Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e43ba3acd4 
							
						 
					 
					
						
						
							
							video_core/shader/decode/texture: Remove unused variable from GetTld4Code()  
						
						
						
						
					 
					
						2019-05-09 18:49:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e3c45b4338 
							
						 
					 
					
						
						
							
							renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()  
						
						
						
						
					 
					
						2019-05-09 18:47:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							175fe8aaeb 
							
						 
					 
					
						
						
							
							video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function  
						
						... 
						
						
						
						This isn't used at all, so it can be removed. 
						
						
					 
					
						2019-05-09 18:45:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6d28d288a3 
							
						 
					 
					
						
						
							
							video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()  
						
						... 
						
						
						
						This variable is unused entirely, so it can be removed. 
						
						
					 
					
						2019-05-09 18:42:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ba165b1092 
							
						 
					 
					
						
						
							
							video_core/gpu_thread: Remove unused local variable  
						
						... 
						
						
						
						Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.
This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data. 
						
						
					 
					
						2019-05-09 18:39:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c56d893e77 
							
						 
					 
					
						
						
							
							video_core/textures/astc: Remove unused variables  
						
						... 
						
						
						
						Silences a few compilation warnings. 
						
						
					 
					
						2019-05-09 18:33:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							daca045fcd 
							
						 
					 
					
						
						
							
							Merge pull request  #2442  from FernandoS27/astc-fix  
						
						... 
						
						
						
						Fix Layered ASTC Textures 
						
						
					 
					
						2019-05-09 13:23:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f69d3a6351 
							
						 
					 
					
						
						
							
							Merge pull request  #2443  from ReinUsesLisp/skip-repeated-variants  
						
						... 
						
						
						
						gl_shader_disk_cache: Skip stored shader variants instead of asserting 
						
						
					 
					
						2019-05-09 13:22:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c27b81cb85 
							
						 
					 
					
						
						
							
							Merge pull request  #2429  from FernandoS27/compute  
						
						... 
						
						
						
						Corrections and Implementation on GPU Engines 
						
						
					 
					
						2019-05-09 13:19:22 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3a08c3207b 
							
						 
					 
					
						
						
							
							Correct possible error on Rasterizer Caches  
						
						... 
						
						
						
						There was a weird bug that could happen if the object died directly and
the cache address wasn't stored. 
						
						
					 
					
						2019-05-07 12:33:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9e15193ef8 
							
						 
					 
					
						
						
							
							shader/decode/texture: Remove unused variable  
						
						... 
						
						
						
						This isn't used anywhere, so we can get rid of it. 
						
						
					 
					
						2019-05-04 02:10:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08b270676b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Silence unused variable warning  
						
						... 
						
						
						
						Makes use of src, so it's not considered unused. 
						
						
					 
					
						2019-05-04 02:00:17 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d4df803b2b 
							
						 
					 
					
						
						
							
							shader_ir/other: Implement IPA.IDX  
						
						
						
						
					 
					
						2019-05-02 21:46:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5321cdd276 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Skip physical unused attributes  
						
						
						
						
					 
					
						2019-05-02 21:46:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							28bffb1ffa 
							
						 
					 
					
						
						
							
							shader_ir/memory: Assert on non-32 bits ALD.PHYS  
						
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe700e1856 
							
						 
					 
					
						
						
							
							shader: Add physical attributes commentaries  
						
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c6f9e651b2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement GLSL physical attributes  
						
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							71aa9d0877 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement physical input attributes  
						
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b7d412c99b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Abstract generic attribute operations  
						
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd81a03d9d 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Declare all possible varyings on physical attribute usage  
						
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06b363c9b5 
							
						 
					 
					
						
						
							
							shader: Remove unused AbufNode Ipa mode  
						
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							002ecbea19 
							
						 
					 
					
						
						
							
							shader_ir/memory: Emit AL2P IR  
						
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7632a7d6d2 
							
						 
					 
					
						
						
							
							shader_bytecode: Add AL2P decoding  
						
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e64c41efe8 
							
						 
					 
					
						
						
							
							Refactors and name corrections.  
						
						
						
						
					 
					
						2019-05-01 15:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4aa081b4e7 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Skip stored shader variants instead of asserting  
						
						... 
						
						
						
						Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled. 
						
						
					 
					
						2019-05-01 00:36:11 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							95261639fb 
							
						 
					 
					
						
						
							
							Fix Layered ASTC Textures  
						
						... 
						
						
						
						By adding the missing layer offset in ASTC compression. 
						
						
					 
					
						2019-04-30 23:02:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							79e54abe19 
							
						 
					 
					
						
						
							
							Merge pull request  #2100  from FreddyFunk/disk-cache-precompiled-file  
						
						... 
						
						
						
						gl_shader_disk_cache: Improve precompiled shader cache generation speed and size 
						
						
					 
					
						2019-04-30 19:24:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91e239d66f 
							
						 
					 
					
						
						
							
							Merge pull request  #2435  from ReinUsesLisp/misc-vc  
						
						... 
						
