ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bfda5ff3f6 
							
						 
					 
					
						
						
							
							texture_cache: Avoid matches in 3D textures  
						
						... 
						
						
						
						Code before this commit was trying to match 3D textures with another
target. Fix that. 
						
						
					 
					
						2020-02-16 04:15:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd62bdf377 
							
						 
					 
					
						
						
							
							surface_base: Implement texture buffer flushes  
						
						... 
						
						
						
						Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL. 
						
						
					 
					
						2020-02-16 04:13:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f70f68fb3 
							
						 
					 
					
						
						
							
							Revert "video_core: memory_manager: Use GPU interface for cache functions."  
						
						
						
						
					 
					
						2020-02-15 17:47:15 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							14c2a4a2ec 
							
						 
					 
					
						
						
							
							texture: Implement R32I  
						
						
						
						
					 
					
						2020-02-15 16:26:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6910ade146 
							
						 
					 
					
						
						
							
							shader/texture: Allow 2D shadow arrays and simplify code  
						
						... 
						
						
						
						Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes. 
						
						
					 
					
						2020-02-15 02:36:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							91aa58e410 
							
						 
					 
					
						
						
							
							maxwell_3d: Unify draw methods  
						
						... 
						
						
						
						Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods. 
						
						
					 
					
						2020-02-14 18:09:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6d3a046caa 
							
						 
					 
					
						
						
							
							query_cache: Address feedback  
						
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							54a00ee4cf 
							
						 
					 
					
						
						
							
							query_cache: Fix ambiguity in CacheAddr getter  
						
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cc0694559f 
							
						 
					 
					
						
						
							
							query_cache: Add a recursive mutex for concurrent usage  
						
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bcd348f238 
							
						 
					 
					
						
						
							
							vk_query_cache: Implement generic query cache on Vulkan  
						
						
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c31382ced5 
							
						 
					 
					
						
						
							
							query_cache: Abstract OpenGL implementation  
						
						... 
						
						
						
						Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation. 
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							73d2d3342d 
							
						 
					 
					
						
						
							
							gl_query_cache: Optimize query cache  
						
						... 
						
						
						
						Use a custom cache instead of relying on a ranged cache. 
						
						
					 
					
						2020-02-14 17:38:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							aae8c180cb 
							
						 
					 
					
						
						
							
							gl_query_cache: Implement host queries using a deferred cache  
						
						... 
						
						
						
						Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush. 
						
						
					 
					
						2020-02-14 17:33:13 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ef9920e164 
							
						 
					 
					
						
						
							
							gl_rasterizer: Sort method declarations  
						
						
						
						
					 
					
						2020-02-14 17:27:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe1238be7a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add queued commands counter  
						
						... 
						
						
						
						Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued. 
						
						
					 
					
						2020-02-14 17:27:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b58652f08 
							
						 
					 
					
						
						
							
							maxwell_3d: Slow implementation of passed samples (query 21)  
						
						... 
						
						
						
						Implements GL_SAMPLES_PASSED by waiting immediately for queries. 
						
						
					 
					
						2020-02-14 17:27:17 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							63a59b9935 
							
						 
					 
					
						
						
							
							Merge pull request  #3379  from ReinUsesLisp/cbuf-offset  
						
						... 
						
						
						
						shader/decode: Fix constant buffer offsets 
						
						
					 
					
						2020-02-14 13:22:53 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3217400dd1 
							
						 
					 
					
						
						
							
							gl_resource_manager: Add managed query class  
						
						
						
						
					 
					
						2020-02-13 22:25:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3563af2364 
							
						 
					 
					
						
						
							
							Merge pull request  #3395  from FernandoS27/queries  
						
						... 
						
						
						
						GPU: Refactor queries implementation and correct GPU Clock. 
						
						
					 
					
						2020-02-13 20:18:26 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							336a4f8e99 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use the least generic OpenGL draw function possible  
						
						... 
						
						
						
						This may help some implementations. 
						
						
					 
					
						2020-02-13 21:55:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cbea8c74de 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Fix vertex id and instance id  
						
						... 
						
						
						
						Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:
gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent. 
						
						
					 
					
						2020-02-13 20:25:28 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							d6ed31b9fa 
							
						 
					 
					
						
						
							
							GPU: Address Feedback.  
						
						
						
						
					 
					
						2020-02-13 18:16:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37f1cf8cbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3376  from ReinUsesLisp/point-sprite  
						
						... 
						
						
						
						gl_rasterizer: Implement GL_POINT_SPRITE 
						
						
					 
					
						2020-02-11 08:26:07 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8e9a4944db 
							
						 
					 
					
						
						
							
							GPU: Implement GPU Clock correctly.  
						
						
						
						
					 
					
						2020-02-10 10:44:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0cb3bcfbb7 
							
						 
					 
					
						
						
							
							Maxwell3D: Correct query reporting.  
						
						
						
						
					 
					
						2020-02-10 10:41:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							84ea9c2b42 
							
						 
					 
					
						
						
							
							Merge pull request  #3372  from ReinUsesLisp/fix-back-stencil  
						
						... 
						
