Robin Kertels 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							75050c788c 
							
						 
					 
					
						
						
							
							vk_staging_buffer_pool: Fall back to host memory when allocation fails  
						
						
						
						
					 
					
						2021-07-26 23:37:18 +02:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c6991fa900 
							
						 
					 
					
						
						
							
							Merge pull request  #6728  from ReinUsesLisp/null-buffer-usage  
						
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						vk_buffer_cache: Add transform feedback usage to null buffer 
						
						
					 
					
						2021-07-26 18:30:45 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6c432d5349 
							
						 
					 
					
						
						
							
							Merge pull request  #6729  from ReinUsesLisp/quad-indexed-barrier  
						
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						vk_compute_pass: Fix pipeline barrier for indexed quads 
						
						
					 
					
						2021-07-26 18:30:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5f9a4817a5 
							
						 
					 
					
						
						
							
							vk_stream_buffer: Remove unused stream buffer  
						
						... 
						
						
						
						Remove unused file. 
						
						
					 
					
						2021-07-26 18:19:53 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c0f99558fb 
							
						 
					 
					
						
						
							
							Merge pull request  #6724  from lioncash/nodisc-shader  
						
						... 
						
						
						
						shader_recompiler: Remove unnecessary [[nodiscard]] instances 
						
						
					 
					
						2021-07-26 16:35:21 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							de0b89792c 
							
						 
					 
					
						
						
							
							Merge pull request  #6726  from lioncash/hguard  
						
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						emit_spirv_instructions: Add missing header guard 
						
						
					 
					
						2021-07-26 16:35:11 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d97f1e6cf 
							
						 
					 
					
						
						
							
							Merge pull request  #6727  from lioncash/topology  
						
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						emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive() 
						
						
					 
					
						2021-07-26 16:35:03 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7490117fa4 
							
						 
					 
					
						
						
							
							Merge pull request  #6736  from CaptV0rt3x/patch-1  
						
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						Config-graphics: reword GLASM option 
						
						
					 
					
						2021-07-26 11:27:46 -07:00 
						 
				 
			
				
					
						
							
							
								Vamsi Krishna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c05bbf375d 
							
						 
					 
					
						
						
							
							configure_graphics: reword GLASM option  
						
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						Change wording to explain that GLASM is actually short for Assembly Shaders 
						
						
					 
					
						2021-07-26 20:49:31 +05:30 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b2b3fcdccd 
							
						 
					 
					
						
						
							
							Merge pull request  #6723  from lioncash/shader  
						
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						object_pool: Add missing return in Chunk move assignment operator 
						
						
					 
					
						2021-07-26 06:01:21 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4afc2de129 
							
						 
					 
					
						
						
							
							Merge pull request  #6725  from lioncash/control-token  
						
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						control_flow: Fix duplicate switch case in OpcodeToken 
						
						
					 
					
						2021-07-26 06:00:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							771dcb2a56 
							
						 
					 
					
						
						
							
							vk_compute_pass: Fix pipeline barrier for indexed quads  
						
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						Use an index buffer barrier instead of a vertex input read barrier. 
						
						
					 
					
						2021-07-26 05:51:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							27ed6e7c2b 
							
						 
					 
					
						
						
							
							vk_buffer_cache: Add transform feedback usage to null buffer  
						
						... 
						
						
						
						Fixes bad API usages on Vulkan. 
						
						
					 
					
						2021-07-26 05:49:37 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3e7813e49d 
							
						 
					 
					
						
						
							
							emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()  
						
						... 
						
						
						
						This should be LINES_ADJACENCY 
						
						
					 
					
						2021-07-26 04:44:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c2915d9f2f 
							
						 
					 
					
						
						
							
							emit_spirv_instructions: Add missing header guard  
						
						
						
						
					 
					
						2021-07-26 04:28:35 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							06ca911621 
							
						 
					 
					
						
						
							
							shader_recompiler: Remove unnecessary [[nodiscard]] instances  
						
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						[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings. 
						
						
					 
					
						2021-07-26 04:23:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0b67df1f7c 
							
						 
					 
					
						
						
							
							control_flow: Fix duplicate switch case in OpcodeToken  
						
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						This previously duplicated the case of the PBK case above it. 
						
						
					 
					
						2021-07-26 04:16:34 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							89ad9df0e9 
							
						 
					 
					
						
						
							
							object_pool: Add missing return in Chunk move assignment operator  
						
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						Prevents undefined behavior from occurring. 
						
						
					 
					
						2021-07-26 04:01:05 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							66a0cedba3 
							
						 
					 
					
						
