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	yuzu/game_list_p: Amend mentions of SMDH in comments
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
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				| @ -23,8 +23,8 @@ | ||||
| #include "yuzu/util/util.h" | ||||
| 
 | ||||
| /**
 | ||||
|  * Gets the default icon (for games without valid SMDH) | ||||
|  * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) | ||||
|  * Gets the default icon (for games without valid title metadata) | ||||
|  * @param size The desired width and height of the default icon. | ||||
|  * @return QPixmap default icon | ||||
|  */ | ||||
| static QPixmap GetDefaultIcon(u32 size) { | ||||
| @ -44,7 +44,7 @@ public: | ||||
|  * A specialization of GameListItem for path values. | ||||
|  * This class ensures that for every full path value it holds, a correct string representation | ||||
|  * of just the filename (with no extension) will be displayed to the user. | ||||
|  * If this class receives valid SMDH data, it will also display game icons and titles. | ||||
|  * If this class receives valid title metadata, it will also display game icons and titles. | ||||
|  */ | ||||
| class GameListItemPath : public GameListItem { | ||||
| public: | ||||
|  | ||||
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