Darius Goad 
							
						 
					 
					
						
						
						
						
							
						
						
							536958fb29 
							
						 
					 
					
						
						
							
							Add more blend equations from 3dbrew  
						
						
						
						
					 
					
						2015-02-09 20:41:06 -06:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1eb591d6fd 
							
						 
					 
					
						
						
							
							Rasterizer: Implement the other color and alpha modifiers.  
						
						
						
						
					 
					
						2015-02-04 22:15:51 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8c93a28fed 
							
						 
					 
					
						
						
							
							VideoCore: Added same-component swizzlers to math utility functions.  
						
						
						
						
					 
					
						2015-02-04 22:15:44 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							72cc512b1e 
							
						 
					 
					
						
						
							
							Pica: Implement blend factors.  
						
						
						
						
					 
					
						2015-01-31 01:40:05 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b522cf4e6a 
							
						 
					 
					
						
						
							
							Pica: Implement color/alpha channel enable.  
						
						
						
						
					 
					
						2015-01-27 22:03:34 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b2c55bf772 
							
						 
					 
					
						
						
							
							Rasterizer: Implemented alpha testing.  
						
						
						
						
					 
					
						2015-01-27 14:39:17 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ff83d23ed5 
							
						 
					 
					
						
						
							
							GPU: Implement the remaining depth testing functions.  
						
						
						
						
					 
					
						2015-01-25 23:34:14 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5961a2852d 
							
						 
					 
					
						
						
							
							GSP: Update framebuffer info on all interrupts  
						
						... 
						
						
						
						Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.
This also reverts the hack introduced in #404 . It made a few games
behave better, but I believe it's incorrect and also breaks other games. 
						
						
					 
					
						2015-01-14 05:20:12 -02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							93f36c49f7 
							
						 
					 
					
						
						
							
							Merge pull request  #473  from archshift/pp3ports  
						
						... 
						
						
						
						Pica/Rasterizer: Add ETC1 texture decompression support. 
						
						
					 
					
						2015-01-13 18:11:18 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							f2b74b4fb3 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Add ETC1 texture decompression support.  
						
						
						
						
					 
					
						2015-01-13 14:42:40 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							99c0716d4d 
							
						 
					 
					
						
						
							
							Merge pull request  #478  from archshift/pp3ports4  
						
						... 
						
						
						
						Pica/VertexShader: Implement the MAD instruction. 
						
						
					 
					
						2015-01-12 21:55:35 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2b9a9a45b7 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.  
						
						
						
						
					 
					
						2015-01-12 15:47:21 -08:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e02db3904b 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement the MAD instruction.  
						
						
						
						
					 
					
						2015-01-12 15:34:36 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f7a3f45f1e 
							
						 
					 
					
						
						
							
							GSP: Toggle active framebuffer each frame  
						
						
						
						
					 
					
						2015-01-07 18:06:00 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							bc187be0c1 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Remove some redundant casts.  
						
						
						
						
					 
					
						2014-12-31 16:32:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							9675d19b47 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.  
						
						
						
						
					 
					
						2014-12-31 16:32:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							47543d62cf 
							
						 
					 
					
						
						
							
							Pica: Cleanup color conversion.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							614baa39d1 
							
						 
					 
					
						
						
							
							VideoCore: Remove some unused functions.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d13bd327ba 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							195d73a385 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Clean up long code lines.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							40c7200841 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Coding style fixes.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							323a56f898 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Cleanups.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b2d461020d 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Workaround games not setting the input position's w component.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0f49424022 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement backface culling.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3b78af904e 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Textures seem to be laid out flipped vertically.  
						
						... 
						
						
						
						Not sure if this is a correct fix. Probably should instead change the decoding logic itself. 
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3da52ead9b 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a7ae0330b1 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement alpha blending.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e229ff8c83 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement depth testing.  
						
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							77bb58afeb 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Further enhance Tev support.  
						
						
						
						
					 
					
						2014-12-31 15:35:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							36291bc3f6 
							
						 
					 
					
						
						
							
							Pica: Add output merger definitions.  
						
