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	cmake: move gamemode target include into its file
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							| @ -191,7 +191,6 @@ endif() | ||||
| 
 | ||||
| if (UNIX) | ||||
|     add_subdirectory(gamemode) | ||||
|     target_include_directories(gamemode PUBLIC gamemode/include) | ||||
| endif() | ||||
| 
 | ||||
| # Breakpad | ||||
|  | ||||
							
								
								
									
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								externals/gamemode/CMakeLists.txt
									
									
									
									
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							| @ -1,7 +1,7 @@ | ||||
| # SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project | ||||
| # SPDX-License-Identifier: GPL-3.0-or-later | ||||
| 
 | ||||
| project(gamemode) | ||||
| project(gamemode LANGUAGES CXX C) | ||||
| 
 | ||||
| add_library(gamemode include/gamemode_client.h) | ||||
| 
 | ||||
|  | ||||
| @ -44,7 +44,6 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers) | ||||
| 
 | ||||
| if(UNIX AND NOT APPLE) | ||||
|     install(TARGETS yuzu-cmd) | ||||
|     target_link_libraries(yuzu-cmd PRIVATE gamemode) | ||||
| endif() | ||||
| 
 | ||||
| if(WIN32) | ||||
|  | ||||
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