bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5a47832221 
							
						 
					 
					
						
						
							
							shader_bytecode: Add SubOp decoding.  
						
						
						
						
					 
					
						2018-04-14 16:01:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							50023bdae7 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add shader stage hint.  
						
						
						
						
					 
					
						2018-04-14 16:01:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a992aac5eb 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix Morton copy byteswap, etc.  
						
						
						
						
					 
					
						2018-04-14 16:01:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ca8fce9d0 
							
						 
					 
					
						
						
							
							gl_shader_manager: Implement SetShaderSamplerBindings.  
						
						
						
						
					 
					
						2018-04-13 23:48:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							beddc8afd2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Generate shaders and upload uniforms.  
						
						
						
						
					 
					
						2018-04-13 23:48:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							85d77a3d24 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Basic impl. for very simple vertex shaders.  
						
						... 
						
						
						
						- Tested with Puyo Puyo Tetris and Cave Story+ 
						
						
					 
					
						2018-04-13 23:48:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							51f37f5061 
							
						 
					 
					
						
						
							
							gl_shader_manager: Cleanup and consolidate uniform handling.  
						
						
						
						
					 
					
						2018-04-13 23:48:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							35aca0bf1f 
							
						 
					 
					
						
						
							
							maxwell_3d: Make memory_manager public.  
						
						
						
						
					 
					
						2018-04-13 23:48:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							33bb53571b 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix shader_config decodings.  
						
						
						
						
					 
					
						2018-04-13 23:48:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5617831d5f 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use shader program manager, remove test shader.  
						
						
						
						
					 
					
						2018-04-13 23:48:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							459826a705 
							
						 
					 
					
						
						
							
							renderer_opengl: Add gl_shader_manager class.  
						
						
						
						
					 
					
						2018-04-13 23:48:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8aa21a03b3 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Add a few types, etc.  
						
						
						
						
					 
					
						2018-04-13 23:48:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							10953495c1 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add hashable setup/config structs.  
						
						
						
						
					 
					
						2018-04-13 23:48:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2fcbb35ad2 
							
						 
					 
					
						
						
							
							gl_shader_util: Add missing includes.  
						
						
						
						
					 
					
						2018-04-13 23:48:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da1114ca59 
							
						 
					 
					
						
						
							
							renderer_opengl: Use OGLProgram instead of OGLShader.  
						
						
						
						
					 
					
						2018-04-13 23:48:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4f2b2d0bc5 
							
						 
					 
					
						
						
							
							gl_shader_util: Grab latest upstream.  
						
						
						
						
					 
					
						2018-04-13 23:48:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dbfd106ba0 
							
						 
					 
					
						
						
							
							gl_resource_manager: Grab latest upstream.  
						
						
						
						
					 
					
						2018-04-13 23:48:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ed7e597b44 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add skeleton code from Citra for shader analysis.  
						
						
						
						
					 
					
						2018-04-13 23:48:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4e7e0f8112 
							
						 
					 
					
						
						
							
							shader_bytecode: Add initial module for shader decoding.  
						
						
						
						
					 
					
						2018-04-13 23:48:19 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							0b855f1c21 
							
						 
					 
					
						
						
							
							Fix clang format issues  
						
						
						
						
					 
					
						2018-04-06 22:00:48 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							dcc27d6dc1 
							
						 
					 
					
						
						
							
							GPU: Assert when finding a texture with a format type other than UNORM.  
						
						
						
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b0ca330e14 
							
						 
					 
					
						
						
							
							GL: Set up the textures used for each draw call.  
						
						... 
						
						
						
						Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses. 
						
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							cb3183212d 
							
						 
					 
					
						
						
							
							GL: Bind the textures to the shaders used for drawing.  
						
						
						
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							65faeb9b2a 
							
						 
					 
					
						
						
							
							GLCache: Specialize the MortonCopy function for the DXT1 texture format.  
						
						... 
						
						
						
						It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures. 
						
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b258403f0d 
							
						 
					 
					
						
						
							
							GLCache: Implemented GetTextureSurface.  
						
						
						
						
					 
					
						2018-04-06 20:44:45 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							65ea52394b 
							
						 
					 
					
						
						
							
							GLCache: Support uploading compressed textures to the GPU.  
						
						... 
						
						
						
						Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU. 
						
