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	Pica/TextureEnvironment: Add a note.
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				@ -277,6 +277,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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                            return 0;
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                    }
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                };
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                // Textures are laid out from bottom to top, hence we invert the t coordinate.
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                // NOTE: This may not be the right place for the inversion.
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                // TODO: Check if this applies to ETC textures, too.
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                s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
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                t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
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