Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							be913040a8 
							
						 
					 
					
						
						
							
							render_base: Clarify/normalize getter functions  
						
						
						
						
					 
					
						2016-03-08 21:45:24 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bf76afc68d 
							
						 
					 
					
						
						
							
							renderer_base: Don't directly expose the rasterizer unique_ptr  
						
						... 
						
						
						
						There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer. 
						
						
					 
					
						2016-03-08 21:31:44 -05:00 
						 
				 
			
				
					
						
							
							
								LittleWhite 
							
						 
					 
					
						
						
						
						
							
						
						
							4be68dddfb 
							
						 
					 
					
						
						
							
							Improve error report from Init() functions  
						
						... 
						
						
						
						Add error popup when citra initialization failed 
						
						
					 
					
						2016-03-08 22:05:25 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c58bc25d5b 
							
						 
					 
					
						
						
							
							Pica: Write depth value even when depth test is disabled  
						
						... 
						
						
						
						This has been confirmed on hardware. Fixes Etrian Odyssey IV. 
						
						
					 
					
						2016-03-05 20:16:20 -08:00 
						 
				 
			
				
					
						
							
							
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							6b775034dd 
							
						 
					 
					
						
						
							
							Add immediate mode vertex submission  
						
						
						
						
					 
					
						2016-03-02 22:16:38 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2b00bdec1f 
							
						 
					 
					
						
						
							
							Merge pull request  #1424  from MerryMage/lut_init  
						
						... 
						
						
						
						renderer_opengl: Initalise fragment shader LUT textures 
						
						
					 
					
						2016-02-25 19:36:27 -05:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							0801363840 
							
						 
					 
					
						
						
							
							renderer_opengl: Initalise fragment shader LUT textures  
						
						
						
						
					 
					
						2016-02-26 00:12:38 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e04e6aabbc 
							
						 
					 
					
						
						
							
							Merge pull request  #1395  from ds84182/padding-attributes  
						
						... 
						
						
						
						Add support for padding vertex attributes 
						
						
					 
					
						2016-02-24 18:15:16 -08:00 
						 
				 
			
				
					
						
							
							
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							ed8072b48b 
							
						 
					 
					
						
						
							
							Fix out of bounds array access when loading a component >= 12  
						
						
						
						
					 
					
						2016-02-20 19:03:14 -05:00 
						 
				 
			
				
					
						
							
							
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							82fc075ff6 
							
						 
					 
					
						
						
							
							Add support for padding vertex attributes  
						
						
						
						
					 
					
						2016-02-20 19:00:31 -05:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							6c71858c5c 
							
						 
					 
					
						
						
							
							BitField: Make trivially copyable and remove assignment operator  
						
						
						
						
					 
					
						2016-02-12 19:51:16 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							19557aaab3 
							
						 
					 
					
						
						
							
							pica: Cleanup lighting register definitions and documentation.  
						
						
						
						
					 
					
						2016-02-05 17:20:25 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c4d318f691 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use alignas(16) instead of explicit padding.  
						
						
						
						
					 
					
						2016-02-05 17:20:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							aaa7beeda8 
							
						 
					 
					
						
						
							
							renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.  
						
						
						
						
					 
					
						2016-02-05 17:20:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8e9318f20a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix issue with interpolation of opposite quaternions.  
						
						
						
						
					 
					
						2016-02-05 17:20:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b694423d09 
							
						 
					 
					
						
						
							
							pica_types: Fix typo in docstring.  
						
						
						
						
					 
					
						2016-02-05 17:20:22 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a949fd5f25 
							
						 
					 
					
						
						
							
							pica_types: Replace float24/20/16 with a template class.  
						
						
						
						
					 
					
						2016-02-05 17:20:22 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d171822dce 
							
						 
					 
					
						
						
							
							command_processor: Add an assertion to ensure LUTs are not written past their boundaries.  
						
						
						
						
					 
					
						2016-02-05 17:20:20 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							310a1c30ca 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove unnecessary casts.  
						
						
						
						
					 
					
						2016-02-05 17:20:19 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c229503f4a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix PicaShaderConfig on GCC.  
						
						
						
						
					 
					
						2016-02-05 17:20:19 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9dfb223d26 
							
						 
					 
					
						
						
							
							gl_rasterizer: Initial implementation of bump mapping.  
						
						
						
						
					 
					
						2016-02-05 17:20:19 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							449902b558 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).  
						
						
						
						
					 
					
						2016-02-05 17:20:17 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							348c9c9ff3 
							
						 
					 
					
						
						
							
							gl_shader_gen: Implement lighting red, green, and blue reflection.  
						
						
						
						
					 
					
						2016-02-05 17:20:16 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							01b407638c 
							
						 
					 
					
						
						
							
							gl_shader_gen: View should be normalized.  
						
						
						
						
					 
					
						2016-02-05 17:20:15 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c37de30cfc 
							
						 
					 
					
						
						
							
							gl_shader_gen: Implement fragment lighting fresnel effect.  
						
