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	video_core/morton: Remove unused functions
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				| @ -191,45 +191,6 @@ static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFor | ||||
|     return morton_to_linear_fns[static_cast<std::size_t>(format)]; | ||||
| } | ||||
| 
 | ||||
| /// 8x8 Z-Order coordinate from 2D coordinates
 | ||||
| static u32 MortonInterleave(u32 x, u32 y) { | ||||
|     static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15}; | ||||
|     static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a}; | ||||
|     return xlut[x % 8] + ylut[y % 8]; | ||||
| } | ||||
| 
 | ||||
| /// Calculates the offset of the position of the pixel in Morton order
 | ||||
| static u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) { | ||||
|     // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
 | ||||
|     // of which is composed of four 2x2 subtiles each of which is composed of four texels.
 | ||||
|     // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
 | ||||
|     // texels are laid out in a 2x2 subtile like this:
 | ||||
|     // 2 3
 | ||||
|     // 0 1
 | ||||
|     //
 | ||||
|     // The full 8x8 tile has the texels arranged like this:
 | ||||
|     //
 | ||||
|     // 42 43 46 47 58 59 62 63
 | ||||
|     // 40 41 44 45 56 57 60 61
 | ||||
|     // 34 35 38 39 50 51 54 55
 | ||||
|     // 32 33 36 37 48 49 52 53
 | ||||
|     // 10 11 14 15 26 27 30 31
 | ||||
|     // 08 09 12 13 24 25 28 29
 | ||||
|     // 02 03 06 07 18 19 22 23
 | ||||
|     // 00 01 04 05 16 17 20 21
 | ||||
|     //
 | ||||
|     // This pattern is what's called Z-order curve, or Morton order.
 | ||||
| 
 | ||||
|     const unsigned int block_height = 8; | ||||
|     const unsigned int coarse_x = x & ~7; | ||||
| 
 | ||||
|     u32 i = MortonInterleave(x, y); | ||||
| 
 | ||||
|     const unsigned int offset = coarse_x * block_height; | ||||
| 
 | ||||
|     return (i + offset) * bytes_per_pixel; | ||||
| } | ||||
| 
 | ||||
| static u32 MortonInterleave128(u32 x, u32 y) { | ||||
|     // 128x128 Z-Order coordinate from 2D coordinates
 | ||||
|     static constexpr u32 xlut[] = { | ||||
|  | ||||
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