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								 ReinUsesLisp | 8d42feb09b | shader_decode: Implement LD_L | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | 21f9e9da09 | shader_decode: Implement HSETP2 | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | 68c99d2597 | shader_decode: Implement HADD2 and HMUL2 | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | cf4a08d950 | shader_decode: Implement HADD2_IMM and HMUL2_IMM | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | 376a837511 | shader_decode: Implement MOV_SYS | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | 518a2bd206 | shader_decode: Implement IMNMX | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | 07944a2345 | shader_decode: Implement F2F_C | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | e8235c0215 | shader_decode: Implement I2I | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | 6ca31f544a | shader_decode: Implement BRA internal flag | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | 210620ff31 | shader_decode: Implement ISCADD | 2019-01-15 17:54:52 -03:00 |  | 
			
				
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								 ReinUsesLisp | b0e7920838 | shader_decode: Implement XMAD | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | becfdb8638 | shader_decode: Implement PBK and BRK | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | 8f37531f8e | shader_decode: Implement LOP | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | 8486e7f8c8 | shader_decode: Implement SEL | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | ccb71bece9 | shader_decode: Implement IADD | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | faadae5814 | shader_decode: Implement ISETP | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | 80183de884 | shader_decode: Implement BFI | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | 078ba28e13 | shader_decode: Implement ISET | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | acdbbb8885 | shader_decode: Implement LD_C | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | d79c462af0 | shader_decode: Implement SHL | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | a2819c204f | shader_decode: Implement SHR | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | 39f1c6246a | shader_decode: Implement LOP32I | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | 501284a81a | shader_decode: Implement BFE | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | e444a6553f | shader_decode: Implement FSET | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | 3052eae25e | shader_decode: Implement F2I | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | 8abe5ba2c8 | shader_decode: Implement I2F | 2019-01-15 17:54:51 -03:00 |  | 
			
				
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								 ReinUsesLisp | c849b5b320 | shader_decode: Implement F2F | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 9118deb990 | shader_decode: Stub DEPBAR | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 97f33f00cf | shader_decode: Implement SSY and SYNC | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | abdbafbc20 | shader_decode: Implement PSETP | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 802c23b8a8 | shader_decode: Implement TMML | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 2b90637f4b | shader_decode: Implement TEX and TXQ | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 878672f371 | shader_decode: Implement TEXS (F32) | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | c703f0aee4 | shader_decode: Implement FSETP | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 8215ae942c | shader_decode: Partially implement BRA | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 4f95dc950e | shader_decode: Implement IPA | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | cacb934f21 | shader_decode: Implement EXIT | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 0c049e0a21 | shader_decode: Implement ST_A | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | e3f1233ce1 | shader_decode: Implement LD_A | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | ea358bd4bf | shader_decode: Implement FADD32I | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | c9b2a1b051 | shader_decode: Implement FMUL32_IMM | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 2edee801ce | shader_decode: Implement MOV32_IMM | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 06cb910c6d | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 5e6a0a08c1 | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 964ddeeb90 | shader_decode: Implement MUFU | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 4ccaa1402d | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 7c192ec43f | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 4c70d5b8eb | shader_decode: Implement MOV_C and MOV_R | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | 0c6fb456e0 | glsl_decompiler: Implementation | 2019-01-15 17:54:50 -03:00 |  | 
			
				
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								 ReinUsesLisp | fbc67a0563 | shader_ir: Add condition code helper | 2019-01-15 17:54:50 -03:00 |  |