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						848795f383
					
				@ -21,7 +21,7 @@ namespace Kernel {
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 */
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static void ResumeWaitingThread(Mutex* mutex) {
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    // Reset mutex lock thread handle, nothing is waiting
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    mutex->locked = false;
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    mutex->lock_count = 0;
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    mutex->holding_thread = nullptr;
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    // Find the next waiting thread for the mutex...
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@ -44,8 +44,7 @@ Mutex::~Mutex() {}
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SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
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    SharedPtr<Mutex> mutex(new Mutex);
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    mutex->initial_locked = initial_locked;
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    mutex->locked = false;
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    mutex->lock_count = 0;
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    mutex->name = std::move(name);
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    mutex->holding_thread = nullptr;
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@ -57,7 +56,7 @@ SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
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}
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bool Mutex::ShouldWait() {
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    return locked && holding_thread != GetCurrentThread();
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    return lock_count > 0 && holding_thread != GetCurrentThread();;
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}
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void Mutex::Acquire() {
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@ -66,21 +65,27 @@ void Mutex::Acquire() {
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void Mutex::Acquire(SharedPtr<Thread> thread) {
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    _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
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    if (locked)
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        return;
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    locked = true;
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    // Actually "acquire" the mutex only if we don't already have it...
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    if (lock_count == 0) {
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        thread->held_mutexes.insert(this);
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        holding_thread = std::move(thread);
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    }
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    thread->held_mutexes.insert(this);
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    holding_thread = std::move(thread);
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    lock_count++;
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}
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void Mutex::Release() {
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    if (!locked)
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        return;
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    // Only release if the mutex is held...
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    if (lock_count > 0) {
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        lock_count--;
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    holding_thread->held_mutexes.erase(this);
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    ResumeWaitingThread(this);
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        // Yield to the next thread only if we've fully released the mutex...
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        if (lock_count == 0) {
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            holding_thread->held_mutexes.erase(this);
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            ResumeWaitingThread(this);
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        }
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    }
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}
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} // namespace
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@ -30,8 +30,7 @@ public:
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    static const HandleType HANDLE_TYPE = HandleType::Mutex;
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    HandleType GetHandleType() const override { return HANDLE_TYPE; }
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    bool initial_locked;                        ///< Initial lock state when mutex was created
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    bool locked;                                ///< Current locked state
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    int lock_count;                             ///< Number of times the mutex has been acquired
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    std::string name;                           ///< Name of mutex (optional)
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    SharedPtr<Thread> holding_thread;           ///< Thread that has acquired the mutex
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@ -144,6 +144,8 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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    LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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            object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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    HLE::Reschedule(__func__);
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    // Check for next thread to schedule
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    if (object->ShouldWait()) {
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@ -153,8 +155,6 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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        // Create an event to wake the thread up after the specified nanosecond delay has passed
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        Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
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        HLE::Reschedule(__func__);
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        // NOTE: output of this SVC will be set later depending on how the thread resumes
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        return RESULT_INVALID;
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    }
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@ -216,6 +216,8 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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        }
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    }
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    HLE::Reschedule(__func__);
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    // If thread should wait, then set its state to waiting and then reschedule...
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    if (wait_thread) {
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@ -229,8 +231,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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        // Create an event to wake the thread up after the specified nanosecond delay has passed
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        Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
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        HLE::Reschedule(__func__);
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        // NOTE: output of this SVC will be set later depending on how the thread resumes
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        return RESULT_INVALID;
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    }
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