						
					 
					
						2018-04-06 20:44:45 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							73eaef9c05 
							
						 
					 
					
						
						
							
							GL: Remove remaining references to 3DS-specific pixel formats  
						
						
						
						
					 
					
						2018-04-06 20:44:42 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b305646c44 
							
						 
					 
					
						
						
							
							RasterizerCache: Remove 3DS-specific pixel formats.  
						
						... 
						
						
						
						We're only left with RGB8 and DXT1 for now. More will be added as they are needed. 
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c28ed85875 
							
						 
					 
					
						
						
							
							GL: Create the sampler objects when starting up the GL rasterizer.  
						
						
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ca96b04a0c 
							
						 
					 
					
						
						
							
							GL: Ported the SamplerInfo struct from citra.  
						
						
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0171ec606b 
							
						 
					 
					
						
						
							
							GL: Rename PicaTexture to MaxwellTexture.  
						
						
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f73a280eeb 
							
						 
					 
					
						
						
							
							GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.  
						
						
						
						
					 
					
						2018-04-06 20:40:23 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ad1810e895 
							
						 
					 
					
						
						
							
							Textures: Added a helper function to know if a texture is blocklinear or pitch.  
						
						
						
						
					 
					
						2018-04-06 20:40:23 -06:00 
						 
				 
			
				
					
						
							
							
								N00byKing 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d1d7582a5b 
							
						 
					 
					
						
						
							
							rasterizer_interface.h: Update from citra to yuzu  
						
						
						
						
					 
					
						2018-04-04 23:07:58 +02:00 
						 
				 
			
				
					
						
							
							
								N00byKing 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							27dbbd8227 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache.cpp: Update from citra to yuzu  
						
						
						
						
					 
					
						2018-04-04 23:05:10 +02:00 
						 
				 
			
				
					
						
							
							
								N00byKing 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cfc28e0c1a 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache.h: Update from citra to yuzu  
						
						
						
						
					 
					
						2018-04-04 23:04:24 +02:00 
						 
				 
			
				
					
						
							
							
								N00byKing 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca17f581f5 
							
						 
					 
					
						
						
							
							renderer_opengl.h: Update from citra to yuzu  
						
						
						
						
					 
					
						2018-04-04 23:03:02 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							11b4ab9685 
							
						 
					 
					
						
						
							
							GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.  
						
						
						
						
					 
					
						2018-04-01 12:07:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1ec8d2123d 
							
						 
					 
					
						
						
							
							GPU: Implemented a gpu macro interpreter.  
						
						... 
						
						
						
						The Ryujinx macro interpreter and envydis were used as reference.
Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer. 
						
						
					 
					
						2018-04-01 12:07:26 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5e343edc9e 
							
						 
					 
					
						
						
							
							renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.  
						
						
						
						
					 
					
						2018-03-26 21:17:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c33abac275 
							
						 
					 
					
						
						
							
							gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.  
						
						
						
						
					 
					
						2018-03-26 21:17:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d30110348b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add a SyncViewport method.  
						
						
						
						
					 
					
						2018-03-26 21:17:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							67bc2f5ecd 
							
						 
					 
					
						
						
							
							gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.  
						
						
						
						
					 
					
						2018-03-26 21:17:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							666d53299c 
							
						 
					 
					
						
						
							
							graphics_surface: Fix merge conflicts.  
						
						
						
						
					 
					
						2018-03-26 21:17:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ac19e3d061 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.  
						
						
						
						
					 
					
						2018-03-26 21:17:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a6cab532f8 
							
						 
					 
					
						
						
							
							gl_rasterizer: Normalize vertex array data as appropriate.  
						
						
						
						
					 
					
						2018-03-26 21:17:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							527ce12ce4 
							
						 
					 
					
						
						
							
							maxwel_to_gl: Fix string formatting in log statements.  
						
						
						
						
					 
					
						2018-03-26 21:17:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d89bfec5f5 
							
						 
					 
					
						
						
							
							rasterizer: Rename DrawTriangles to DrawArrays.  
						
						
						
						
					 
					
						2018-03-26 21:17:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1bfc0dc2db 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use passthrough shader for SetupVertexShader.  
						
						
						
						
					 
					
						2018-03-26 21:17:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0a5832798a 
							
						 
					 
					
						
						
							
							renderer_opengl: Logging, etc. cleanup.  
						
						
						
						
					 
					
						2018-03-26 21:16:59 -04:00