						
						
						shader_ir: Miscellaneous fixes 
						
						
					 
					
						2019-04-28 22:29:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c52233ec8b 
							
						 
					 
					
						
						
							
							Merge pull request  #2322  from ReinUsesLisp/wswitch  
						
						... 
						
						
						
						video_core: Silent -Wswitch warnings 
						
						
					 
					
						2019-04-28 22:24:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a3737120d 
							
						 
					 
					
						
						
							
							Merge pull request  #2423  from FernandoS27/half-correct  
						
						... 
						
						
						
						Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 
						
						
					 
					
						2019-04-28 22:24:22 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2156e52014 
							
						 
					 
					
						
						
							
							shader_ir: Move Sampler index entry in operand< to sort declarations  
						
						
						
						
					 
					
						2019-04-26 01:13:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b77b4b76bb 
							
						 
					 
					
						
						
							
							shader_ir: Add missing entry to Sampler operand< comparison  
						
						
						
						
					 
					
						2019-04-26 01:11:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0b91087a1e 
							
						 
					 
					
						
						
							
							shader_ir/texture: Fix sampler const buffer key shift  
						
						
						
						
					 
					
						2019-04-26 01:09:29 -03:00 
						 
				 
			
				
					
						
							
							
								FreddyFunk 
							
						 
					 
					
						
						
						
						
							
						
						
							1a3ff252a4 
							
						 
					 
					
						
						
							
							Re added new lines at the end of files  
						
						
						
						
					 
					
						2019-04-23 23:19:28 +02:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							3091b40691 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard  
						
						
						
						
					 
					
						2019-04-23 22:24:31 +02:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							9db2c734c9 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file  
						
						
						
						
					 
					
						2019-04-23 22:24:23 +02:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							3fe542cf60 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Remove per shader compression  
						
						
						
						
					 
					
						2019-04-23 21:40:01 +02:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3118ee316 
							
						 
					 
					
						
						
							
							Fixes and Corrections to DMA Engine  
						
						
						
						
					 
					
						2019-04-23 15:28:18 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8df9449bb8 
							
						 
					 
					
						
						
							
							Merge pull request  #2422  from ReinUsesLisp/fixup-samplers  
						
						... 
						
						
						
						gl_state: Fix samplers memory corruption 
						
						
					 
					
						2019-04-23 18:30:35 +03:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b2fbcaae30 
							
						 
					 
					
						
						
							
							Merge pull request  #2425  from FernandoS27/y-direction  
						
						... 
						
						
						
						Fix flipping on some games by applying Y direction register 
						
						
					 
					
						2019-04-23 18:29:29 +03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f1e5314f1a 
							
						 
					 
					
						
						
							
							Add Swizzle Parameters to the DMA engine  
						
						
						
						
					 
					
						2019-04-23 11:21:00 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e140e2ebc6 
							
						 
					 
					
						
						
							
							Add Documentation Headers to all the GPU Engines  
						
						
						
						
					 
					
						2019-04-23 08:44:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							021d28c9b8 
							
						 
					 
					
						
						
							
							Corrections and styling  
						
						
						
						
					 
					
						2019-04-23 08:02:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4fad91ca45 
							
						 
					 
					
						
						
							
							Merge pull request  #2383  from ReinUsesLisp/aoffi-test  
						
						... 
						
						
						
						gl_shader_decompiler: Disable variable AOFFI on unsupported devices 
						
						
					 
					
						2019-04-22 22:14:02 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							701ce1c9d0 
							
						 
					 
					
						
						
							
							Implement Maxwell3D Data Upload  
						
						
						
						
					 
					
						2019-04-22 19:27:36 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e4ff140b99 
							
						 
					 
					
						
						
							
							Introduce skeleton of the GPU Compute Engine.  
						
						
						
						
					 
					
						2019-04-22 19:05:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a91d3fc639 
							
						 
					 
					
						
						
							
							Revamp Kepler Memory to use a subegine to manage uploads  
						
						
						
						
					 
					
						2019-04-22 18:50:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5889cbd6f 
							
						 
					 
					
						
						
							
							Merge pull request  #2403  from FernandoS27/compressed-linear  
						
						... 
						
						
						
						Support compressed formats on linear textures. 
						
						
					 
					
						2019-04-22 17:09:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							68b707711a 
							
						 
					 
					
						
						
							
							Merge pull request  #2411  from FernandoS27/unsafe-gpu  
						
						... 
						
						
						
						GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe 
						
						
					 
					
						2019-04-22 17:09:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							01100f8afd 
							
						 
					 
					
						
						
							
							Merge pull request  #2400  from FernandoS27/corret-kepler-mem  
						
						... 
						
						
						
						Implement Kepler Memory on both Linear and BlockLinear. 
						
						
					 
					
						2019-04-22 16:47:05 -04:00