						
							
							shader: Fold integer FMA from Nvidia's pattern  
						
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						Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
``` 
						
						
					 
					
						2021-07-26 04:58:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							09fb41dc63 
							
						 
					 
					
						
						
							
							shader: Use TryInstRecursive on XMAD multiply folding  
						
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						Simplify a bit the logic. 
						
						
					 
					
						2021-07-26 04:15:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f6f0383b49 
							
						 
					 
					
						
						
							
							shader: Add TryInstRecursive utility to values  
						
						
						
						
					 
					
						2021-07-26 01:31:05 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c09557acd8 
							
						 
					 
					
						
						
							
							Merge pull request  #6697  from ameerj/fps-cap  
						
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						config, nvflinger: Add FPS cap setting 
						
						
					 
					
						2021-07-25 16:23:44 -07:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							09d6cc9943 
							
						 
					 
					
						
						
							
							Merge branch 'master' into fullscreen-enum  
						
						
						
						
					 
					
						2021-07-25 15:31:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7e272d3cd8 
							
						 
					 
					
						
						
							
							Merge pull request  #6575  from FernandoS27/new_settings  
						
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						Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to  status bar 
						
						
					 
					
						2021-07-25 11:45:45 -07:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5c3cb8763 
							
						 
					 
					
						
						
							
							Merge pull request  #6709  from ameerj/screenshot-path  
						
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						main: Fix screenshot filepath construction 
						
						
					 
					
						2021-07-25 14:41:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							98b26b6e12 
							
						 
					 
					
						
						
							
							Merge pull request  #6585  from ameerj/hades  
						
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						Shader Decompiler Rewrite 
						
						
					 
					
						2021-07-25 11:39:04 -07:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							9dd35b7b66 
							
						 
					 
					
						
						
							
							main: Fix screenshot filepath construction  
						
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						The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.
This fixes that behavior 
						
						
					 
					
						2021-07-25 14:24:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c2aaf51370 
							
						 
					 
					
						
						
							
							Merge pull request  #6699  from lat9nq/common-threads  
						
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						common: Publically link to pthreads 
						
						
					 
					
						2021-07-25 10:43:11 -07:00 
						 
				 
			
				
					
						
							
							
								Fernando S 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e7c30f33fe 
							
						 
					 
					
						
						
							
							Merge pull request  #6706  from FernandoS27/skyline-love-letter  
						
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						Grant a partial license exception to Skyline Emulator. 
						
						
					 
					
						2021-07-25 12:24:29 +02:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e6a0ca5f2c 
							
						 
					 
					
						
						
							
							Grant a license exception to Skyline Emulator.  
						
						
						
						
					 
					
						2021-07-25 02:09:42 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							84b9c42642 
							
						 
					 
					
						
						
							
							Merge pull request  #6690  from ReinUsesLisp/dma-clear-fixups  
						
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						buffer_cache: Misc fixups related to buffer clears 
						
						
					 
					
						2021-07-24 01:27:50 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							c80ae87b4e 
							
						 
					 
					
						
						
							
							renderer_base: Removed redundant settings  
						
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						use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice. 
						
						
					 
					
						2021-07-23 22:10:01 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							9dfbc9bdce 
							
						 
					 
					
						
						
							
							general: Rename "Frame Limit" references to "Speed Limit"  
						
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						This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting. 
						
						
					 
					
						2021-07-23 22:10:01 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							2c6e274b39 
							
						 
					 
					
						
						
							
							config, nvflinger: Add FPS cap setting  
						
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						Allows finer tuning of the FPS limit. 
						
						
					 
					
						2021-07-23 22:04:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2656020608 
							
						 
					 
					
						
						
							
							Merge pull request  #6551  from bunnei/improve-kernel-obj  
						
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						Improve management of kernel objects 
						
						
					 
					
						2021-07-23 21:23:56 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							d8b00fd863 
							
						 
					 
					
						
						
							
							configuration: Use combobox apply template where possible  
						
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						We don't need to manually apply this setting now that a template can do
this for us. 
						
						
					 
					
						2021-07-23 10:18:07 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							b11c81cc13 
							
						 
					 
					
						
						
							
							general: Implement FullscreenMode enumeration  
						
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						Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode. 
						
						
					 
					
						2021-07-23 10:14:37 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							eb61824ea5 
							
						 
					 
					
						
						
							
							common: Publically link to pthreads  
						
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						Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary. 
						
						
					 
					
						2021-07-23 09:47:52 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7f13104c17 
							
						 
					 
					
						
						
							
							shader: Support out of bound local memory reads and immediate writes  
						
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						Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it. 
						
						
					 
					
						2021-07-22 21:51:41 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a55ff22900 
							
						 
					 
					
						
						
							
							vulkan/blit_image: Commit descriptor sets within worker thread  
						
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						Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f6796cad9c 
							
						 
					 
					
						
						
							
							vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor  
						
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						Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							594ea29015 
							
						 
					 
					
						
						
							
							cmake: Remove unused code in GenerateSCMRev.cmake  
						
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						Remove shader code hash generation code as it's no longer used. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a741513e65 
							
						 
					 
					
						
						
							
							qt: Remove "experimental" from asynchronous shader building UI  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3c6d440015 
							
						 
					 
					
						
						
							
							Revert "renderers: Disable async shader compilation"  
						
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						This reverts commit 4a152767286717fa69bfc94846a124a366f70065. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8381490a04 
							
						 
					 
					
						
						
							
							opengl: Fix asynchronous shaders  
						
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						Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							258f35515d 
							
						 
					 
					
						
						
							
							shader_environment: Receive cache version from outside  
						
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						This allows us invalidating OpenGL and Vulkan separately in the future. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4a82450c81 
							
						 
					 
					
						
						
							
							cmake: Remove shader cache version  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							56478bc9ac 
							
						 
					 
					
						
						
							
							shader: Fix disabled attribute default values  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							c9528282d9 
							
						 
					 
					
						
						
							
							gl_device: Simplify GLASM setting logic  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							56c30dd9e0 
							
						 
					 
					
						
						
							
							glsl: Simplify FCMP emission  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00