:07:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d2b50c5ebd 
							
						 
					 
					
						
						
							
							maxwell_3d: Add patch vertices register  
						
						
						
						
					 
					
						2019-12-06 22:06:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74f515e8b6 
							
						 
					 
					
						
						
							
							shader_bytecode: Remove corrupted character  
						
						
						
						
					 
					
						2019-12-06 20:31:56 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e36814d6d5 
							
						 
					 
					
						
						
							
							Merge pull request  #3109  from FernandoS27/new-instr  
						
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						Implement FLO & TXD Instructions on GPU Shaders 
						
						
					 
					
						2019-12-06 18:18:16 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3c1b6b5723 
							
						 
					 
					
						
						
							
							Merge pull request  #2987  from FernandoS27/texture-invalid  
						
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						Texture_Cache: Redo invalid Surfaces handling. 
						
						
					 
					
						2019-12-02 12:07:05 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							930b7c18a6 
							
						 
					 
					
						
						
							
							Merge pull request  #3184  from ReinUsesLisp/framebuffer-cache  
						
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						gl_framebuffer_cache: Optimize framebuffer cache management 
						
						
					 
					
						2019-11-30 18:46:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff64c3951a 
							
						 
					 
					
						
						
							
							texture_cache/surface_base: Fix out of bounds texture views  
						
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						Some texture views were being created out of bounds (with more layers or
mipmaps than what the original texture has). This is because of a
miscalculation in mipmap bounding. end_layer and end_mipmap are out of
bounds (e.g. layer 6 in a cubemap), there's no need to add one more
there.
Fixes OpenGL errors and Vulkan crashes on Splatoon 2. 
						
						
					 
					
						2019-11-29 16:51:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb6cf12a17 
							
						 
					 
					
						
						
							
							gl_framebuffer_cache: Optimize framebuffer key  
						
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						Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used. 
						
						
					 
					
						2019-11-28 23:02:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c34da106ed 
							
						 
					 
					
						
						
							
							gl_rasterizer: Re-enable framebuffer cache for clear buffers  
						
						
						
						
					 
					
						2019-11-28 23:02:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6a0a30334 
							
						 
					 
					
						
						
							
							renderer_opengl: Make ScreenRectVertex's constructor constexpr  
						
						
						
						
					 
					
						2019-11-28 20:36:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dee7844443 
							
						 
					 
					
						
						
							
							renderer_opengl: Remove C casts  
						
						
						
						
					 
					
						2019-11-28 20:28:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a44faff11 
							
						 
					 
					
						
						
							
							renderer_opengl: Use explicit binding for presentation shaders  
						
						
						
						
					 
					
						2019-11-28 20:25:56 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							75cc501d52 
							
						 
					 
					
						
						
							
							renderer_opengl: Drop macros for message decorations  
						
						
						
						
					 
					
						2019-11-28 20:15:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							056f049b26 
							
						 
					 
					
						
						
							
							renderer_opengl: Move static definitions to anonymous namespace  
						
						
						
						
					 
					
						2019-11-28 20:14:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4589582eaf 
							
						 
					 
					
						
						
							
							renderer_opengl: Move commentaries to header file  
						
						
						
						
					 
					
						2019-11-28 20:11:03 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3ee017e91 
							
						 
					 
					
						
						
							
							Merge pull request  #3169  from lioncash/memory  
						
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						core/memory: Deglobalize memory management code 
						
						
					 
					
						2019-11-28 11:43:17 -05:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							913d0bb269 
							
						 
					 
					
						
						
							
							Merge pull request  #3174  from lioncash/optional  
						
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						video_core/gpu_thread: Tidy up SwapBuffers() 
						
						
					 
					
						2019-11-27 20:35:31 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							aed6d8bef5 
							
						 
					 
					
						
						
							
							video_core/gpu_thread: Tidy up SwapBuffers()  
						
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						We can just use std::nullopt and std::make_optional to make this a
little bit less noisy. 
						
						
					 
					
						2019-11-27 17:46:11 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9403979c22 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()  
						
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						Tidies it up a little bit visually. 
						
						
					 
					
						2019-11-27 05:53:43 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							930e311526 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Remove unused includes  
						
						
						
						
					 
					
						2019-11-27 05:51:13 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9341ca7979 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Remove #pragma once from cpp file  
						
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						Silences a compiler warning. 
						
						
					 
					
						2019-11-27 05:50:51 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							849581075a 
							
						 
					 
					
						
						
							
							core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class  
						
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						This is only used within the accelerated rasterizer in two places, so
this is also a very trivial migration. 
						
						
					 
					
						2019-11-26 21:55:38 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3f08e8d8d4 
							
						 
					 
					
						
						
							
							core/memory: Migrate over GetPointer()  
						
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						With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer(). 
						
						
					 
					
						2019-11-26 21:55:38 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							536fc7f0ea 
							
						 
					 
					
						
						
							
							core: Prepare various classes for memory read/write migration  
						
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						Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.
Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us. 
						
