Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1e1f939817 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Use only entry_point as ShaderSetup param  
						
						... 
						
						
						
						This removes all implicit dependency of ShaderState on global PICA
state. 
						
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e3caf669b0 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup  
						
						
						
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							34d581f2dc 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract input vertex loading code into function  
						
						
						
						
					 
					
						2017-01-25 18:53:20 -08:00 
						 
				 
			
				
					
						
							
							
								Kloen 
							
						 
					 
					
						
						
						
						
							
						
						
							5cc94c17f6 
							
						 
					 
					
						
						
							
							video_core: fix shader.cpp signed / unsigned warning  
						
						
						
						
					 
					
						2017-01-23 16:53:31 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan Hao 
							
						 
					 
					
						
						
						
						
							
						
						
							c18cb1b192 
							
						 
					 
					
						
						
							
							Fix some warnings ( #2399 )  
						
						
						
						
					 
					
						2017-01-04 13:48:29 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c135317de1 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract DebugData out from UnitState  
						
						
						
						
					 
					
						2016-12-16 00:16:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							6e7e767645 
							
						 
					 
					
						
						
							
							Remove unnecessary cast  
						
						
						
						
					 
					
						2016-12-16 00:15:55 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							b5e3599704 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract evaluate_condition lambda to function scope  
						
						
						
						
					 
					
						2016-12-16 00:15:51 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							960578f4e1 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract call lambda up a scope and remove unused param  
						
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e4e962bc7c 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset  
						
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d27cb1dedc 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move DebugData to a separate file  
						
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fb9e856b91 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing  
						
						
						
						
					 
					
						2016-12-15 10:02:42 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f00ada3363 
							
						 
					 
					
						
						
							
							VideoCore: Eliminate an unnecessary copy in the drawcall loop  
						
						
						
						
					 
					
						2016-12-14 21:00:29 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5ff3206207 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts  
						
						
						
						
					 
					
						2016-12-14 20:06:09 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f4e98ecf3f 
							
						 
					 
					
						
						
							
							VideoCore: Convert x64 shader JIT to use Xbyak for assembly  
						
						
						
						
					 
					
						2016-12-14 20:06:08 -08:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							2d8097eecc 
							
						 
					 
					
						
						
							
							shader_jit: Fix non-SSE4.1 path where FLR would not truncate  
						
						
						
						
					 
					
						2016-12-04 04:26:33 +01:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							e2cb7d7833 
							
						 
					 
					
						
						
							
							shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted  
						
						
						
						
					 
					
						2016-12-02 04:33:15 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d9a904f9cb 
							
						 
					 
					
						
						
							
							VideoCore: Shader interpreter cleanups  
						
						
						
						
					 
					
						2016-09-29 21:15:49 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							26b68313b9 
							
						 
					 
					
						
						
							
							VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo  
						
						... 
						
						
						
						As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor. 
						
						
					 
					
						2016-09-29 21:11:36 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f120e78b56 
							
						 
					 
					
						
						
							
							Remove special rules for Windows.h and library includes  
						
						
						
						
					 
					
						2016-09-21 00:16:33 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							84fbbe2629 
							
						 
					 
					
						
						
							
							Use negative priorities to avoid special-casing the self-include  
						
						
						
						
					 
					
						2016-09-21 00:15:56 -07:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							ebdae19fd2 
							
						 
					 
					
						
						
							
							Remove empty newlines in #include blocks.  
						
						... 
						
						
						
						This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation. 
						
						
					 
					
						2016-09-21 11:15:47 +09:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							396a8d91a4 
							
						 
					 
					
						
						
							
							Manually tweak source formatting and then re-run clang-format  
						
						
						
						
					 
					
						2016-09-18 21:14:25 -07:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							dc8479928c 
							
						 
					 
					
						
						
							
							Sources: Run clang-format on everything.  
						
						
						
						
					 
					
						2016-09-18 09:38:01 +09:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a3afeb4687 
							
						 
					 
					
						
						
							
							VideoCore: Fix dangling lambda context in shader interpreter  
						
						... 
						
						
						
						The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter. 
						
