Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							36b48082d5 
							
						 
					 
					
						
						
							
							VideoCore: Remove a superfluous auto variable declaration in debug_utils.  
						
						
						
						
					 
					
						2015-04-29 13:37:12 +02:00 
						 
				 
			
				
					
						
							
							
								Rohit Nirmal 
							
						 
					 
					
						
						
						
						
							
						
						
							f15c142c5e 
							
						 
					 
					
						
						
							
							Silence some -Wsign-compare warnings.  
						
						
						
						
					 
					
						2015-04-09 18:55:01 -05:00 
						 
				 
			
				
					
						
							
							
								Gareth Higgins 
							
						 
					 
					
						
						
						
						
							
						
						
							8060c519a6 
							
						 
					 
					
						
						
							
							Changed occurences of colour to color for consistency  
						
						
						
						
					 
					
						2015-04-05 02:36:43 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							cae89fb315 
							
						 
					 
					
						
						
							
							Allow the user to set the background clear color during emulation  
						
						... 
						
						
						
						The background color can be seen at the sides of the bottom screen or when the window is wider than normal. 
						
						
					 
					
						2015-04-03 15:35:51 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c1f5cb7dd5 
							
						 
					 
					
						
						
							
							Merge pull request  #652  from neobrain/shader_output_fix  
						
						... 
						
						
						
						Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables. 
						
						
					 
					
						2015-03-16 18:35:34 -04:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							92fd2a1ee3 
							
						 
					 
					
						
						
							
							VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.  
						
						
						
						
					 
					
						2015-03-16 15:14:04 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e4f5ec6272 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.  
						
						... 
						
						
						
						We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future. 
						
						
					 
					
						2015-03-12 14:18:46 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b56829df02 
							
						 
					 
					
						
						
							
							Merge pull request  #629  from archshift/lcdfb  
						
						... 
						
						
						
						Implement SetLcdForceBlack and add implementation for color filling in the GPU code 
						
						
					 
					
						2015-03-10 18:08:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ec5bc54575 
							
						 
					 
					
						
						
							
							Merge pull request  #643  from Subv/dem_feels  
						
						... 
						
						
						
						GPU: Implemented more depth buffer formats. 
						
						
					 
					
						2015-03-09 22:06:30 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1248e291f0 
							
						 
					 
					
						
						
							
							GPU: Added the stencil test structure to the Pica Regs struct.  
						
						
						
						
					 
					
						2015-03-09 20:13:21 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							414b0741c4 
							
						 
					 
					
						
						
							
							GPU: Implemented more depth buffer formats.  
						
						... 
						
						
						
						This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others 
						
						
					 
					
						2015-03-09 20:12:39 -05:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							041e99b613 
							
						 
					 
					
						
						
							
							Added LCD registers, and implementation for color filling in OGL code.  
						
						
						
						
					 
					
						2015-03-09 15:51:41 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							5742367341 
							
						 
					 
					
						
						
							
							Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.  
						
						
						
						
					 
					
						2015-03-09 21:49:49 +01:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							7d43aef4d0 
							
						 
					 
					
						
						
							
							Update nihstro submodule to the initial release version.  
						
						... 
						
						
						
						Includes more opcodes to implement in the future. 
						
						
					 
					
						2015-03-08 13:52:38 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							06bf471581 
							
						 
					 
					
						
						
							
							Merge pull request  #636  from bunnei/refactor-screen-win  
						
						... 
						
						
						
						Set framebuffer layout from EmuWindow. 
						
						
					 
					
						2015-03-07 18:18:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9960c49c21 
							
						 
					 
					
						
						
							
							Set framebuffer layout from EmuWindow.  
						
						
						
						
					 
					
						2015-03-07 17:21:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4b8d4d0ed5 
							
						 
					 
					
						
						
							
							GPU/Textures: Fixed ETC texture decoding.  
						
						
						
						
					 
					
						2015-03-07 16:21:54 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							93e32bce72 
							
						 
					 
					
						
						
							
							Merge pull request  #538  from yuriks/perf-stat  
						
						... 
						
						
						
						Add profiling infrastructure and widget 
						
						
					 
					
						2015-03-07 15:30:40 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							34c31db14a 
							
						 
					 
					
						
						
							
							GPU: Added RGB565/RGB8 framebuffer support and various cleanups.  
						
						... 
						
						
						
						- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger. 
						
						
					 
					
						2015-03-03 18:26:03 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cd1fbfcf1b 
							
						 
					 
					
						
						
							
							Add profiling infrastructure and widget  
						
						
						
						
					 
					
						2015-03-01 21:47:13 -03:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							7f9ee69a2b 
							
						 
					 
					
						
						
							
							Added RGBA5551 compatibility in the rasterizer  
						
						... 
						
						
						
						This allows Virtual Console games to display properly. 
						
