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	Merge pull request #473 from archshift/pp3ports
Pica/Rasterizer: Add ETC1 texture decompression support.
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						commit
						93f36c49f7
					
				@ -76,6 +76,8 @@ TextureInfoDockWidget::TextureInfoDockWidget(const Pica::DebugUtils::TextureInfo
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    format_choice->addItem(tr("IA4"));
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    format_choice->addItem(tr("UNK10"));
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    format_choice->addItem(tr("A4"));
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    format_choice->addItem(tr("ETC1"));
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    format_choice->addItem(tr("ETC1A4"));
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    format_choice->setCurrentIndex(static_cast<int>(info.format));
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    connect(format_choice, SIGNAL(currentIndexChanged(int)), this, SLOT(OnFormatChanged(int)));
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@ -18,6 +18,7 @@
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#include "common/log.h"
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#include "common/file_util.h"
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#include "common/math_util.h"
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#include "video_core/color.h"
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#include "video_core/math.h"
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@ -337,25 +338,31 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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    i = (i ^ (i << 1)) & 0x1515;              // ---2 -1-0
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    i = (i | (i >> 7)) & 0x3F;
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    source += coarse_y * info.stride;
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    const unsigned int offset = coarse_x * block_height + i;
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    if (info.format != Regs::TextureFormat::ETC1 &&
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        info.format != Regs::TextureFormat::ETC1A4) {
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        // TODO(neobrain): Fix code design to unify vertical block offsets!
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        source += coarse_y * info.stride;
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    }
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    const unsigned int offset = coarse_x * block_height;
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    // TODO: Assert that width/height are multiples of block dimensions
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    switch (info.format) {
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    case Regs::TextureFormat::RGBA8:
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    {
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        const u8* source_ptr = source + offset * 4;
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        const u8* source_ptr = source + offset * 4 + i * 4;
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        return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] };
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    }
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    case Regs::TextureFormat::RGB8:
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    {
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        const u8* source_ptr = source + offset * 3;
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        const u8* source_ptr = source + offset * 3 + i * 3;
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        return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };
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    }
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    case Regs::TextureFormat::RGBA5551:
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    {
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        const u16 source_ptr = *(const u16*)(source + offset * 2);
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        const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2);
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        u8 r = (source_ptr >> 11) & 0x1F;
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        u8 g = ((source_ptr) >> 6) & 0x1F;
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        u8 b = (source_ptr >> 1) & 0x1F;
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@ -366,7 +373,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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    case Regs::TextureFormat::RGB565:
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    {
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        const u16 source_ptr = *(const u16*)(source + offset * 2);
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        const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2);
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        u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F);
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        u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F);
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        u8 b = Color::Convert5To8((source_ptr) & 0x1F);
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@ -375,7 +382,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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    case Regs::TextureFormat::RGBA4:
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    {
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        const u8* source_ptr = source + offset * 2;
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        const u8* source_ptr = source + offset * 2 + i * 2;
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        u8 r = Color::Convert4To8(source_ptr[1] >> 4);
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        u8 g = Color::Convert4To8(source_ptr[1] & 0xF);
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        u8 b = Color::Convert4To8(source_ptr[0] >> 4);
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@ -385,7 +392,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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    case Regs::TextureFormat::IA8:
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    {
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        const u8* source_ptr = source + offset * 2;
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        const u8* source_ptr = source + offset * 2 + i * 2;
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        if (disable_alpha) {
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            // Show intensity as red, alpha as green
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@ -397,13 +404,13 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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    case Regs::TextureFormat::I8:
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    {
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        const u8* source_ptr = source + offset;
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        const u8* source_ptr = source + offset + i;
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        return { *source_ptr, *source_ptr, *source_ptr, 255 };
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    }
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    case Regs::TextureFormat::A8:
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    {
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        const u8* source_ptr = source + offset;
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        const u8* source_ptr = source + offset + i;
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        if (disable_alpha) {
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            return { *source_ptr, *source_ptr, *source_ptr, 255 };
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@ -414,7 +421,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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    case Regs::TextureFormat::IA4:
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    {
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        const u8* source_ptr = source + offset;
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        const u8* source_ptr = source + offset + i;
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        u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
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        u8 a = Color::Convert4To8((*source_ptr) & 0xF);
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@ -429,7 +436,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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    case Regs::TextureFormat::A4:
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    {
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        const u8* source_ptr = source + offset / 2;
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        const u8* source_ptr = source + offset / 2 + i / 2;
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        u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4);
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        a = Color::Convert4To8(a);
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@ -441,6 +448,127 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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        }
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    }
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    case Regs::TextureFormat::ETC1:
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    case Regs::TextureFormat::ETC1A4:
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    {
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        bool has_alpha = (info.format == Regs::TextureFormat::ETC1A4);
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        // ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
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        const int subtile_width = 4;
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        const int subtile_height = 4;
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        int subtile_index = ((x / subtile_width) & 1) + 2 * ((y / subtile_height) & 1);
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        unsigned subtile_bytes = has_alpha ? 2 : 1; // TODO: Name...
