Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							88698c156f 
							
						 
					 
					
						
						
							
							GPU: Store shader constbuffer bindings in the GPU state.  
						
						
						
						
					 
					
						2018-03-17 18:32:57 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							66dae22790 
							
						 
					 
					
						
						
							
							GPU: Corrected some register offsets and removed superfluous macro registers.  
						
						
						
						
					 
					
						2018-03-17 18:32:56 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1d9d9c16e8 
							
						 
					 
					
						
						
							
							GPU: Make the SetShader macro call do the same as the real macro's code.  
						
						... 
						
						
						
						It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.
Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]). 
						
						
					 
					
						2018-03-17 18:32:55 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							579000e747 
							
						 
					 
					
						
						
							
							GPU: Corrected the parameter documentation for the SetShader macro call.  
						
						... 
						
						
						
						Register 0xE24 is actually a macro that sets some shader parameters in the register structure.
Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future. 
						
						
					 
					
						2018-03-17 13:55:42 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							516ef4f19f 
							
						 
					 
					
						
						
							
							Merge pull request  #242  from Subv/set_shader  
						
						... 
						
						
						
						GPU: Handle the SetShader method call (0xE24) and store the shader config. 
						
						
					 
					
						2018-03-17 00:34:17 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f93d769a1c 
							
						 
					 
					
						
						
							
							GPU: Handle the SetShader method call (0xE24) and store the shader config.  
						
						
						
						
					 
					
						2018-03-16 22:51:06 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d2888f7e90 
							
						 
					 
					
						
						
							
							GPU: Added the vertex array registers.  
						
						
						
						
					 
					
						2018-03-16 22:47:45 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cd4e8a989c 
							
						 
					 
					
						
						
							
							Merge pull request  #241  from Subv/gpu_method_call  
						
						... 
						
						
						
						GPU: Process command mode 5 (IncreaseOnce) differently from other commands 
						
						
					 
					
						2018-03-16 22:28:22 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							29feece4b8 
							
						 
					 
					
						
						
							
							GPU: Process command mode 5 (IncreaseOnce) differently from other commands.  
						
						... 
						
						
						
						Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode? 
						
						
					 
					
						2018-03-16 20:32:44 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							bf310a41b8 
							
						 
					 
					
						
						
							
							GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.  
						
						... 
						
						
						
						Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails. 
						
						
					 
					
						2018-03-16 19:24:41 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							cbec739e7b 
							
						 
					 
					
						
						
							
							GPU: Added Maxwell registers for Shader Program control.  
						
						
						
						
					 
					
						2018-03-16 19:23:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5fb4c718cc 
							
						 
					 
					
						
						
							
							GPU: Intercept writes to the VERTEX_END_GL register.  
						
						... 
						
						
						
						This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here. 
						
						
					 
					
						2018-03-04 19:14:04 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							490d0e36a0 
							
						 
					 
					
						
						
							
							maxwell_3d: Make constructor explicit  
						
						
						
						
					 
					
						2018-02-13 23:47:51 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							af8ae770ef 
							
						 
					 
					
						
						
							
							Merge pull request  #187  from Subv/maxwell3d_query  
						
						... 
						
						
						
						GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. 
						
						
					 
					
						2018-02-13 23:25:07 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							be5ba4d952 
							
						 
					 
					
						
						
							
							Merge pull request  #178  from Subv/command_buffers  
						
						... 
						
						
						
						GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines 
						
						
					 
					
						2018-02-12 13:51:52 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ac61a7d1e6 
							
						 
					 
					
						
						
							
							GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.  
						
						... 
						
						
						
						Only QueryMode::Write is supported at the moment. 
						
						
					 
					
						2018-02-12 12:34:41 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6cddf9d88e 
							
						 
					 
					
						
						
							
							Make a GPU class in VideoCore to contain the GPU state.  
						
						... 
						
						
						
						Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there. 
						
						
					 
					
						2018-02-11 23:44:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e01a8f2187 
							
						 
					 
					
						
						
							
							GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.  
						
						
						
						
					 
					
						2018-02-11 22:42:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							deadcb39c2 
							
						 
					 
					
						
						
							
							renderer_opengl: Support framebuffer flip vertical.  
						
