Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							76ef6e5c2b 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Make ReadBlock() a const qualifier member function  
						
						... 
						
						
						
						Now, since we have a const qualified variant of GetPointer(), we can put
it to use in ReadBlock() to retrieve the source pointer that is passed
into memcpy.
Now block reading may be done from a const context. 
						
						
					 
					
						2019-04-05 20:28:44 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							34510bcda8 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Add a const qualified variant of GetPointer()  
						
						... 
						
						
						
						Allows retrieving read-only pointers from a const context externally. 
						
						
					 
					
						2019-04-05 20:25:28 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							085b388a7a 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Make FindFreeRegion() a const member function  
						
						... 
						
						
						
						This doesn't modify internal state, so it can be made a const member
function. 
						
						
					 
					
						2019-04-05 20:22:55 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9dec087fca 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Make GpuToCpuAddress() a const member function  
						
						... 
						
						
						
						This doesn't modify any internal state, so it can be made a const member
function to allow its use in const contexts. 
						
						
					 
					
						2019-04-05 20:18:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fc91e21206 
							
						 
					 
					
						
						
							
							Implement SyncPoint Register in the GPU.  
						
						
						
						
					 
					
						2019-04-05 19:19:30 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							30ce9b2b5c 
							
						 
					 
					
						
						
							
							video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor  
						
						... 
						
						
						
						Since c5d41fd812d7eb1a04f36b76c08fe971cee0868c callback parameters were
changed to use an s64 to represent late cycles instead of an int, so
this was causing a truncation warning to occur here. Changing it to s64
is sufficient to silence the warning. 
						
						
					 
					
						2019-04-05 18:37:37 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							22f02076c6 
							
						 
					 
					
						
						
							
							video_core/engines: Make memory manager members private  
						
						... 
						
						
						
						These aren't used externally by anything, so they can be made private
data members. 
						
						
					 
					
						2019-04-05 18:26:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							26223f8124 
							
						 
					 
					
						
						
							
							video_core/engines: Remove unnecessary inclusions where applicable  
						
						... 
						
						
						
						Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h 
						
						
					 
					
						2019-04-05 18:26:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							34c3e2c786 
							
						 
					 
					
						
						
							
							renderer_opengl/utils: Skip empty binds  
						
						
						
						
					 
					
						2019-04-05 19:19:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b631c09e72 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use ARB_multi_bind to update SSBOs  
						
						
						
						
					 
					
						2019-04-05 19:18:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2d1f054c61 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use ARB_multi_bind to update UBOs across stages  
						
						
						
						
					 
					
						2019-04-05 19:10:46 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							66be5150d6 
							
						 
					 
					
						
						
							
							Merge pull request  #2282  from bunnei/gpu-asynch-v2  
						
						... 
						
						
						
						gpu_thread: Improve synchronization by using CoreTiming. 
						
						
					 
					
						2019-04-04 22:38:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f7d6e08688 
							
						 
					 
					
						
						
							
							Merge pull request  #2336  from ReinUsesLisp/txq  
						
						... 
						
						
						
						gl_shader_decompiler: Fix TXQ types 
						
						
					 
					
						2019-04-04 22:36:19 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							52746ed8dc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()  
						
						... 
						
						
						
						Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing. 
						
						
					 
					
						2019-04-04 19:35:04 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							88a3c05b7b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix TXQ types  
						
						... 
						
						
						
						TXQ returns integer types. Shaders usually do:
R0 = TXQ(); // => int
R0 = static_cast<float>(R0);
If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number. 
						
						
					 
					
						2019-04-04 20:07:11 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3fd5998d84 
							
						 
					 
					
						
						
							
							video_core/renderer_opengl: Remove unnecessary includes  
						
						... 
						
						
						
						Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario. 
						
						
					 
					
						2019-04-04 12:00:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6374b2522 
							
						 
					 
					
						
						
							
							Merge pull request  #2093  from FreddyFunk/disk-cache-better-compression  
						
						... 
						
						
						
						Better LZ4 compression utilization for the disk based shader cache and the yuzu build system 
						
						
					 
					
						2019-04-03 21:50:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d7438d067f 
							
						 
					 
					
						
						
							
							Merge pull request  #2299  from lioncash/maxwell  
						
						... 
						
						
						
						gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs() 
						
						
					 
					
						2019-04-03 21:47:48 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							78bd66d037 
							
						 
					 
					
						
						
							
							gl_state: Rework to enable individual applies  
						
						
						
						
					 
					
						2019-04-03 20:26:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04979560fb 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of LD_L cache management and log it  
						
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							24abeb9a67 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of ST_L cache management and log it  
						
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06c1f75f21 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Return early when an operation is invalid  
						
						
						
						
					 
					
						2019-04-03 16:02:09 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7931a68d4e 
							
						 
					 
					
						
						
							
							Merge pull request  #2302  from ReinUsesLisp/vk-swapchain  
						
						... 
						
						
						
						vk_swapchain: Implement a swapchain manager 
						
						
					 
					
						2019-04-03 11:50:05 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							576ad9a012 
							
						 
					 
					
						
						
							
							gl_sampler_cache: Port sampler cache to OpenGL  
						
						
						
						
					 
					
						2019-04-02 16:58:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c5047540c9 
							
						 
					 
					
						
						
							
							video_core: Abstract vk_sampler_cache into a templated class  
						
						
						
						
					 
					
						2019-04-02 15:54:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4555b63750 
							
						 
					 
					
						
						
							
							gpu_thread: Improve synchronization by using CoreTiming.  
						