						
					 
					
						2019-11-26 21:55:37 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6df6caaf5f 
							
						 
					 
					
						
						
							
							Merge pull request  #3143  from ReinUsesLisp/indexing-bug  
						
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						gl_device: Deduce indexing bug from device instead of heuristic 
						
						
					 
					
						2019-11-26 21:53:12 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ef4446cb11 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix casts from fp32 to f16  
						
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						Casts from f32 to f16 zeroes the higher half of the target register. 
						
						
					 
					
						2019-11-25 22:22:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							410d44ce05 
							
						 
					 
					
						
						
							
							gl_device: Deduce indexing bug from device instead of heuristic  
						
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						The heuristic to detect AMD's driver was not working properly since it
also included Intel. Instead of using heuristics to detect it, compare
the GL_VENDOR string. 
						
						
					 
					
						2019-11-25 16:15:22 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2899c93818 
							
						 
					 
					
						
						
							
							Merge pull request  #3158  from ReinUsesLisp/srgb-blit  
						
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						gl_texture_cache: Apply sRGB on blits 
						
						
					 
					
						2019-11-24 20:47:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							33a6b45a6c 
							
						 
					 
					
						
						
							
							Merge pull request  #3155  from bunnei/fix-asynch-gpu-wait  
						
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						gpu_thread: Don't spin wait if there are no GPU commands. 
						
						
					 
					
						2019-11-24 20:19:25 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b03242067d 
							
						 
					 
					
						
						
							
							Merge pull request  #3098  from ReinUsesLisp/shader-invalidations  
						
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						gl_shader_cache: Miscellaneous changes to shaders 
						
						
					 
					
						2019-11-24 19:36:30 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74fff717aa 
							
						 
					 
					
						
						
							
							gl_texture_cache: Apply sRGB on blits  
						
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						glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this
depending on the target surface pixel format. 
						
						
					 
					
						2019-11-24 18:13:33 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b7031b2b9d 
							
						 
					 
					
						
						
							
							Merge pull request  #3105  from ReinUsesLisp/fix-stencil-reg  
						
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						maxwell_3d: Fix stencil_back_func_mask offset 
						
						
					 
					
						2019-11-24 13:53:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e81e0036b4 
							
						 
					 
					
						
						
							
							Merge pull request  #3145  from ReinUsesLisp/buffer-cache-init  
						
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						buffer_cache: Remove brace initialized for objects with default constructor 
						
						
					 
					
						2019-11-24 02:55:02 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9ec84fc592 
							
						 
					 
					
						
						
							
							gpu_thread: Don't spin wait if there are no GPU commands.  
						
						
						
						
					 
					
						2019-11-23 15:17:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ed183ee42 
							
						 
					 
					
						
						
							
							Merge pull request  #3141  from ReinUsesLisp/gl-position  
						
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						gl_shader_gen: Apply default value to gl_Position 
						
						
					 
					
						2019-11-23 13:23:46 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc2e83fa31 
							
						 
					 
					
						
						
							
							gl_device: Reserve base bindings on limited devices  
						
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						SSBOs and other resources are limited per pipeline on Intel and AMD.
Heuristically reserve resources per stage having in mind the reported
OpenGL limits. 
						
						
					 
					
						2019-11-22 21:28:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3d7334be9 
							
						 
					 
					
						
						
							
							gl_state: Skip null texture binds  
						
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						glBindTextureUnit doesn't support null textures. Skip binding these. 
						
						
					 
					
						2019-11-22 21:28:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							919ac2c4d3 
							
						 
					 
					
						
						
							
							gl_rasterizer: Disable compute shaders on Intel  
						
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						Intel's proprietary driver enters in a corrupt state when compute
shaders are executed. For now, disable these. 
						
						
					 
					
						2019-11-22 21:28:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							894ad74b87 
							
						 
					 
					
						
						
							
							gl_shader_cache: Hack shared memory size  
						
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						The current shared memory size seems to be smaller than what the game
actually uses. This makes Nvidia's driver consistently blow up; in the
case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked
just fine. For now keep this hack since it's still progress over the
previous hardcoded shared memory size. 
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e35b9597ef 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Normalize image bindings  
						
						
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							36d9b409fc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Normalize cbuf bindings  
						
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						Stage and compute shaders were using a different binding counter.
Normalize these. 
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f936b86c7c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add missing cbuf counter reset on compute  
						
						
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							180417c514 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove dynamic BaseBinding specialization  
						
						
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8a48aacc0 
							
						 
					 
					
						
						
							
							video_core: Unify ProgramType and ShaderStage into ShaderType  
						
						
						
						
					 
					
						2019-11-22 21:28:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f23359a44 
							
						 
					 
					
						
						
							
							gl_rasterizer: Bind graphics images to draw commands  
						
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						Images were not being bound to draw invocations because these would
require a cache invalidation. 
						
						
					 
					
						2019-11-22 21:28:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							287ae2b9e8 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize local memory size for compute shaders  
						
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						Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters. 
						
						
					 
					
						2019-11-22 21:28:48 -03:00