						
					 
					
						2015-02-27 19:15:08 -08:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c564c21668 
							
						 
					 
					
						
						
							
							GPU: Implemented bits 3 and 1 from the display transfer flags.  
						
						... 
						
						
						
						Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa. 
						
						
					 
					
						2015-02-26 21:17:14 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ea3c99f3a2 
							
						 
					 
					
						
						
							
							Video core: Fix A4 texture decoding  
						
						... 
						
						
						
						It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.
Fixes blocky text in OoT. 
						
						
					 
					
						2015-02-25 23:05:14 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							3c50da6fc0 
							
						 
					 
					
						
						
							
							Video core: Fix pixelation/blockiness in textures.  
						
						... 
						
						
						
						This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255. 
						
						
					 
					
						2015-02-25 22:16:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ed255ebaec 
							
						 
					 
					
						
						
							
							Rasterizer: Add support for RGBA4 framebuffer format.  
						
						
						
						
					 
					
						2015-02-24 19:58:33 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							733c19ddd3 
							
						 
					 
					
						
						
							
							Rasterize with the correct color component order.  
						
						... 
						
						
						
						- Fixes a regression with #594 . 
						
						
					 
					
						2015-02-22 13:57:24 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							34f21334ad 
							
						 
					 
					
						
						
							
							Merge pull request  #593  from Subv/search_problem  
						
						... 
						
						
						
						Pica/VertexShader: Fixed LOOP with more than one iteration. 
						
						
					 
					
						2015-02-22 15:51:12 +01:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							9a03e9c61d 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Fixed LOOP with more than one iteration.  
						
						... 
						
						
						
						Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games. 
						
						
					 
					
						2015-02-21 12:52:21 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f9939070e 
							
						 
					 
					
						
						
							
							Merge pull request  #588  from archshift/somebranch  
						
						... 
						
						
						
						Sweeping cleanup of Common 
						
						
					 
					
						2015-02-20 11:41:30 -05:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							302f0b32f5 
							
						 
					 
					
						
						
							
							Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h  
						
						
						
						
					 
					
						2015-02-19 22:26:25 -08:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5410367ebf 
							
						 
					 
					
						
						
							
							Rasterizer: Fixed a warning in GetWrappedTexCoord.  
						
						... 
						
						
						
						Redeclaring the variable inside the switch was causing weird behavior. 
						
						
					 
					
						2015-02-18 23:52:47 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ec8f2210e3 
							
						 
					 
					
						
						
							
							Merge pull request  #580  from lioncash/emplace  
						
						... 
						
						
						
						core/video_core: Use in-place construction where possible 
						
						
					 
					
						2015-02-18 17:36:34 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2eee3a87f9 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().  
						
						
						
						
					 
					
						2015-02-18 14:52:27 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6e5a903286 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Make some local lambdas static.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							1561204342 
							
						 
					 
					
						
						
							
							Pica/BlendUnit: Implement separate color/alpha blend equations.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							81ebb4d682 
							
						 
					 
					
						
						
							
							Pica/TextureEnvironment: Add a note.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e11fb96408 
							
						 
					 
					
						
						
							
							Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.  
						
						... 
						
						
						
						Not really sure where the difference is, but some applications seem to use this 1:1 the same way... 
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							04cd06d5c2 
							
						 
					 
					
						
						
							
							Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							087edcfbec 
							
						 
					 
					
						
						
							
							Pica/OutputMerger: Fix flipped framebuffers.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6ca752ccbc 
							
						 
					 
					
						
						
							
							Pica/TextureUnit: Implement mirrored repeating texture wrapping.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							8bd7a896ea 
							
						 
					 
					
						
						
							
							Pica: Fix a bug in the register definitions, relating to texture wrapping.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							aaf30ca4ee 
							
						 
					 
					
						
						
							
							Pica/OutputMerger: Implement color format checking.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3b5710bae6 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3cb22d31a7 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Fix garbage pixels at triangle borders.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							638b370fb5 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Clean up and fix backface culling.  
						
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							365236fa4c 
							
						 
					 
					
						
						
							
							Pica: Cleanup clipping code and change screenspace z to range from -1..0.  
						
						... 
						
						
						
						The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior). 
						
						
					 
					
						2015-02-18 14:50:03 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							70a764d992 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement the LOOP instruction.  
						
						
						
						
					 
					
						2015-02-18 14:02:59 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6c26ec72a5 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Properly implement shader load destination offset registers.  
						
						
						
						
					 
					
						2015-02-18 14:02:59 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							67120270f2 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Work around initialized vertex attributes some more.  
						
						
						
						
					 
					
						2015-02-18 14:02:59 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5d2366e1e9 
							
						 
					 
					
						
						
							
							core/video_core: Use in-place construction where possible  
						
						
						
						
					 
					
						2015-02-17 17:57:23 -05:00