ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f0162e4b5 
							
						 
					 
					
						
						
							
							shader/other: Fix skips for SYNC and BRK  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							270177f38a 
							
						 
					 
					
						
						
							
							shader/other: Stub S2R LaneId  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b35449c85d 
							
						 
					 
					
						
						
							
							buffer_cache: Delay buffer destructions  
						
						... 
						
						
						
						Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox. 
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b11aeced18 
							
						 
					 
					
						
						
							
							Merge pull request  #3355  from ReinUsesLisp/break-down  
						
						... 
						
						
						
						texture_cache/surface_base: Fix layered break down 
						
						
					 
					
						2020-01-29 12:29:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91f79225e7 
							
						 
					 
					
						
						
							
							Merge pull request  #3358  from ReinUsesLisp/implicit-texture-cache  
						
						... 
						
						
						
						gl_texture_cache: Silence implicit sign cast warnings 
						
						
					 
					
						2020-01-29 11:23:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c457e47297 
							
						 
					 
					
						
						
							
							Merge pull request  #3359  from ReinUsesLisp/assert-point-size  
						
						... 
						
						
						
						gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize 
						
						
					 
					
						2020-01-28 15:19:51 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8178fe8960 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize  
						
						... 
						
						
						
						This was implemented by a previous commit and it's no longer required. 
						
						
					 
					
						2020-01-28 16:32:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							abae795986 
							
						 
					 
					
						
						
							
							gl_texture_cache: Silence implicit sign cast warnings  
						
						
						
						
					 
					
						2020-01-27 20:59:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							137a8aa55c 
							
						 
					 
					
						
						
							
							shader/bfi: Implement register-constant buffer variant  
						
						... 
						
						
						
						It's the same as the variant that was implemented, but it takes the
operands from another source. 
						
						
					 
					
						2020-01-27 01:20:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3fc3459c8 
							
						 
					 
					
						
						
							
							shader/arithmetic: Implement FCMP  
						
						... 
						
						
						
						Compares the third operand with zero, then selects between the first and
second. 
						
						
					 
					
						2020-01-27 01:15:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f55f6ff9bb 
							
						 
					 
					
						
						
							
							texture_cache/surface_base: Fix layered break down  
						
						... 
						
						
						
						Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that. 
						
						
					 
					
						2020-01-26 21:48:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d17dfa6104 
							
						 
					 
					
						
						
							
							gl_texture_cache: Properly implement depth/stencil sampling  
						
						... 
						
						
						
						This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle. 
						
						
					 
					
						2020-01-26 21:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d95d4ac843 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
						... 
						
						
						
						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
						
					 
					
						2020-01-26 01:54:24 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8eb15d39 
							
						 
					 
					
						
						
							
							Shader_IR: Address feedback.  
						
						
						
						
					 
					
						2020-01-25 09:04:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d26e74f0a3 
							
						 
					 
					
						
						
							
							shader/memory: Implement STL.S16 and STS.S16  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9a2cdf8520 
							
						 
					 
					
						
						
							
							shader/memory: Implement unaligned LDL.S16 and LDS.S16  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							531f25a037 
							
						 
					 
					
						
						
							
							shader/memory: Move unaligned load/store to functions  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							96638f57c9 
							
						 
					 
					
						
						
							
							shader/memory: Implement LDL.S16 and LDS.S16  
						
						
						
						
					 
					
						2020-01-25 03:15:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dfd998216c 
							
						 
					 
					
						
						
							
							Merge pull request  #3344  from ReinUsesLisp/vk-botw  
						
						... 
						
						
						
						vk_shader_decompiler: Disable default values on unwritten render targets 
						
						
					 
					
						2020-01-24 17:31:55 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							806f569143 
							
						 
					 
					
						
						
							
							Shader_IR: Change name of TrackSampler function so it does not confuse with the type.  
						
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3919b7b8a9 
							
						 
					 
					
						
						
							
							Shader_IR: Corrections, styling and extras.  
						
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							37b8504faa 
							
						 
					 
					
						
						
							
							Shader_IR: Correct Custom Variable assignment.  
						
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7c530e0666 
							
						 
					 
					
						
						
							
							Shader_IR: Propagate bindless index into the GL compiler.  
						
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3c34678627 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Injectable Custom Variables to the IR.  
						
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2b02f29a2d 
							
						 
					 
					
						
						
							
							GL Backend: Introduce indexed samplers into the GL backend  
						
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							037ea431ce 
							
						 
					 
					
						
						
							
							Shader_IR: deduce size of indexed samplers  
						
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f4603d23c5 
							
						 
					 
					
						
						
							
							Shader_IR: Setup Indexed Samplers on the IR  
						
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							603c861532 
							
						 
					 
					
						
						
							
							Shader_IR: Implement initial code for tracking indexed samplers.  
						