						
						
						
					 
					
						2016-02-05 17:20:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0e67c21c9e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Implement fragment lighting specular 1 component.  
						
						
						
						
					 
					
						2016-02-05 17:19:16 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							781b046579 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add support for D0 LUT scaling.  
						
						
						
						
					 
					
						2016-02-05 17:18:36 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3d89dacd56 
							
						 
					 
					
						
						
							
							gl_shader_gen: Refactor lighting config to match Pica register naming.  
						
						... 
						
						
						
						- Also implement D0 LUT enable. 
						
						
					 
					
						2016-02-05 17:17:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6307999116 
							
						 
					 
					
						
						
							
							pica: Cleanup and add some comments to lighting registers.  
						
						
						
						
					 
					
						2016-02-05 17:17:34 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6878ba7608 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor naming refactor on Pica register naming.  
						
						
						
						
					 
					
						2016-02-05 17:17:33 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							76f303538b 
							
						 
					 
					
						
						
							
							gl_shader_gen: Reorganize and cleanup lighting code.  
						
						... 
						
						
						
						- No functional difference. 
						
						
					 
					
						2016-02-05 17:17:33 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f3bad8fb1 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix directional lights.  
						
						
						
						
					 
					
						2016-02-05 17:17:32 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bdc72d0904 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.  
						
						
						
						
					 
					
						2016-02-05 17:17:32 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							603b619cbe 
							
						 
					 
					
						
						
							
							gl_shader_gen: View vector needs to be normalized when computing half angle vector.  
						
						
						
						
					 
					
						2016-02-05 17:17:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							021cb0bced 
							
						 
					 
					
						
						
							
							renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.  
						
						... 
						
						
						
						- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs. 
						
						
					 
					
						2016-02-05 17:17:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bf89870437 
							
						 
					 
					
						
						
							
							renderer_opengl: Initial implementation of basic specular lighting.  
						
						
						
						
					 
					
						2016-02-05 17:17:30 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e34fa6365f 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement HW fragment lighting distance attenuation.  
						
						
						
						
					 
					
						2016-02-05 17:17:30 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e9af70eaf3 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.  
						
						
						
						
					 
					
						2016-02-05 17:17:29 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afbef52516 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement diffuse component of HW fragment lighting.  
						
						
						
						
					 
					
						2016-02-05 17:17:29 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b003075570 
							
						 
					 
					
						
						
							
							pica: Implement decoding of basic fragment lighting components.  
						
						... 
						
						
						
						- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output 
						
						
					 
					
						2016-02-05 17:17:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							281bc90ad2 
							
						 
					 
					
						
						
							
							pica: Implement fragment lighting LUTs.  
						
						
						
						
					 
					
						2016-02-05 17:17:27 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4369767c72 
							
						 
					 
					
						
						
							
							pica: Add decodings for distance attenuation and LUT registers.  
						
						
						
						
					 
					
						2016-02-05 17:17:26 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							38c7b20475 
							
						 
					 
					
						
						
							
							pica: Add pica_types module and move float24 definition.  
						
						
						
						
					 
					
						2016-02-05 17:17:26 -05:00 
						 
				 
			
				
					
						
							
							
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							a15f4d1590 
							
						 
					 
					
						
						
							
							hwrasterizer: Use proper cached fb addr/size  
						
						
						
						
					 
					
						2016-02-03 15:52:34 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							05356543d9 
							
						 
					 
					
						
						
							
							OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level  
						
						... 
						
						
						
						The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless. 
						
						
					 
					
						2016-02-02 22:44:13 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a43f8d2fb7 
							
						 
					 
					
						
						
							
							Merge pull request  #1367  from yuriks/jit-jmp  
						
						... 
						
						
						
						Shader JIT: Fix off-by-one error when compiling JMPs 
						
						
					 
					
						2016-01-27 09:19:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c407b6ce2f 
							
						 
					 
					
						
						
							
							Merge pull request  #1369  from yuriks/jmpu-inverted  
						
						... 
						
						
						
						Shader: Implement "invert condition" feature of IFU instruction 
						
						
					 
					
						2016-01-26 09:58:16 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d01d1f7e01 
							
						 
					 
					
						
						
							
							Debugger: Use 3dbrew names for GPU registers  
						
						... 
						
						
						
						This list was imported from the 3dbrew wiki page and is pretty much
complete. 
						
						
					 
					
						2016-01-24 20:29:44 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							083d2d89a5 
							
						 
					 
					
						
						
							
							Shader: Implement "invert condition" feature of IFU instruction  
						
						... 
						
						
						
						If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true. 
						
						
					 
					
						2016-01-24 20:29:06 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c1071c1ff7 
							
						 
					 
					
						
						
							
							Shader JIT: Fix off-by-one error when compiling JMPs  
						
						... 
						
						
						
						There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future. 
						
						
					 
					
						2016-01-24 02:15:56 -08:00