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        const u64* source_ptr = (const u64*)(source
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                                             + coarse_x * subtile_bytes * 4
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                                             + coarse_y * subtile_bytes * 4 * (info.width / 8)
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                                             + subtile_index * subtile_bytes * 8);
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        u64 alpha = 0xFFFFFFFFFFFFFFFF;
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        if (has_alpha) {
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            alpha = *source_ptr;
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            source_ptr++;
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        }
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        union ETC1Tile {
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            // Each of these two is a collection of 16 bits (one per lookup value)
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            BitField< 0, 16, u64> table_subindexes;
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            BitField<16, 16, u64> negation_flags;
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            unsigned GetTableSubIndex(unsigned index) const {
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                return (table_subindexes >> index) & 1;
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            }
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            bool GetNegationFlag(unsigned index) const {
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                return ((negation_flags >> index) & 1) == 1;
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            }
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            BitField<32, 1, u64> flip;
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            BitField<33, 1, u64> differential_mode;
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            BitField<34, 3, u64> table_index_2;
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            BitField<37, 3, u64> table_index_1;
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            union {
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                // delta value + base value
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                BitField<40, 3, s64> db;
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                BitField<43, 5, u64> b;
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                BitField<48, 3, s64> dg;
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                BitField<51, 5, u64> g;
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                BitField<56, 3, s64> dr;
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                BitField<59, 5, u64> r;
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            } differential;
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            union {
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                BitField<40, 4, u64> b2;
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                BitField<44, 4, u64> b1;
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                BitField<48, 4, u64> g2;
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                BitField<52, 4, u64> g1;
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                BitField<56, 4, u64> r2;
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                BitField<60, 4, u64> r1;
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            } separate;
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            const Math::Vec3<u8> GetRGB(int x, int y) const {
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                int texel = 4 * x + y;
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                if (flip)
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                    std::swap(x, y);
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                // Lookup base value
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                Math::Vec3<int> ret;
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                if (differential_mode) {
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                    ret.r() = differential.r;
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                    ret.g() = differential.g;
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                    ret.b() = differential.b;
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                    if (x >= 2) {
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                        ret.r() += differential.dr;
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                        ret.g() += differential.dg;
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                        ret.b() += differential.db;
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                    }
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                    ret.r() = Color::Convert5To8(ret.r());
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                    ret.g() = Color::Convert5To8(ret.g());
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                    ret.b() = Color::Convert5To8(ret.b());
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                } else {
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                    if (x < 2) {
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                        ret.r() = Color::Convert4To8(separate.r1);
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                        ret.g() = Color::Convert4To8(separate.g1);
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                        ret.b() = Color::Convert4To8(separate.b1);
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                    } else {
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                        ret.r() = Color::Convert4To8(separate.r2);
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                        ret.g() = Color::Convert4To8(separate.g2);
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                        ret.b() = Color::Convert4To8(separate.b2);
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                    }
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                }
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                // Add modifier
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                unsigned table_index = (x < 2) ? table_index_2.Value() : table_index_1.Value();
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                static const auto etc1_modifier_table = std::array<std::array<u8, 2>, 8>{{
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                    {  2,  8 }, {  5, 17 }, {  9,  29 }, { 13,  42 },
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                    { 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 }
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                }};
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                int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel));
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                if (GetNegationFlag(texel))
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                    modifier *= -1;
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                ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255);
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                ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255);
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                ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255);
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                return ret.Cast<u8>();
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            }
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        } const *etc1_tile = reinterpret_cast<const ETC1Tile*>(source_ptr);
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        alpha >>= 4 * ((x & 3) * 4 + (y & 3));
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        return Math::MakeVec(etc1_tile->GetRGB(x & 3, y & 3),
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                             disable_alpha ? (u8)255 : Color::Convert4To8(alpha & 0xF));
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    }
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    default:
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        LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
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        _dbg_assert_(HW_GPU, 0);
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@ -161,8 +161,8 @@ struct Regs {
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        IA4          =  9,
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        A4           = 11,
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        // TODO: Support for the other formats is not implemented, yet.
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        // Seems like they are luminance formats and compressed textures.
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        ETC1         = 12,  // compressed
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        ETC1A4       = 13,  // compressed
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    };
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    static unsigned NibblesPerPixel(TextureFormat format) {
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