						
						
						
					 
					
						2018-02-11 21:03:55 -05:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							738f91a57d 
							
						 
					 
					
						
						
							
							memory: Replace all memory hooking with Special regions  
						
						
						
						
					 
					
						2018-01-27 15:16:39 +00:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							096be16636 
							
						 
					 
					
						
						
							
							Format: Run the new clang format on everything  
						
						
						
						
					 
					
						2018-01-20 16:45:11 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e710a1b989 
							
						 
					 
					
						
						
							
							CMakeLists: Derive the source directory grouping from targets themselves  
						
						... 
						
						
						
						Removes the need to store to separate SRC and HEADER variables, and then
construct the target in most cases. 
						
						
					 
					
						2018-01-17 21:51:43 -05:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							e35644c005 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
						
					 
					
						2018-01-16 18:05:21 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							92801b1c34 
							
						 
					 
					
						
						
							
							renderer_gl: Clear screen to black before rendering framebuffer.  
						
						
						
						
					 
					
						2018-01-15 00:20:19 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebd613c2cc 
							
						 
					 
					
						
						
							
							renderer: Render previous frame when no new one is available.  
						
						
						
						
					 
					
						2018-01-14 23:54:56 -05:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							e86bdb1601 
							
						 
					 
					
						
						
							
							Fix build on macOS and linux  
						
						
						
						
					 
					
						2018-01-13 22:38:52 +00:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							389979018c 
							
						 
					 
					
						
						
							
							Remove gpu debugger and get yuzu qt to compile  
						
						
						
						
					 
					
						2018-01-12 19:11:04 -07:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							1d28b2e142 
							
						 
					 
					
						
						
							
							Remove references to PICA and rasterizers in video_core  
						
						
						
						
					 
					
						2018-01-12 19:11:03 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							11adef4843 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.  
						
						
						
						
					 
					
						2018-01-11 22:32:44 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ee4691297f 
							
						 
					 
					
						
						
							
							renderer_opengl: Support rendering Switch framebuffer.  
						
						
						
						
					 
					
						2018-01-10 23:28:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							236d463c52 
							
						 
					 
					
						
						
							
							render_base: Add a struct describing framebuffer metadata.  
						
						
						
						
					 
					
						2018-01-10 23:28:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							866e66dc31 
							
						 
					 
					
						
						
							
							renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.  
						
						
						
						
					 
					
						2018-01-10 23:28:53 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9e2ad45c98 
							
						 
					 
					
						
						
							
							renderer_opengl: Update DrawScreens for Switch.  
						
						
						
						
					 
					
						2018-01-10 23:28:49 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							93480b10ef 
							
						 
					 
					
						
						
							
							core/video_core: Fix a bunch of u64 -> u32 warnings.  
						
						
						
						
					 
					
						2018-01-01 15:40:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							960a1416de 
							
						 
					 
					
						
						
							
							hle: Initial implementation of NX service framework and IPC.  
						
						
						
						
					 
					
						2017-10-14 22:18:42 -04:00 
						 
				 
			
				
					
						
							
							
								Huw Pascoe 
							
						 
					 
					
						
						
						
						
							
						
						
							b3b34a1e76 
							
						 
					 
					
						
						
							
							Extracted the attribute setup and draw commands into their own functions  
						
						
						
						
					 
					
						2017-10-04 01:08:29 +01:00 
						 
				 
			
				
					
						
							
							
								Huw Pascoe 
							
						 
					 
					
						
						
						
						
							
						
						
							a13ab958cb 
							
						 
					 
					
						
						
							
							Fixed type conversion ambiguity  
						
						
						
						
					 
					
						2017-09-30 09:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a321bce378 
							
						 
					 
					
						
						
							
							Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.  
						
						... 
						
						
						
						It is unlikely we will ever use this without first doing a Cast to a signed type.
Fixes 9 "unary minus operator applied to unsigned type, result still unsigned" warnings on MSVC2017.3 
						
						
					 
					
						2017-09-27 09:06:41 -05:00 
						 
				 
			
				
					
						
							
							
								B3n30 
							
						 
					 
					
						
						
						
						
							
						
						
							dc6a365337 
							
						 
					 
					
						
						
							
							Merge pull request  #2951  from huwpascoe/perf-4  
						
						... 
						
