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	sdl2_sink: Check for null string when loading SDL audio devices
Attempting to place a null string into a vector of strings causes an error that closes the application. Don't.
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				| @ -230,7 +230,10 @@ std::vector<std::string> ListSDLSinkDevices(bool capture) { | ||||
| 
 | ||||
|     const int device_count = SDL_GetNumAudioDevices(capture); | ||||
|     for (int i = 0; i < device_count; ++i) { | ||||
|         device_list.emplace_back(SDL_GetAudioDeviceName(i, 0)); | ||||
|         const char* name = SDL_GetAudioDeviceName(i, 0); | ||||
|         if (name != nullptr) { | ||||
|             device_list.emplace_back(name); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return device_list; | ||||
|  | ||||
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