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	vk_buffer_cache: Fix quad index array with 0 vertices (#6627)
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				| @ -161,6 +161,13 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat | ||||
| } | ||||
| 
 | ||||
| void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) { | ||||
|     if (count == 0) { | ||||
|         ReserveNullBuffer(); | ||||
|         scheduler.Record([this](vk::CommandBuffer cmdbuf) { | ||||
|             cmdbuf.BindIndexBuffer(*null_buffer, 0, VK_INDEX_TYPE_UINT32); | ||||
|         }); | ||||
|         return; | ||||
|     } | ||||
|     ReserveQuadArrayLUT(first + count, true); | ||||
| 
 | ||||
|     // The LUT has the indices 0, 1, 2, and 3 copied as an array
 | ||||
|  | ||||
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