						
						
						
					 
					
						2014-12-31 15:35:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							632655e292 
							
						 
					 
					
						
						
							
							Pica: Fix A4, IA4 and IA8 texture formats.  
						
						... 
						
						
						
						Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel. 
						
						
					 
					
						2014-12-31 15:35:24 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b7a48c422a 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Add support for integer uniforms.  
						
						
						
						
					 
					
						2014-12-31 15:33:09 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							8369ee5803 
							
						 
					 
					
						
						
							
							Rasterizer: Pre-divide vertex attributes by W  
						
						... 
						
						
						
						Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop. 
						
						
					 
					
						2014-12-29 02:08:11 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fe186d3a59 
							
						 
					 
					
						
						
							
							GPU: Bitwise texture swizzling  
						
						... 
						
						
						
						Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code. 
						
						
					 
					
						2014-12-29 02:08:11 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							2012e1420f 
							
						 
					 
					
						
						
							
							Rasterizer: Common sub-expression elimination  
						
						... 
						
						
						
						Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change. 
						
						
					 
					
						2014-12-29 02:08:10 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							7e9bc85cc8 
							
						 
					 
					
						
						
							
							Clipper: Compact buffers on each clipping pass  
						
						... 
						
						
						
						Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache. 
						
						
					 
					
						2014-12-29 02:08:10 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a320d1a5b4 
							
						 
					 
					
						
						
							
							Clipper: Avoid dynamic allocations  
						
						... 
						
						
						
						The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead. 
						
						
					 
					
						2014-12-29 02:08:09 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d151d797b1 
							
						 
					 
					
						
						
							
							Vertex Shader: Zero OutputVertex to avoid denormals  
						
						... 
						
						
						
						Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros. 
						
						
					 
					
						2014-12-29 02:08:09 -02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3b9d181b8e 
							
						 
					 
					
						
						
							
							GPU: Implement frameskip and remove forced framebuffer swap hack.  
						
						
						
						
					 
					
						2014-12-28 22:14:05 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							01c675685e 
							
						 
					 
					
						
						
							
							Merge pull request  #327  from Apology11/master  
						
						... 
						
						
						
						Fix visual studio ambiguous symbol error 
						
						
					 
					
						2014-12-26 21:43:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2188af4a65 
							
						 
					 
					
						
						
							
							Merge pull request  #322  from chinhodado/master  
						
						... 
						
						
						
						More warning cleanups 
						
						
					 
					
						2014-12-22 00:12:43 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0de6a08d75 
							
						 
					 
					
						
						
							
							Merge pull request  #291  from purpasmart96/license  
						
						... 
						
						
						
						License change 
						
						
					 
					
						2014-12-21 16:05:44 -05:00 
						 
				 
			
				
					
						
							
							
								Apology11 
							
						 
					 
					
						
						
						
						
							
						
						
							8d81e23d6e 
							
						 
					 
					
						
						
							
							Fix visual studio ambiguous symbol error  
						
						
						
						
					 
					
						2014-12-21 18:34:20 +01:00 
						 
				 
			
				
					
						
							
							
								Chin 
							
						 
					 
					
						
						
						
						
							
						
						
							0199a7d9ef 
							
						 
					 
					
						
						
							
							More warning cleanups  
						
						
						
						
					 
					
						2014-12-21 10:58:55 -05:00 
						 
				 
			
				
					
						
							
							
								purpasmart96 
							
						 
					 
					
						
						
						
						
							
						
						
							ebfd831ccb 
							
						 
					 
					
						
						
							
							License change  
						
						
						
						
					 
					
						2014-12-20 21:20:24 -08:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							08f42c2b8c 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Promote a log message to critical status.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							17f31de364 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Small optimization.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a664574ecb 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Be robust against invalid inputs.  
						
						... 
						
						
						
						More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that. 
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							ad5db467d7 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Clarify a comment.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							871418e62b 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Further cleanups to LookupTexture.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00