						
						
						
					 
					
						2019-04-01 21:32:39 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							781ab8407b 
							
						 
					 
					
						
						
							
							general: Use deducation guides for std::lock_guard and std::unique_lock  
						
						... 
						
						
						
						Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future. 
						
						
					 
					
						2019-04-01 12:53:47 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							38658b38b4 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Hide local definitions inside an anonymous namespace  
						
						
						
						
					 
					
						2019-03-31 00:26:34 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da02946f4f 
							
						 
					 
					
						
						
							
							shader_ir/decode: Silent implicit sign conversion warning  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
						
					 
					
						2019-03-31 00:12:54 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1960164055 
							
						 
					 
					
						
						
							
							Merge pull request  #2297  from lioncash/reorder  
						
						... 
						
						
						
						video_core: Amend constructor initializer list order where applicable 
						
						
					 
					
						2019-03-30 20:00:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e199d1e14f 
							
						 
					 
					
						
						
							
							Merge pull request  #2298  from lioncash/variable  
						
						... 
						
						
						
						video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable 
						
						
					 
					
						2019-03-30 19:59:45 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8abe4b77c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add AOFFI backing implementation  
						
						
						
						
					 
					
						2019-03-30 02:55:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cb68ce7c2f 
							
						 
					 
					
						
						
							
							shader_ir/decode: Implement AOFFI for TEX and TLD4  
						
						
						
						
					 
					
						2019-03-30 02:53:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cf4ecc1945 
							
						 
					 
					
						
						
							
							shader_ir: Implement immediate register tracking  
						
						
						
						
					 
					
						2019-03-30 02:53:16 -03:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							b4857e326f 
							
						 
					 
					
						
						
							
							common/zstd_compression: simplify decompression interface  
						
						
						
						
					 
					
						2019-03-29 18:22:08 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							aa92da205e 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Fixup clang format  
						
						
						
						
					 
					
						2019-03-29 18:22:08 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							35ebbbc167 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Use Zstandard for compression  
						
						
						
						
					 
					
						2019-03-29 18:22:08 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							4fad477aeb 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time  
						
						
						
						
					 
					
						2019-03-29 18:13:00 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							c791192d64 
							
						 
					 
					
						
						
							
							Addressed feedback  
						
						
						
						
					 
					
						2019-03-29 18:12:42 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							74cee1b65d 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files  
						
						
						
						
					 
					
						2019-03-29 16:42:19 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							798d76f4c7 
							
						 
					 
					
						
						
							
							data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression  
						
						
						
						
					 
					
						2019-03-29 16:42:19 +01:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							746dab407e 
							
						 
					 
					
						
						
							
							vk_swapchain: Implement a swapchain manager  
						
						
						
						
					 
					
						2019-03-29 00:00:51 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							76f024865d 
							
						 
					 
					
						
						
							
							Merge pull request  #2296  from lioncash/override  
						
						... 
						
						
						
						video_core: Add missing override specifiers 
						
						
					 
					
						2019-03-28 17:54:51 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c1ba3e3d4a 
							
						 
					 
					
						
						
							
							gl_shader_manager: Remove unnecessary gl_shader_manager inclusion  
						
						... 
						
						
						
						This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.
core/memory.h is also not used within this file at all, so we can remove
it as well. 
						
						
					 
					
						2019-03-28 11:16:25 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1650593927 
							
						 
					 
					
						
						
							
							gl_shader_manager: Move using statement into the cpp file  
						
						... 
						
						
						
						Avoids introducing Maxwell3D into the namespace for everything that
includes the header. 
						
						
					 
					
						2019-03-28 11:16:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7d88fc83bf 
							
						 
					 
					
						
						
							
							gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()  
						
						... 
						
						
						
						We can just pass in the Maxwell3D instance instead of going through the
system class to get at it.
This also lets us simplify the interface a little bit. Since we pass in
the Maxwell3D context now, we only really need to pass the shader stage
index value in. 
						
						
					 
					
						2019-03-28 11:14:24 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d68716efdc 
							
						 
					 
					
						
						
							
							gl_shader_manager: Amend Doxygen string for MaxwellUniformData  
						
						... 
						
						
						
						Previously only one line of the whole comment was in proper Doxygen
formatting. 
						
						
					 
					
						2019-03-27 13:10:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							947d364dba 
							
						 
					 
					
						
						
							
							gpu_thread: Remove unused dma_pusher class member variable from ThreadManager  
						
						... 
						
						
						
						The pusher instance is only ever used in the constructor of the
ThreadManager for creating the thread that the ThreadManager instance
contains. Aside from that, the member is unused, so it can be removed. 
						
						
					 
					
						2019-03-27 12:51:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e2131f7310 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL  
						
						... 
						
						
						
						This member variable is no longer being used, so it can be removed,
removing a dependency on EmuWindow from the rasterizer's interface" 
						
						
					 
					
						2019-03-27 12:45:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a5fa4b311e 
							
						 
					 
					
						
						
							
							video_core: Amend constructor initializer list order where applicable  
						
						... 
						
						
						
						Specifies the members in the same order that initialization would take
place in.
This also silences -Wreorder warnings. 
						
						
					 
					
						2019-03-27 12:37:53 -04:00