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							64496f2456 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b97608ca64 
							
						 
					 
					
						
						
							
							Shader_IR: Allow constant access of guest driver.  
						
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							dc5cfa8d28 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							74aa7de5e3 
							
						 
					 
					
						
						
							
							Guest_driver: Correct compiling errors in GCC.  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1e4b6bef6f 
							
						 
					 
					
						
						
							
							Shader_IR: Store Bound buffer on Shader Usage  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c921e496eb 
							
						 
					 
					
						
						
							
							GPU: Implement guest driver profile and deduce texture handler sizes.  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a104b985a8 
							
						 
					 
					
						
						
							
							Merge pull request  #3273  from FernandoS27/txd-array  
						
						... 
						
						
						
						Shader_IR: Implement TXD Array. 
						
						
					 
					
						2020-01-24 14:02:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1690f1adba 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Disable default values on unwritten render targets  
						
						... 
						
						
						
						Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change. 
						
						
					 
					
						2020-01-24 01:16:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3ce28342a2 
							
						 
					 
					
						
						
							
							gl_shader_cache: Disable fastmath on Nvidia  
						
						
						
						
					 
					
						2020-01-21 19:08:08 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							79e0991d9b 
							
						 
					 
					
						
						
							
							Merge pull request  #3330  from ReinUsesLisp/vk-blit-screen  
						
						... 
						
						
						
						vk_blit_screen: Initial implementation 
						
						
					 
					
						2020-01-20 22:32:16 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a665581684 
							
						 
					 
					
						
						
							
							vk_blit_screen: Address feedback  
						
						
						
						
					 
					
						2020-01-20 18:43:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69b44392a7 
							
						 
					 
					
						
						
							
							Merge pull request  #3328  from ReinUsesLisp/vulkan-atoms  
						
						... 
						
						
						
						vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V 
						
						
					 
					
						2020-01-20 00:01:52 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5a077c95ce 
							
						 
					 
					
						
						
							
							Merge pull request  #3322  from ReinUsesLisp/vk-front-face  
						
						... 
						
						
						
						vk_graphics_pipeline: Set front facing properly 
						
						
					 
					
						2020-01-19 23:22:34 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f5dfe68a94 
							
						 
					 
					
						
						
							
							vk_blit_screen: Initial implementation  
						
						... 
						
						
						
						This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain. 
						
						
					 
					
						2020-01-19 21:12:43 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							41373d212e 
							
						 
					 
					
						
						
							
							Merge pull request  #3313  from ReinUsesLisp/vk-rasterizer  
						
						... 
						
						
						
						vk_rasterizer: Implement Vulkan's rasterizer 
						
						
					 
					
						2020-01-19 18:09:01 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b2c976ad0e 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V  
						
						... 
						
						
						
						Also updates sirit to include atomic instructions. 
						
						
					 
					
						2020-01-19 16:40:31 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51c8aea979 
							
						 
					 
					
						
						
							
							Merge pull request  #3317  from ReinUsesLisp/gl-decomp-cc-decomp  
						
						... 
						
						
						
						gl_shader_decompiler: Fix decompilation of condition codes 
						
						
					 
					
						2020-01-18 19:56:55 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d110a371bb 
							
						 
					 
					
						
						
							
							gl_state: Use bool instead of GLboolean  
						
						... 
						
						
						
						This fixes template resolution considering GLboolean an integer instead
of a bool. 
						
						
					 
					
						2020-01-18 19:10:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							94915d4ea1 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Set front facing properly  
						
						... 
						
						
						
						Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled. 
						
						
					 
					
						2020-01-18 18:50:47 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9bf4850f74 
							
						 
					 
					
						
						
							
							Merge pull request  #3305  from ReinUsesLisp/point-size-program  
						
						... 
						
						
						
						gl_state: Implement PROGRAM_POINT_SIZE 
						
						
					 
					
						2020-01-18 01:56:32 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							15163edaaa 
							
						 
					 
					
						
						
							
							Merge pull request  #3312  from ReinUsesLisp/atoms-u32  
						
						... 
						
						
						
						shader/memory: Implement ATOMS.ADD.U32 
						
						
					 
					
						2020-01-18 00:54:07 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							09b1d762d7 
							
						 
					 
					
						
						
							
							vk_rasterizer: Address feedback  
						
						
						
						
					 
					
						2020-01-17 21:40:01 -03:00