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	Fix one encoding in TEX Instruction
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				| @ -2562,9 +2562,9 @@ private: | ||||
|                     break; | ||||
|                 } | ||||
|                 case 3: { | ||||
|                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                     const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                     const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); | ||||
|                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index); | ||||
|                     const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1); | ||||
|                     const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2); | ||||
|                     if (is_array) { | ||||
|                         depth_compare_extra = depth_compare; | ||||
|                         coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + | ||||
|  | ||||
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