mirror of
				https://git.suyu.dev/suyu/suyu.git
				synced 2025-10-31 06:46:40 +08:00 
			
		
		
		
	[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
		
			
				
	
	
		
			16 lines
		
	
	
		
			582 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			582 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
| # SPDX-FileCopyrightText: 2022 yuzu Emulator Project
 | |
| # SPDX-License-Identifier: GPL-3.0-or-later
 | |
| 
 | |
| # buildcache wrapper
 | |
| OPTION(USE_CCACHE "Use buildcache for compilation" OFF)
 | |
| IF(USE_CCACHE)
 | |
|     FIND_PROGRAM(CCACHE buildcache)
 | |
|     IF (CCACHE)
 | |
|         MESSAGE(STATUS "Using buildcache found in PATH")
 | |
|         SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
 | |
|         SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
 | |
|     ELSE(CCACHE)
 | |
|         MESSAGE(WARNING "USE_CCACHE enabled, but no buildcache executable found")
 | |
|     ENDIF(CCACHE)
 | |
| ENDIF(USE_CCACHE)
 |