						
						
						maxwell_3d: Fix stencil back mask 
						
						
					 
					
						2020-02-09 22:29:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e210835dd0 
							
						 
					 
					
						
						
							
							Merge pull request  #3387  from bunnei/gpu-mpscqueue  
						
						... 
						
						
						
						gpu_thread: Use MPSCQueue for GPU commands. 
						
						
					 
					
						2020-02-08 21:15:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b5c13ee0eb 
							
						 
					 
					
						
						
							
							gpu_thread: Use MPSCQueue for GPU commands.  
						
						... 
						
						
						
						- Necessary for multiple service threads. 
						
						
					 
					
						2020-02-07 23:01:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7cacb08cdf 
							
						 
					 
					
						
						
							
							video_core: memory_manager: Use GPU interface for cache functions.  
						
						
						
						
					 
					
						2020-02-07 22:59:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90bda66028 
							
						 
					 
					
						
						
							
							Merge pull request  #3378  from ReinUsesLisp/uscaled  
						
						... 
						
						
						
						maxwell_to_gl: Implement R8G8_USCALED 
						
						
					 
					
						2020-02-07 22:55:52 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90df4b8e2b 
							
						 
					 
					
						
						
							
							Merge pull request  #3369  from ReinUsesLisp/shf  
						
						... 
						
						
						
						shader/shift: Implement SHF 
						
						
					 
					
						2020-02-07 22:06:57 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							09d766d357 
							
						 
					 
					
						
						
							
							Merge pull request  #3362  from ReinUsesLisp/fix-instanced  
						
						... 
						
						
						
						gl_rasterizer: Fix instanced draw arrays 
						
						
					 
					
						2020-02-06 21:39:59 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf9a822b87 
							
						 
					 
					
						
						
							
							shader/decode: Fix constant buffer offsets  
						
						... 
						
						
						
						Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs. 
						
						
					 
					
						2020-02-05 12:19:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8bb9eef97b 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement R8G8_USCALED  
						
						
						
						
					 
					
						2020-02-04 21:32:36 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c81c361e82 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR  
						
						
						
						
					 
					
						2020-02-04 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0eb36c90f4 
							
						 
					 
					
						
						
							
							vk_rasterizer: Use noexcept variants of std::bitset  
						
						... 
						
						
						
						Removes bounds checking from "texceptions" instances. 
						
						
					 
					
						2020-02-04 18:04:24 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08c508b1c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3357  from ReinUsesLisp/bfi-rc  
						
						... 
						
						
						
						shader/bfi: Implement register-constant buffer variant 
						
						
					 
					
						2020-02-04 15:14:13 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7da52673d0 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement GL_POINT_SPRITE  
						
						... 
						
						
						
						OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour. 
						
						
					 
					
						2020-02-04 15:19:45 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf21aacc74 
							
						 
					 
					
						
						
							
							Merge pull request  #3356  from ReinUsesLisp/fcmp  
						
						... 
						
						
						
						shader/arithmetic: Implement FCMP 
						
						
					 
					
						2020-02-04 11:36:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c31ec00d67 
							
						 
					 
					
						
						
							
							Merge pull request  #3337  from ReinUsesLisp/vulkan-staged  
						
						... 
						
						
						
						yuzu: Implement Vulkan frontend 
						
						
					 
					
						2020-02-03 16:56:25 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4eed744277 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix stencil back mask  
						
						
						
						
					 
					
						2020-02-02 17:50:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							223a89a19f 
							
						 
					 
					
						
						
							
							shader: Remove curly braces initializers on shared pointers  
						
						
						
						
					 
					
						2020-02-01 22:52:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5bbe7e752 
							
						 
					 
					
						
						
							
							Merge pull request  #3282  from FernandoS27/indexed-samplers  
						
						... 
						
						
						
						Partially implement Indexed samplers in general and specific code in GLSL 
						
						
					 
					
						2020-02-01 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							729ca120e3 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHIFT_RIGHT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the right and returns the low register. 
						
						
					 
					
						2020-02-01 21:20:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							017474c3f8 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHF_LEFT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the left and returns the high register. 
						
						
					 
					
						2020-02-01 21:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c593e45dbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3347  from ReinUsesLisp/local-mem  
						
						... 
						
						
						
						shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 
						
						
					 
					
						2020-01-30 10:59:52 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b69321650e 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix instanced draw arrays  
						
						... 
						
						
						
						glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue. 
						
						
					 
					
						2020-01-30 02:22:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2db7adc42a 
							
						 
					 
					
						
						
							
							Merge pull request  #3350  from ReinUsesLisp/atom  
						
						... 
						
						
						
						shader/memory: Implement ATOM.ADD 
						
						
					 
					
						2020-01-29 16:49:54 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f92cbc5501 
							
						 
					 
					
						
						
							
							yuzu: Implement Vulkan frontend  
						
						... 
						
						
						
						Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization. 
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							788d57d723 
							
						 
					 
					
						
						
							
							settings: Add settings for graphics backend  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00