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	Merge pull request #3458 from FearlessTobi/voice-issues
cubeb_sink: Don't discard other channels when performing downmixing
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				| @ -8,6 +8,7 @@ | ||||
| #include "audio_core/cubeb_sink.h" | ||||
| #include "audio_core/stream.h" | ||||
| #include "audio_core/time_stretch.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/ring_buffer.h" | ||||
| #include "core/settings.h" | ||||
| @ -65,12 +66,25 @@ public: | ||||
|     void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override { | ||||
|         if (source_num_channels > num_channels) { | ||||
|             // Downsample 6 channels to 2
 | ||||
|             ASSERT_MSG(source_num_channels == 6, "Channel count must be 6"); | ||||
| 
 | ||||
|             std::vector<s16> buf; | ||||
|             buf.reserve(samples.size() * num_channels / source_num_channels); | ||||
|             for (std::size_t i = 0; i < samples.size(); i += source_num_channels) { | ||||
|                 for (std::size_t ch = 0; ch < num_channels; ch++) { | ||||
|                     buf.push_back(samples[i + ch]); | ||||
|                 } | ||||
|                 // Downmixing implementation taken from the ATSC standard
 | ||||
|                 const s16 left{samples[i + 0]}; | ||||
|                 const s16 right{samples[i + 1]}; | ||||
|                 const s16 center{samples[i + 2]}; | ||||
|                 const s16 surround_left{samples[i + 4]}; | ||||
|                 const s16 surround_right{samples[i + 5]}; | ||||
|                 // Not used in the ATSC reference implementation
 | ||||
|                 [[maybe_unused]] const s16 low_frequency_effects { samples[i + 3] }; | ||||
| 
 | ||||
|                 constexpr s32 clev{707}; // center mixing level coefficient
 | ||||
|                 constexpr s32 slev{707}; // surround mixing level coefficient
 | ||||
| 
 | ||||
|                 buf.push_back(left + (clev * center / 1000) + (slev * surround_left / 1000)); | ||||
|                 buf.push_back(right + (clev * center / 1000) + (slev * surround_right / 1000)); | ||||
|             } | ||||
|             queue.Push(buf); | ||||
|             return; | ||||
|  | ||||
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