						
					 
					
						2016-09-15 22:15:11 -07:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							ff0fa86b17 
							
						 
					 
					
						
						
							
							Retrieve shader result from new OutputRegisters-type  
						
						
						
						
					 
					
						2016-05-16 18:55:51 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							1308afe2c2 
							
						 
					 
					
						
						
							
							Use new shader-jit signature for interpreter  
						
						
						
						
					 
					
						2016-05-13 09:41:55 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							4e01e9ffc5 
							
						 
					 
					
						
						
							
							Refactor access to state in shader-jit  
						
						
						
						
					 
					
						2016-05-13 09:20:14 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							7e756faaba 
							
						 
					 
					
						
						
							
							Move program_counter and call_stack from UnitState to interpreter  
						
						
						
						
					 
					
						2016-05-12 19:05:42 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							6c6d99ca51 
							
						 
					 
					
						
						
							
							Move default_attributes into Pica state  
						
						
						
						
					 
					
						2016-05-12 19:05:41 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f6eb62d062 
							
						 
					 
					
						
						
							
							Merge pull request  #1690  from JayFoxRox/tex-type-3  
						
						... 
						
						
						
						Pica: Implement texture type 3 (Projection2D) 
						
						
					 
					
						2016-05-11 21:47:08 -04:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							ae7a82fa1c 
							
						 
					 
					
						
						
							
							Turn ShaderSetup into struct  
						
						
						
						
					 
					
						2016-05-11 23:48:24 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							2f8e8e1455 
							
						 
					 
					
						
						
							
							Pica: Add tc0.w to OutputVertex  
						
						
						
						
					 
					
						2016-05-11 08:07:36 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							696cb197a5 
							
						 
					 
					
						
						
							
							Pica: Replace logic in shader.cpp with loop  
						
						
						
						
					 
					
						2016-05-03 01:40:47 +02:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							691a42fe98 
							
						 
					 
					
						
						
							
							VideoCore: Run include-what-you-use and fix most includes.  
						
						
						
						
					 
					
						2016-04-30 17:02:41 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							90243c56fb 
							
						 
					 
					
						
						
							
							Merge pull request  #1730  from hrydgard/vertex-loader  
						
						... 
						
						
						
						* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker. 
						
						
					 
					
						2016-04-29 09:42:47 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e3a8292495 
							
						 
					 
					
						
						
							
							Common: Remove section measurement from profiler ( #1731 )  
						
						... 
						
						
						
						This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI. 
						
						
					 
					
						2016-04-29 00:07:10 -07:00 
						 
				 
			
				
					
						
							
							
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							47ff008817 
							
						 
					 
					
						
						
							
							Refactor: Extract VertexLoader from command_processor.cpp.  
						
						... 
						
						
						
						Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. 
						
						
					 
					
						2016-04-28 19:05:55 +02:00 
						 
				 
			
				
					
						
							
							
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							656a442433 
							
						 
					 
					
						
						
							
							shader: Shader size is long uint, not uint.  
						
						
						
						
					 
					
						2016-04-25 00:40:03 +08:00 
						 
				 
			
				
					
						
							
							
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							c6709d97bc 
							
						 
					 
					
						
						
							
							shader: Handle non-CALL opcodes with a break  
						
						
						
						
					 
					
						2016-04-25 00:39:54 +08:00 
						 
				 
			
				
					
						
							
							
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							bbffa6ad69 
							
						 
					 
					
						
						
							
							shader: Format string must be provided inline and not as a variable  
						
						
						
						
					 
					
						2016-04-24 23:40:52 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d7fe2784cc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Rename RuntimeAssert to Compile_Assert.  
						
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f623b2561 
							
						 
					 
					
						
						
							
							shader_jit_x64.cpp: Rename JitCompiler to JitShader.  
						
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							847fb951e2 
							
						 
					 
					
						
						
							
							shader_jit_x64: Free memory that's no longer needed after compilation.  
						
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60aa72e117 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.  
						
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60749f2cda 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use CALL/RET instead of JMP for subroutines.  
						
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1d45b57939 
							
						 
					 
					
						
						
							
							shader_jit_x64: Separate initialization and code generation for readability.  
						
						
						
						
					 
					
						2016-04-13 23:04:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e0319eec9 
							
						 
					 
					
						
						
							
							shader_jit_x64: Get rid of unnecessary last_program_counter variable.  
						
						
						
						
					 
					
						2016-04-13 23:04:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f3afe24594 
							
						 
					 
					
						
						
							
							shader_jit_x64: Execute certain asserts at runtime.  
						
						... 
						
						
						
						- This is because we compile the full shader code space, and therefore its common to compile malformed instructions. 
						
						
					 
					
						2016-04-13 23:04:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ffcf7ecee9 
							
						 
					 
					
						
						
							
							shader: Remove unused 'state' argument from 'Setup' function.  
						
						
						
						
					 
					
						2016-04-13 23:04:48 -04:00