						
						
						Optimized Morton 
						
						
					 
					
						2017-09-25 08:28:55 +02:00 
						 
				 
			
				
					
						
							
							
								Huw Pascoe 
							
						 
					 
					
						
						
						
						
							
						
						
							903906da3b 
							
						 
					 
					
						
						
							
							Optimized Float<M,E> multiplication  
						
						... 
						
						
						
						Before:
ucomiss xmm1, xmm1
jp      .L9
pxor    xmm2, xmm2
mov     edx, 1
ucomiss xmm0, xmm2
setp    al
cmovne  eax, edx
test    al, al
jne     .L9
.L3:
movaps  xmm0, xmm2
ret
.L9:
ucomiss xmm0, xmm0
jp      .L10
pxor    xmm2, xmm2
mov     edx, 1
ucomiss xmm1, xmm2
setp    al
cmovne  eax, edx
test    al, al
je      .L3
After:
movaps  xmm2, xmm1
mulss   xmm2, xmm0
ucomiss xmm2, xmm2
jnp     .L3
ucomiss xmm1, xmm0
jnp     .L11
.L3:
movaps  xmm0, xmm2
ret
.L11:
pxor    xmm2, xmm2
jmp     .L3 
						
						
					 
					
						2017-09-25 00:54:02 +01:00 
						 
				 
			
				
					
						
							
							
								Huw Pascoe 
							
						 
					 
					
						
						
						
						
							
						
						
							876aa82c29 
							
						 
					 
					
						
						
							
							Optimized Morton  
						
						
						
						
					 
					
						2017-09-24 22:27:14 +01:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							93930a966f 
							
						 
					 
					
						
						
							
							Merge pull request  #2921  from jroweboy/batch-fix-2  
						
						... 
						
						
						
						GPU: Add draw for immediate and batch modes 
						
						
					 
					
						2017-09-24 07:57:16 -06:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							19d41dcc6e 
							
						 
					 
					
						
						
							
							Remove pipeline.gpu_mode and fix minor issues  
						
						
						
						
					 
					
						2017-09-23 09:28:20 -06:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a7758b0b36 
							
						 
					 
					
						
						
							
							Merge pull request  #2928  from huwpascoe/master  
						
						... 
						
						
						
						Fixed framebuffer warning 
						
						
					 
					
						2017-09-22 04:06:38 +02:00 
						 
				 
			
				
					
						
							
							
								Huw Pascoe 
							
						 
					 
					
						
						
						
						
							
						
						
							a234e4c200 
							
						 
					 
					
						
						
							
							Improved performance of FromAttributeBuffer  
						
						... 
						
						
						
						Ternary operator is optimized by the compiler
whereas std::min() is meant to return a value.
I've noticed a 5%-10% emulation speed increase. 
						
						
					 
					
						2017-09-17 15:56:36 +01:00 
						 
				 
			
				
					
						
							
							
								Huw Pascoe 
							
						 
					 
					
						
						
						
						
							
						
						
							6a110ac5f5 
							
						 
					 
					
						
						
							
							Fixed framebuffer warning  
						
						
						
						
					 
					
						2017-09-17 11:57:06 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							699c920991 
							
						 
					 
					
						
						
							
							Merge pull request  #2900  from wwylele/clip-2  
						
						... 
						
						
						
						PICA: implement custom clip plane 
						
						
					 
					
						2017-09-16 10:23:00 +02:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							ad0b57f407 
							
						 
					 
					
						
						
							
							GPU: Add draw for immediate and batch modes  
						
						... 
						
						
						
						PR #1461  introduced a regression where some games would change configuration
even while in the poorly named "drawing" mode, which broke the heuristic
citra was using to determine when to draw the batch. This change adds
back in a draw call for batching, and also adds in a draw call in
immediate mode each time it adds a triangle. 
						
						
					 
					
						2017-09-11 09:21:43 -06:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							11baa40d75 
							
						 
					 
					
						
						
							
							Merge pull request  #2865  from wwylele/gs++  
						
						... 
						
						
						
						PICA: implemented geometry shader 
						
						
					 
					
						2017-09-07 23:02:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ff4941fb3a 
							
						 
					 
					
						
						
							
							Merge pull request  #2914  from wwylele/fresnel-fix  
						
						... 
						
						
						
						pica/lighting: only apply Fresnel factor for the last light 
						
						
					 
					
						2017-09-05 10:00:49 -04:00